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Author Topic: Outrun 2 FXT 2.4 Released!  (Read 28453 times)

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Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #80 on: September 05, 2015, 07:27:48 pm »
Guys, just for fun I added some more alt-music.  The 3 radio stations from Rad Racer!  Since I grew up on a NES, for me this was the "home version" of outrun for quite some time, so it holds a lot of nostalgia for me.  I thought some others would have to feel the same way.  These replace some of the 1986 tracks, so they will live happily along with the Japan alt music. 

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #81 on: September 05, 2015, 08:24:23 pm »
Great. Now that you mention it, is it possible to select the euro mix versions and all those in arcade mode? i can only select between 1986/1989 and reguler.
PS: In the menu it says view change button set mode and change music. Is the view button supposed to work because i have to push F2?
« Last Edit: September 05, 2015, 09:05:05 pm by FaithLes2425 »

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #82 on: September 05, 2015, 09:33:32 pm »
Yeah... f2 is the default keyboard key for the view button.  With override it might not be working right now unless your joystick button is also mapped properly in-game. 

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #83 on: September 05, 2015, 09:35:02 pm »
Yeah... f2 is the default keyboard key for the view button.  With override it might not be working right now unless your joystick button is also mapped properly in-game.

On my pc F is the default view button. The game will not let me change it to F2.
And the EuroMix versions? I cant get the alt music to work when i push the brake (down arrow) when highlighting random in SP mode? The tracks are all in the sound folder. Am I supposed to hold the brake down when selecting or will a different menu appeare?
« Last Edit: September 05, 2015, 10:43:19 pm by FaithLes2425 »

lolomc2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #84 on: September 06, 2015, 04:59:36 am »
To: lolomc2
How is the FFB working out for you?
Unfortunately, no. Control is working perfectly but no FFB. I really think about a DirectX bug, like described Howard between V8 and V9. Why ? Because, in the middle of one race, my wheel became very hard to move. Like if FFB started to work. It was not working like expected (and to be honest, it was 4:00 am in the morning, so I was not very clear...) But it worked 90 seconds in the midlle of a race and stop just like this.

I am not home. I can no longer investigate... Maybe this afternoon

Can all people here talk about their OS ? I am using W7 64 bits and I am not sure this is the best idea. Especially if Howard speaks about DirectX 8.0.

I think about configuration like this : maybe this is stupid, but this is what I am going to do next step :
1 - Install WinXP 32 bits + drivers
2 - Install any game I have which requier DirectX8
3 - Install OutRun 2k6 + directX9
4 - Install FXTR and try to play

Is it stupid ?

bandicoot

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #85 on: September 06, 2015, 07:26:46 am »
Win7 64 , no problem for me

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #86 on: September 06, 2015, 12:24:26 pm »
I developed it on win7 64bit.  If anything running it on XP might not be a great idea.... it's a very outdated OS at this point. 

Giddygoon

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #87 on: September 06, 2015, 01:24:34 pm »
My outrun cab has to run XP because it runs vivanonnon an ancient emulator that runs Ridge racer

But I can confirm that Howard's mod does work on Win XP but with a little compatibility mode added to the Config

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #88 on: September 06, 2015, 02:24:27 pm »
My outrun cab has to run XP because it runs vivanonnon an ancient emulator that runs Ridge racer

But I can confirm that Howard's mod does work on Win XP but with a little compatibility mode added to the Config
You know that mame runs Ridge racer 1, 2 and Rave racer now, right?

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #89 on: September 06, 2015, 03:29:31 pm »
Just a bit of side info for anyone interested.  There is a reason I use DX8.  I get the impression that people think that the newest version of DirectX is the "best" and that all old versions are immediately outdated.  This, unfortunately, is only the case if you want to run the newest games with the newest hardware. 

Just for example, if you want to do a 2d sprite-based game, DX7 is what you use.  Why?  Because sprite support was dropped after DX7. 

For wheels technically the newest versions will do, but DX8 is the last version to have really good FF effect file support.  Since effect files are the easiest way to make the force-feedback configurable for you guys, it was a no-brainer. 

lolomc2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #90 on: September 06, 2015, 04:07:08 pm »
Hello guys,

So, still no FFB... I am now sure that I registered correctly the Dll...
I gave FXT administrator rights.

Does anybody else have a G25 from Logitech ? Just to make sure that anyone else got the FFB working on this wheel.

When I made my tests, I did a fresh complete install of W7. I did not spend half a day before installing updates. Maybe this is coming from here. I am now installing 143 critical and 91 additional updates ;)

If updates does not give anything, I'll try to install DirectX8.0.  :banghead:

Anyway Howard, I appreciate a lot what you made  :applaud:

terminator2k2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #91 on: September 06, 2015, 04:23:46 pm »
ive never played outrun as much as I ever have the past few days,

ive got the peddles working using a diode to act as a button to configure the peddles in outrun...

works great, only problem ive found now is the vr buttons no longer work haha...I think outrun is looking for the buttons to be pressed on the wheel rather than on the keyboard/vr buttons

ive re-checked the vr section and nothing has changed, it no longer wants to work with my keys.

ill keep at it as up and down on the keyboard still operates as break and acc, so cant see why vr buttons wouldn't work.

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #92 on: September 06, 2015, 04:41:37 pm »
Hello guys,

So, still no FFB... I am now sure that I registered correctly the Dll...
I gave FXT administrator rights.

Does anybody else have a G25 from Logitech ? Just to make sure that anyone else got the FFB working on this wheel.

When I made my tests, I did a fresh complete install of W7. I did not spend half a day before installing updates. Maybe this is coming from here. I am now installing 143 critical and 91 additional updates ;)

If updates does not give anything, I'll try to install DirectX8.0.  :banghead:

Anyway Howard, I appreciate a lot what you made  :applaud:

Ok guys, full stop.  I assure all of you re-installing the OS isn't going to fix your issues.  Once the issue is figured out, the worst you might have to do is install a dll or two. 

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #93 on: September 06, 2015, 04:51:43 pm »
I saw on another hacking site where some people have trouble registering the vb dll without sending a full path. 

So you might want to try running the command prompt as administer and typing:

regsvr32.exe c:\windows\syswow64\dx8vb.dll

Or whatever your path to the syswow64 folder might be.  (On 32 bit systems, do system32 instead)

It shouldn't make any difference, but this is windows we are talking about. 

lolomc2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #94 on: September 06, 2015, 06:05:09 pm »
So you might want to try running the command prompt as administer and typing:

regsvr32.exe c:\windows\syswow64\dx8vb.dll
Howard, I already tried to use full path. I did not change anything.
I have been reinstalling my computer totally last day to try your fix. But I did not spend the time to install updates. I though that everybody else probably has update system. That's all.  I kept my W7 64 bits installation.

But that's not what I find strange !

In the middle of one race, suddenly, I got the wheel which went to the right.
That's strange and impossible to explain. The motor of wheel went to the right without any reason. It happened randomly.  :hissy:

The best would be a movie to show you how strange it is !

lolomc2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #95 on: September 06, 2015, 06:21:31 pm »
Ok Howard, I was able to understand what is wrong. The movie helped me a lot. You'll find me crazy but I can upload it to show you.

I have opened the task manager. While it was opened, I launched ORFXT. I can see it going to 50% immidiately (on my C2D 8200 + 4 Gb of RAM) when I launch it.
Then I started to play.
While the car was well responding, there was no FFB at all.
But immediately after I used "Alt+Tab" keys to display the task manager in front of outrun 2k6, I can see the FFB working like it should (even, if of course, I can not control the car anymore)

It only seems to be the CPU overbusy ! So the question is why is it going up to 50% each time I launch ORFXT !?

EDIT :
Ok, I tried to disabled settings one by one to see if that's help. But unfortunately it does not. Howard do you have any suggestion ?
« Last Edit: September 06, 2015, 06:46:00 pm by lolomc2 »

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #96 on: September 06, 2015, 06:36:34 pm »
To lolomc2:
Thats what i mean by the spring locks in a inappropriate position. It seems to be limited to G25/G27 so far?
Not sure if its the spring or not, but the center suddently rotates about 45 degrees or so to either side. It usaly happens doing a turn.
« Last Edit: September 06, 2015, 07:02:11 pm by FaithLes2425 »

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #97 on: September 06, 2015, 07:03:41 pm »
The cpu sounds about right for that particular system.  Remember I'm constantly over-writing the memory locations as quickly as possible to reduce any lag introduced by the hack.  That takes some resources.  ;)   It might be a focus issue by the alt-tabbing to another window causing things to work. 

Anyway, let's rule out CPU woes with some good old-fashioned throttling...... stand by. 

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #98 on: September 06, 2015, 07:19:12 pm »
Ok guys give this one a try. 

I've added some throttling options, but until we are sure it makes any difference, do me a favor and let's set the thing manually. 

Open up the settings.ini in your fxtcfg folder and after the line "[General]"  add this line:

SleepTime=33

Note, it IS case sensitive. 

That will make the wrapper sleep 33 milliseconds every loop giving a modest polling rate of around 30 fps, which *should* be more than enough.  A smaller number will make it poll faster, a large one slower, ect.  I don't think it'll be responsive enough if you go higher than 100 though. 

pinkimo

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #99 on: September 06, 2015, 08:56:49 pm »
My 2 cents after a very short try with my G27 :

- You've also to register the dx8vb.dll to have the Wheel Override option to work (otherwise you just can't turn ingame, even if you can configure and calibrate the wheel), it can be a way to know if the DLL is registered when the FFB doesn't work.

- I also had the problem of FFB working randomly with my powerfull enough i5 2500K, it works a lot better with your OR2FXTtest2 (just tried with SleepTime=33), but it seems there is a constant rumble (even if it's not easy to be sure with the G27 and its FFB deadzone...). I've just tried 30secs, without modifying any FFB setting and it's perhaps the way we "feel the road".

- Removing the deadzone works well and alone justifies the use of this tool :)

lolomc2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #100 on: September 07, 2015, 03:07:26 am »
Ok guys give this one a try. 

I've added some throttling options, but until we are sure it makes any difference, do me a favor and let's set the thing manually. 

Open up the settings.ini in your fxtcfg folder and after the line "[General]"  add this line:

SleepTime=33

Note, it IS case sensitive. 

That will make the wrapper sleep 33 milliseconds every loop giving a modest polling rate of around 30 fps, which *should* be more than enough.  A smaller number will make it poll faster, a large one slower, ect.  I don't think it'll be responsive enough if you go higher than 100 though.

 ;D ;D ;D ;D ;D ;D ;D ;D

I have to go to work.... But I'll test more this evening. I'll do my best to adjust this setting as I got the feeling during the only race I made, that the response was a little bit laggy few times. But at 95% it works ;)

Howard, you are a Boss !!!!



lolomc2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #101 on: September 07, 2015, 03:10:18 am »
To lolomc2:
Thats what i mean by the spring locks in a inappropriate position. It seems to be limited to G25/G27 so far?
Not sure if its the spring or not, but the center suddently rotates about 45 degrees or so to either side. It usaly happens doing a turn.
Do you get improvement with test2 ?

raindog

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #102 on: September 07, 2015, 03:46:55 am »
 Ive tried test2 and now the FFB is working for me even at high speed. I only had time to make a race, but it seems a massive improvement for my G27.

 Thank you very much Howard, great work.

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #103 on: September 07, 2015, 04:56:03 am »
Ok.... now that we've got that sorted, let me package up what has been learned and make a minor revision release. 

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #104 on: September 07, 2015, 06:03:44 am »
Same here. Every thing seems to be working now. However, after a crash, sometimes i have to let go of the accelerator and press it again in order to move. It happens on both my laptop and my racing cabinet. The alt music works too but, when i push the brake on Magical sound shower (reguler), it says Radiation but it still plays Magical sound shower.
Howard, you are a genius :-)
« Last Edit: September 07, 2015, 06:08:51 am by FaithLes2425 »

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #105 on: September 07, 2015, 06:09:01 am »
That must be the game, because unless you've turned on the pedal override  manually (which isn't ready)I don't mess with the accelerator.  I've never really paid any attention myself because I let off the gas when I crash.  ;)

I'll look into the song title thing, my csv file is probably out of order. 

On an unrelated note, man did I wake up too early today.

FaithLes2425

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #106 on: September 07, 2015, 07:47:24 am »
I havent slept for 22 hours now thanx to your hack ;-) You need your sleep Howard. So do I.

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #107 on: September 07, 2015, 07:04:32 pm »
I don't have a choice in the matter.  Insomnia is a cruel mistress. 

Anyway I've addressed all the issues we could pin down, and I'll release a new interim build sometime tonight.  You don't really need to download it if you aren't having issues as this is a bug fix release, but it should do a lot of the tweaks we had to do automatically, to spare future users the pain.  They aren't REAL men and women like you brave souls have been, so take pity on them. ;)

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #108 on: September 07, 2015, 08:34:59 pm »
Ok gentlemen, 2.1beta is out and I've updated the first post accordingly.  As I mentioned it's a bugfix release and it does the following:

Version History
---------------
2.1 Beta (Bug Fix Release)
   Fixed bug that kept the wheel from turning left in the menus.
   Fixed a bug where the Song title doesn't immediately change in alt-music mode.
   Added a Throttle Option, which seems to help compatibility issues with some machines.
   Changed FXTConfig.exe so it will do it's best to auto-install the dx8vb.dll
   Added a bit more documentation, including notes about the known issues and a troubleshooting section.
        Added the "original" folder to resolve the texture install "bug"

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #109 on: September 08, 2015, 01:15:12 am »
Man there is a big goof in the readme I didn't catch.  To change drivers, go into the license editor and press the HORN button to change drivers.  This only effects 2k6 modes. 

lolomc2

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #110 on: September 08, 2015, 03:02:15 am »
I did not sleep so much last few nights. Yesterday, I fall down in my bed.

Anyway, this morning, I made a full race with setting = 40 and I found it perfect.

Congratulations Howard, you did a real beautiful job. Sega should pay you for that !!!

Two questions :
when you speak about dead zone, do you mean the zone which is at the beginning of the rotation. I mean when you are at 0 rotation and you do 10 ? Or do you mean the zone after 90/-90 ?

I would like also to know if this release contains what is needed to get dynamic seats moving... Yes or no ? I still plan to build one ;) One day  :blah:
« Last Edit: September 08, 2015, 03:19:12 am by lolomc2 »

MrThunderwing

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #111 on: September 08, 2015, 03:26:04 pm »
I finally got around to digging my wheel out and giving this a try today, going straight for the 2.1 Beta.

Straight off the bat the wheel override and FFB are working perfectly and really do make a noticeable difference to how much I enjoy the game.  Great work Howard. The only issue I'm having from that end is that I can't get the VR buttons to configure to the hat switch. I tick the option and confirm my settings. If I then close the config setting and reopen them the option will have unticked itself in the mean time.

Also, and this is probably just me being a bit hard of thinking, I can't figure out how to swap out the music to the new stuff. I've read the 'read me' and followed what it says there - unzipped the Japan exclusive bonus tracks folder, transferred it's contents to the 'Sound' file in my Coast 2 Coast download location. I try picking a song in game with no alt version (in regular Outrun mode), press the brake and select it, but nothing changes. in the OR2 SP Radio select screen I've tried going to random first, pressing the brake and then selecting a song, but again nothing seems to change. I don't know why this doesn't seem to want to work.

Weirdly, I didn't have this problem in the previous Alpha version (on a different - now dead - PC) where you could do the following swaps:

Splash Wave = Splash Wave Japan Arrangement
Passing Breeze = Passing Breeze Havana Arrangement
Rush a Difficulty 1989 = Rush a Difficulty Japan Arrangement
Risky Ride = Lift You Up!

If I recall correctly you got a beep when you hit the brake on random for that, which I'm not getting here.

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #112 on: September 08, 2015, 04:04:08 pm »
The VR thing sounds like a problem with the config exe, so I'll look into that. 

As for the tracks, someone else mentioned that issue and I haven't tracked it down yet.  You need to have overlays enabled so you can see the song titles so I *think* I have it coded to where it doesn't work unless they are enabled.  Keyboard and digital buttons are kind of iffy.  An analog brake *should* work, but I've gotten one report that it isn't working for one person. 

What you guys could do for me to troubleshoot is to run the game in windowed mode without an overlay, open the debugger and see what the brake (and brake lamp) are reading when you hold them down in the music menu.  That way I'll know if it's a logic issue or an issue reading the brake.  Again I *think* I have it set to swap if the brake value reaches over 250, so that might be the issue right there.

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #113 on: September 08, 2015, 04:09:41 pm »
Congratulations Howard, you did a real beautiful job. Sega should pay you for that !!!

Thanks. 

I cannot confirm nor deny the approval or disproval of this project by Sega and/or their associates.  That's all I'm going to say about that.

MrThunderwing

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #114 on: September 08, 2015, 05:41:34 pm »
An analog brake *should* work, but I've gotten one report that it isn't working for one person. 

Ah, that's good to know I'm not the only one then (this was with the analog brake for me also). I'll give the debug thing a try next time I give the game ago and let you know what I find.

Congratulations Howard, you did a real beautiful job. Sega should pay you for that !!!

Thanks. 

I cannot confirm nor deny the approval or disproval of this project by Sega and/or their associates.  That's all I'm going to say about that.

Hmmm, interesting. I'm guessing from that S0L approves then.

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #115 on: September 08, 2015, 06:19:30 pm »
I haven't heard from him since I returned.  He was excited about it when I left though.  Nice guys those SUMO workers. 

I looked and the hat issue is indeed on my end.  Until the next release you can turn it one by adding "UseHat=1" to the vrbuttons.ini

I haven't touched the VR and Gear Shift stuff since the alpha, so I guess these bugs are a result of the main code changing and me forgetting to update the old stuff.  Sorry about that. 

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #116 on: September 08, 2015, 06:23:16 pm »

Two questions :
when you speak about dead zone, do you mean the zone which is at the beginning of the rotation. I mean when you are at 0 rotation and you do 10 ? Or do you mean the zone after 90/-90 ?

I would like also to know if this release contains what is needed to get dynamic seats moving... Yes or no ? I still plan to build one ;) One day  :blah:

Dead zones in any game always refer to the dead space when the joystick/wheel is centered.  Potentiometers are overly sensitive so if you didn't ignore a bit of wobble when the controller is at rest it would drive you crazy with the twitches. 

See BoomSlangs rig.  I passed him my variable database of the game and he passed it on to the guy that does the plugins.  Without the plugin I don't think there is enough data though. 
« Last Edit: September 08, 2015, 06:27:33 pm by Howard_Casto »

Howard_Casto

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #117 on: September 09, 2015, 01:44:41 am »
Well guys I think we've got most of it sorted.  I'll wait for some feedback on the brake issue, make one more interim release and then it's back to WIP hell in the hacking 2006 thread. 

I might actually take a break to keep from getting burnt out.  The MK9 guys figured out how to do mesh swaps so I see at least one more release of Ultimate Mortal Kombat in my future. 

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #118 on: September 09, 2015, 02:53:47 am »
So jealous. Makes the wait for my wheel even more painful now :hissy:

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Re: Outrun 2 FXT Beta 2.0 Released!
« Reply #119 on: September 13, 2015, 05:37:43 pm »
Unfortunately I can't play the game for more than a few seconds before I get the "Outrun FXT has stopped working" error message on screen, the game continues but I then lose all my controls and can't control the car and have to quit the game.

I even tried a fresh install and still get the same problem. The constantly spinning mouse cursor is a real PITA too :(

It's work in progress I know so fingers crossed Howard can address these issues when he gets the time.

Tried with Admin privs and system is Windows 7 x64, Intel i5 4670k CPU & AMD HD6750 GPU.
« Last Edit: September 15, 2015, 09:08:41 pm by POOTERMAN »

  
 

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