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Author Topic: Outrun 2 FXT 2.4 Released!  (Read 172421 times)

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lolomc2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #120 on: September 14, 2015, 04:16:28 pm »
I second the "spinning mouse cursor". It would be great if you could have a look at it Howard... Make it disapear of whatever  :notworthy:

@Pooterman,
Maybe you can tell us your OS, computer, wheel, etc... ?
Did you gave administrator rights to FXT ?


terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #121 on: September 16, 2015, 05:18:48 pm »
I don't have the spinning mouse cursor as I don't have a mouse plugged in, but I have noticed I can get stuck in a loop regarding the licence. When I select the the licence it just goes back to the main screen then back to the licence. It repeats this over and over. It doesn't seem to happen on the 2nd trial release of the exe.

I also got my vr buttons working again by re-installing the  mod files.

One last thing, when I goto random audio selection and press the break, it changes the font of the music titles but doesn't change the music. It remains the same.

Other than that outrun has become my most popular played game on my cab and loving it.

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #122 on: September 16, 2015, 10:38:53 pm »
The cursor thing is a tricky one.  The game was never really meant to be played in windowed mode, yet I force windowed mode for the overlay, so the cursor gets stuck and doesn't change back to a pointer.  I do move it to the side of the screen, but for now that's about as good as I can do. 

Only the new tracks get a changed title and most of the new tracks are just arrangements of existing tracks, so you might just not be noticing. 

The mod files are just textures... they won't effect the VR buttons in any way, so it must have been a configuration issue. 

The license mode is toggled via the VR key and you were having issues with those before, so maybe you have a stuck key or something?  I haven't changed any of the license menu..... I just toggle the driver via the horn.

As for the fellow getting the random crashes, I'm not sure.  Unfortunately I can't fix a problem that I can't replicate on my end and of my 2+ years working on the game, I've never had it throw up an exception.  I've had it freeze at the splash screen once or twice, but that's about it.   

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #123 on: September 17, 2015, 05:12:53 am »
Thank you Howard for your reply, my start and vr keys are wired to a ipac and I use the shifted keys for the enter button, which is start button. + 1st vr key (up) , maybe it's this then which is causing the licence problem. I'll re-test it with just a key board. 

Giddygoon

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Re: Outrun 2 FXT Beta 2.0 Released! Before and After pics
« Reply #124 on: September 19, 2015, 02:38:17 pm »
Thanks to Howard and his hard work work my PC driven Outrun 2 cab is almost Arcade perfect.
This is how it used to look





And now with the Xbox attract screen







And the new overlays on the selection screen

Before



And now with animated icons









Great stuff, Very Happy!!!












terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #125 on: September 19, 2015, 04:59:25 pm »
very very nice mate.... :cheers:

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #126 on: September 20, 2015, 10:37:10 pm »
It's impressive.  Have you looked into lights yet?  I do support the view lights and such, but they haven't gotten much testing.

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #127 on: September 21, 2015, 09:07:26 am »
I have a PAC-Drive in my G27s. Is that supported?

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #128 on: September 21, 2015, 07:56:13 pm »
Yeah it should be.  I don't own a pac-drive though so I wrote the module via correspondence but I believe we got all of the kinks worked out. 

Giddygoon

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #129 on: September 22, 2015, 04:58:30 am »
Yeah I also own a Pac Drive but I never hooked it up.... May be the finishing touch
I'll post here if I hook it up

I know you adjusting the HUD but what else needs or can be adjusted in the future?

It's now perfect in my opion


Great work!!!

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #130 on: September 22, 2015, 12:33:24 pm »
I want to do a HD attract mode.  I have most of the graphics already (they were in the game believe it or not) that I remastered to 1080p.... it was just lines and blue squares so it wasn't that bad.  I just need to record or have someone record the 1080p footage with all graphics removed.  Graphically that's about as far as I want to go aside from fixing the bonus drivers and allow you to use them in 2sp mode. 

Pedals still need fixed and I want to override the entire menu system just to get rid of all these control problems.  The lan menus could use some work.  Being able to use all the cars and all the songs in 2SP mode would be nice, but I don't know if it's worth the effort.  Force feedback could of course be improved if I can find more values. 

Giddygoon

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #131 on: September 22, 2015, 03:40:03 pm »
Is it possible to put an overlay on the outrun loading screen with the arcade standby screen like I posted a screen shot some time back... But I recall you said that it might not be that straight forward

Also would your HD attract be a copy of say the Xbox/ arcade version video ?

Maybe two versions one with the original Sega Outrun2 logo screen and the other with FXT logo

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #132 on: September 22, 2015, 06:35:36 pm »
Yeah it should be.  I don't own a pac-drive though so I wrote the module via correspondence but I believe we got all of the kinks worked out.

ah didn't know this was already working....will have to give it a try tomorrow.

just need to map the  start button (enter)  to keyboard button no.1 so it works the same as all the emulators and mame

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #133 on: September 23, 2015, 03:41:59 pm »
ok so tonight I tried the mame hooker with pac drive and outrun 2 and it didn't seem to work properly or ive missed something...

the outputs from the mame hooker  debugger seemed ok , but it was wasn't quite working correctly.

ive tried the vr buttons and they flash once when pressed but according to the debugger the button pressed should remain on.

I also have start and all the vr buttons flashing on the start screen.....

can any one else compare who has a pac drive...

thanks chris

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #134 on: September 23, 2015, 04:50:15 pm »
I tried this today aswell using a pac drive but, i get nothing. Do i need to setup somthing before it can work? Mamehooker shows the output to be working but, i have never tried mamehooker in general. All i have is ledblinky and hyperspin.

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #135 on: September 23, 2015, 06:42:34 pm »
I tried this today aswell using a pac drive but, i get nothing. Do i need to setup somthing before it can work? Mamehooker shows the output to be working but, i have never tried mamehooker in general. All i have is ledblinky and hyperspin.

ok so while you have the game running and the mame hooker debugger running so you can see the outputs, 

click on script editor, then select edit ini for current rom,

it will bring another window up with different settings like :

[General]
MameStart=
MameStop=
StateChange=
OnRotate=
OnPause=
[KeyStates]
RefreshTime=
[Output]
Kph=
Mph=
Rpm=
Rev=
Gear=
VR_View=
View1_lamp=
View2_lamp=
View3_lamp=
View4_lamp=
Brake_lamp=
Start_lamp=
SongChange=
Leader_lamp=
LanPos=

next put your mouse next to the "=" sign and left click

next goto add and then command,

then select ultimarc set led state (I think that's the option, cant remember of the top off my head)

then you select the pac drive, should be 1 unless you have more than 1 pacdrive

then select select the led you want to control,

then I leave the output at the default setting

then press ok , and save the setting...

do this for each led output....




FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #136 on: September 24, 2015, 12:43:41 pm »
Where do i find script editor?

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #137 on: September 24, 2015, 01:16:42 pm »
It's an option in mamehooker's menu.... click on the icon in your taskbar to open up debug.

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #138 on: September 24, 2015, 01:36:11 pm »
Oh i see. So i need mamehooker installed to make it work.

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #139 on: September 24, 2015, 01:52:30 pm »
Oh i see. So i need mamehooker installed to make it work.

I assumed you had it running seen as you said you can see the outputs in mamehooker
« Last Edit: September 24, 2015, 01:54:33 pm by terminator2k2 »

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #140 on: September 24, 2015, 02:30:25 pm »
Sorry i ment the debugger. My bad.

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #141 on: September 24, 2015, 02:42:31 pm »
If the debugger is running then mame hooker is working

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #142 on: September 24, 2015, 04:39:59 pm »
Let me get this straight. I dont have mamehooker installed on my setup. i just have the outrun hack. When i launch the .exe, troubleshooter 2 starts in the taskbar. If i right click on that, i get a debug option whitch shows me the outputs. Is this what you are referring to?
« Last Edit: September 24, 2015, 04:49:40 pm by FaithLes2425 »

BadMouth

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #143 on: September 24, 2015, 04:52:03 pm »
Oh i see. So i need mamehooker installed to make it work.

This.

http://dragonking.arcadecontrols.com/static.php?page=mhtutorials
download and other stuff is on the right

I'm not sure how Troubleshooter2 got into the conversation?!

EDIT: Ok, I see that's the label on the system tray icon.  Ignore it.  Probably leftover from Howard sharing code between projects.
« Last Edit: September 24, 2015, 04:54:17 pm by BadMouth »

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #144 on: September 24, 2015, 04:55:39 pm »
Am i the only one having troubleshooter 2 starting when i launce the .exe?
Look at my screen shoot.

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #145 on: September 24, 2015, 04:57:20 pm »
Ok so this is infact mamehooker?

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #146 on: September 24, 2015, 05:08:56 pm »
looks a bit strange, never seen that before...

you should have a icon mh (mamehooker ) in the bottom right corner by the time etc..

right click it and select debugger

heres the official tutorial:

http://dragonking.arcadecontrols.com/static.php?page=mhsniping

BadMouth

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #147 on: September 24, 2015, 05:54:11 pm »
Ok so this is infact mamehooker?

Not if you haven't installed mamehooker......

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #148 on: September 27, 2015, 08:11:32 am »
Any good faithles2425? Or anyone else with a pac drive?

ive also noticed that in the menu:

F1 is the horn
F2 is the view button

in game my buttons are:

up key is the view button
button 4 on my wheel is the horn

can these be configured to the correct buttons?



update: sorted this problem  with a autohotkey script....works very nice now and are able to switch game mode/car colour/ view with the sega vr buttons

« Last Edit: September 29, 2015, 06:55:16 pm by terminator2k2 »

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #149 on: September 28, 2015, 02:34:30 pm »
just a quickie....I just noticed on my gaming pc that there is flames coming out of the exhaust of the car when playing, where as on my cab there is no flames :( is this gpu dependant?

ive got a 780ti in my gaming pc and gtx460 in my cab pc....would of thought the gtx460 would of been ok....also on latest drivers...

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #150 on: September 30, 2015, 03:02:16 pm »


only need the buttons lit up now and everything is superb....
« Last Edit: September 30, 2015, 03:20:28 pm by terminator2k2 »

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #151 on: October 01, 2015, 10:39:42 am »


only need the buttons lit up now and everything is superb....
Where did you get that awesome attract video from?

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #152 on: October 01, 2015, 11:43:35 am »


only need the buttons lit up now and everything is superb....
Where did you get that awesome attract video from?

its on page 1 of this thread....download it and replace the file in the MOV folder with the new 1

petty there isn't a better HD version of it available

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #153 on: October 01, 2015, 12:53:02 pm »


only need the buttons lit up now and everything is superb....
Where did you get that awesome attract video from?

its on page 1 of this thread....download it and replace the file in the MOV folder with the new 1

petty there isn't a better HD version of it available
Oh i see. So its still in japanese writing?

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #154 on: October 01, 2015, 02:51:33 pm »
It is in japanese, i did come across 1 in english and hd but just cant find it.

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #155 on: October 02, 2015, 02:07:19 pm »
 :'(

flash951

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #156 on: October 03, 2015, 09:39:34 pm »
Maybe a little off-topic: I want to share what I did to finally make Outrun 2006 C2C work from my Frontend (Maximus) and with multiple USB controllers.
I've found out, it  can be troublesome.

To make multiple USB controllers work within the game:
Installed vJoy virtual controller device and made an virtual device.
Used ujr.exe to map my physical controllers into the virtual controller.
Configured my virtual controller and made it default within the game (this one is described in other threads I think).
 
To make the game start from the frontend without messing up the controls for my other games.
Batch command "devcon" that disables the virtual device whenever frontend is started up, because the virtual device then becomes "default" and takes over.

I'm starting the game from a batch script from the frontend,
1. using the "devcon" command to enable the virtual device,
2. then run UJR to get it mapped up.
3. UJR got some delays then connecting to the virtual device, so had to insert a 10 sec timeout in the batch before proceeding, (if not, Outrun screen will not come to front).
4. UJR blocks the batch, had to use the start command to avoid blocking.
5. Using "cmdow" command to make the vJoy window not active and not in front before starting Outrun, (not sure if that's necessary, the 10 sec timeout before starting Outrun probably made Outrun in front and not vJoy).

 That's the shot version of it.



 

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #157 on: October 26, 2015, 05:25:55 pm »
Did anyone else try the LEDs on a pac drive .?  Just curious as I couldn't get them to work correctly.

lolomc2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #158 on: November 09, 2015, 04:53:32 pm »
Hi everybody
Just a picture of the new cab I have made few days ago...

I know... I should have installed a triple screen.... But I am already touching the lowest level of WAF I ever did so...  :hissy:

No baby was injured with this cab. I have not installed the force feedback as my baby is not strong enough. But in few months, if I feel him ready, I'll do

Thank you again Howard for what you did  :cheers:
« Last Edit: November 09, 2015, 05:01:05 pm by lolomc2 »

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #159 on: November 09, 2015, 04:55:47 pm »
Teach 'em while they are young.. I approve.