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Games worth having an analog joystick for?

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gildahl:

A key favorite for me is Tail Gunner.  Another is Sinistar (49-way)

Yeah, and I also wish they would fix the js calibration on Tunnel Hunt.



DarthMarino:

Not sure what these qualify as but they work well with an Analog Stick:

Alpine Racer
Alpine Racer 2
Aqua Jet

PL1:


--- Quote from: DarthMarino on September 22, 2015, 07:54:46 am ---Not sure what these qualify as but they work well with an Analog Stick:

Alpine Racer
Alpine Racer 2
Aqua Jet

--- End quote ---
The test I've been using for whether they belong on this wiki list is simple but requires a bit of research.

Does the game use either:
  1. Potentiometers or
  2. Hall-Effect joysticks

Operation Wolf uses an optical sensor (see upper right of pg 13 of the Operating Manual here) to determine whether the gun can "see" a target when the trigger is pulled -- it is operating as a lightgun so it doesn't make this list.

Operation Wolf 3 uses two potentiometers per gun (see pg 18, item 17 or pg 25, lower left of the manual here) to determine the X/Y coordinates that the gun is aimed at -- it is operating as a positional gun so it does make this list.

There is some more info about light guns and comparing them to positional guns here if anyone wants to learn a bit more about the subject.

Because of MAME's flexibility in handling inputs, a lightgun game like Operation Wolf will run pretty much the same as a positional gun game like Operation Wolf 3 using an analog joystick or trackball.

I might add a lightgun game list to the wiki as well, probably on this page, and cross-link it with the other game lists.

I probably should have started doing that yesterday.   :banghead:   :lol

As to your question about Alpine Racer, pages 49 and 50 of the manual here show two potentiometers.

X-axis measures the flat horizontal pivot of the "ski" platform seen near the beginning of this video.

Y-axis measures the edge tilt as seen in the lower right attract mode video when it mentions that the steps are locked, but will be unlocked during gameplay.



Aqua Jet also qualifies because it has potentiometers on pgs 43 (pitch pot), 44 (accelerator pot), and 52 (yaw pot) of the manual here, plus the schematics on pgs 54 and 55.

You can see the player lift the control arm assembly and tilt the base like a giant joystick in this video.




Scott

PL1:


--- Quote from: PL1 on September 22, 2015, 11:17:02 am ---I might add a lightgun game list to the wiki as well, probably on this page, and cross-link it with the other game lists.

--- End quote ---
17 games on the new list and cross-linked the new list to the other game lists inthe wiki.

http://newwiki.arcadecontrols.com/index.php?title=Light_Guns#Lightgun_Games_List

Hat tip to BadMouth -- his list of mounted gun games posted here was a great help.   :cheers:


Scott

haynor666:

Topic a bit old but worth to refresh.


I have analog flight joystick and it works well for flight games like After Burner, Air Rescue. It does not work well however for Food Fight, Sinistar, Escape from the Planet of Robot Monsters or I, Robot. I was wondering what games uses actuall analog joystick but visually looks and plays as regular 8/4 way joystick? Sinistar and Food Fight actually has such one.

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