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New short throw projectors/my idea......

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pbj:
This forum will try to talk you out of doing anything.  Don't let your VR porn simulator dreams be dreams.

Boomslang:
not a great pic but sorta shows what ive got now

2 x short throw projectors will light up this puppy


Howard_Casto:
I think I would stick with that.... maybe make it a bit taller to make the aspect ratio a bit more retro game friendly.

Xiaou2:
Did anyone check out the "Cast AR"  yet?   The demos are quite nice.


 Anyways... I want thinking...  What about using a large curved Fresnel Lens?

 So I google:

http://www.mtbs3d.com/phpbb/viewtopic.php?f=3&t=12795

  - Here you see a guy using a 24"  LCD with a Fresnel lens to make greater depth of field for his flight sim.

https://arstechnica.co.uk/civis/viewtopic.php?f=6&t=267806

 - And here you see a similar thing.. but using rear-projection technology, with an actual curved Fresnel lens.

 I believe it might work just the same... if you have a standard flat panel display behind the lens.

BadMouth:
The concept isn't too far off from what I'm proposed here with one important difference.
The thing about CastAR that I think most people don't realize is that the screen material only reflects back in the exact direction the light came from.
This is how the image is still stereoscopic.  Each eye only sees what is being projected from the projector mounted above it.
It also allows two people to be projecting onto the material at the same time, but see things from different angles.
That's the real selling point.  I don't think those tiny eyeglass mounted projectors would be bright enough for me though.

The project seems to have gone quiet as of late.



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