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What console games do you think are worthy of building a cabinet for? |
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vwalbridge:
--- Quote from: Howard_Casto on November 19, 2015, 11:17:21 am ---No games that require analog joystick controls, especially dual thumbsticks, would make good arcade games. You are pretty much limited to pre n64 titles or retro throwbacks that only need digital inputs. --- End quote --- |
Blackfoot:
--- Quote from: Howard_Casto on November 19, 2015, 11:17:21 am ---No games that require analog joystick controls, especially dual thumbsticks, would make good arcade games. You are pretty much limited to pre n64 titles or retro throwbacks that only need digital inputs. --- End quote --- The original GTA games don't require an analog joystick. The original PS1 was just a game pad. |
Howard_Casto:
Sure, sure and their gameplay session lengths are too long to be viable for an arcade cab anyway. To be fair when 90% of the population hears "GTA" they think you are talking about III and above because... well.... the first ones sucked so hard nobody re-visits them. It's kind of like when people say they used to play Street Fighter back in the day they really mean II or above. So even if you know the difference between the 2d series and the 3d ones, anyone visiting isn't and they are going to be really disappointed when you fire it up and they can't play Vice City on the thing. |
Blackfoot:
--- Quote from: Howard_Casto on November 19, 2015, 01:50:44 pm ---Sure, sure and their gameplay session lengths are too long to be viable for an arcade cab anyway. To be fair when 90% of the population hears "GTA" they think you are talking about III and above because... well.... the first ones sucked so hard nobody re-visits them. It's kind of like when people say they used to play Street Fighter back in the day they really mean II or above. So even if you know the difference between the 2d series and the 3d ones, anyone visiting isn't and they are going to be really disappointed when you fire it up and they can't play Vice City on the thing. --- End quote --- The play lengths are terrible for an arcade cabinet, but if you cut out the whole story mode bit, it's still a lot of fun to cause mayhem. I think Fighting Force would make a good Arcade game. |
voltz:
Sometimes when I see one of those Mario GP cabs, I just want to rip the PCB out and do some modwork, cause that sure as hell ain't the Mario Kart us kids grew up on. Be kinda interesting how that whole Wiimote thing will fit in with the scheme of things. |
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