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Self Promotion: Play my new iOS & Android game TRICKY TREATS
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RayB:
Update went live that took care of several bugs and added lots of missing polish.
JimmyU:
What programming language or tools did you use to make it?
RayB:

--- Quote from: JimmyU on November 03, 2015, 12:07:31 pm ---What programming language or tools did you use to make it?

--- End quote ---
It's Flash packaged via Adobe AIR. That's why the frame rate isn't quite as fluid as it could be if you play on a cheap tablet like a Samsung Tab 3. Works fine on iPhone 4 and up though.

Howard_Casto:
Well I don't know if this means anything to you, but I'm super impressed with it.  Fair warning though... now that I know you have the skillz to pay da billz I might pester you with some questions this fall/winter.  It's time for me to make some android apps.  :)
SavannahLion:
Fun game but it feels finicky. If you touch in the wrong direction, you have to release and try again. My 8 year old seemed to like it but he'll play on the 5200. My 6 year old got fustrated and gave up after a few "missed" shifts.

The amount of time works well for gamers but I would suggest a ZEN mode for the non-gamers. My youngest isn't as intense a gamer as my 8yr old so she got frustrated when the time ran out as she's trying to figure out moves.

My 8yr old wanted to see how he faired against other players. He's real competitive like that.  :dunno
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