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Author Topic: Outrun 2 FXT 2.4 Released!  (Read 28365 times)

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Howard_Casto

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Re: Outrun 2 FXT 2.4 Released!
« Reply #320 on: March 02, 2017, 03:25:35 pm »
Yeah it's quite annoying that every version of the game has one of the missing components, but none are perfect arcade ports with every stage in 2/2SP and all the music.

isamu

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Re: Outrun 2 FXT 2.4 Released!
« Reply #321 on: March 03, 2017, 05:16:47 pm »
BTW, Howard, Is there any way to disable START button once Arcade Mode is loaded, so that we can't access options like changing the keys or exiting the game?

That would be very useful to make the game even closer to the Arcade!


Wow you guys are real sticklers for authenticity  :lol

anchounio

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Re: Outrun 2 FXT 2.4 Released!
« Reply #322 on: March 04, 2017, 07:39:14 am »
What I did was to use autohotkey.  Whenever I send the number 1, the program sends enter which allows you to advance through the car menu and does not bring up the menu box during gameplay.  The code is like this:

1::enter

I also use autohotkeys in my system.  I didn't know ENTER worked as START just in the main menu. This is perfect for getting rid of the options menu ingame   :)
Thank you!!

wellemike

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Re: Outrun 2 FXT 2.4 Released!
« Reply #323 on: March 05, 2017, 08:56:19 pm »
I'm glad it worked out for you.  I have uploaded a longer version of the Outrun2SP translated bik files.  The first link is for the 16:9 widescreen version:

https://mega.nz/#!U8QgWI5T!ZIUfvnjqClPUASZoj78PW6jBHY1gSvjaYWm1CP_SkZU

The second is for the 4:3 version if you are using this in an arcade cabinet with a 1.33:1 monitor:

https://mega.nz/#!NlBkGbKT!LnBCa6R36XJ-Gz9vnDuiPMvjr_OJNxxnJvNGOmtDDEY

If interested, simply put the bik file in your mv folder of OutRun2.  Make sure you save your original titlescreen.bik before replacing it with this one.

cangarujack

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Re: Outrun 2 FXT 2.4 Released!
« Reply #324 on: March 06, 2017, 04:17:24 am »
Hi everyone!!!
I'm Gian from Italy...i am a big fan of outrun 2!!!!!! Many coins on the cabinet....

I have download the new FXT version, but i can't setting correct my G27...sterring wheel have a huge dead zone
Please anyone can write step by step how to fix it? and force feedback also?

A big thanks, and sorry for my bad english :-D

cangarujack

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Re: Outrun 2 FXT 2.4 Released!
« Reply #325 on: March 08, 2017, 05:34:37 am »
no one who can help me? :cry:

shaolindrunkard

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Re: Outrun 2 FXT 2.4 Released!
« Reply #326 on: March 08, 2017, 11:26:12 am »
Hi everyone!!!
I'm Gian from Italy...i am a big fan of outrun 2!!!!!! Many coins on the cabinet....

I have download the new FXT version, but i can't setting correct my G27...sterring wheel have a huge dead zone
Please anyone can write step by step how to fix it? and force feedback also?

A big thanks, and sorry for my bad english :-D

I'm no expert with Logitech wheels but my guess would be you need to mess with the settings in the Logitech profiler.

shaolindrunkard

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Re: Outrun 2 FXT 2.4 Released!
« Reply #327 on: March 08, 2017, 11:28:07 am »
The only dream I have for this project in the future is if someone with some network code knowledge could figure out how to fix the cars jumping around in lan mode. That would be awesome. Pipe dream I think though...

cangarujack

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Re: Outrun 2 FXT 2.4 Released!
« Reply #328 on: March 08, 2017, 11:48:36 am »
after many times of trying, FFB is ok...but the problem is the dead zone :banghead:

Howard_Casto

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Re: Outrun 2 FXT 2.4 Released!
« Reply #329 on: March 08, 2017, 02:14:18 pm »
If you use my wheel override you can adjust the deadzone.  If you are still having issues then like the others said, your wheel profiler is overriding my settings and you need to set it there.  Also this is obvious, but set your wheel to 180 degrees..... it's an arcade racer, not a sim.

BadMouth

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Re: Outrun 2 FXT 2.4 Released!
« Reply #330 on: March 08, 2017, 02:33:07 pm »
Hi everyone!!!
I'm Gian from Italy...i am a big fan of outrun 2!!!!!! Many coins on the cabinet....

I have download the new FXT version, but i can't setting correct my G27...sterring wheel have a huge dead zone
Please anyone can write step by step how to fix it? and force feedback also?

A big thanks, and sorry for my bad english :-D

What do you have your wheel rotation set to?
It should be reduced to 180-270 for a game like this.
If it's still set to 900, that could be your problem.
Larger rotation=larger dead zone.

cangarujack

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Re: Outrun 2 FXT 2.4 Released!
« Reply #331 on: March 08, 2017, 03:59:11 pm »
Thanks...but i have just set 180 on profiler...but the dead zone remais huge... :-[

It's correct my setting?

i have also a run time error 9 when the race start...what is?
« Last Edit: March 08, 2017, 04:27:15 pm by cangarujack »

Howard_Casto

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Re: Outrun 2 FXT 2.4 Released!
« Reply #332 on: March 08, 2017, 08:15:42 pm »
If you are getting any kind of an error then the wrapper is crashing and that's why you are having issues.  Did you download the updated exe I posted a couple of messages ago?  Check page 30.

cangarujack

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Re: Outrun 2 FXT 2.4 Released!
« Reply #333 on: March 09, 2017, 05:56:41 am »
OK, as soon as possible i reinstall all and try the new exe...thanks for now :notworthy:

cangarujack

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Re: Outrun 2 FXT 2.4 Released!
« Reply #334 on: March 10, 2017, 05:42:05 pm »
after reinstall all I try the update .exe...now the run time error 9 don't appear...but now the profiler with 180 not works. any settings of the g27 that i change, has no effect!!  :banghead:
I do not know what to do  :dunno

mickael28

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Re: Outrun 2 FXT 2.4 Released!
« Reply #335 on: March 11, 2017, 05:25:05 pm »
Hi, I was running Outrun 2 on my Windows 10 PC and found out this post with information about how to had 'force feedback'.

I've downloaded the 'OR2FXT2.4.rar' and extracted on the main game location, is there anything else I need to do?

When I launch the game via the 'OR2FXT.exe' the game seems to start ok, but then during the menu screen the d-pad is working in a similar gamepad to the xbox 360, but the analog sticks are not. And when I am about to start any game (single player, outrun2sp, etc) then the accelerator and break works, but neither d-pad nor analog sticks are recognized and the force feedback doesn't work either...

Is there anything else I need to do to have all working? Pls if you could suggest something that I could try?

lettuce

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Re: Outrun 2 FXT 2.4 Released!
« Reply #336 on: March 31, 2017, 06:32:58 pm »
Have just come across this mod, great work Howard_Casto!!.

Im having a few issues the analog stick for steering doesnt appear to work on my XBox One pad and the game runs too fast, any ideas?

Also any chance of a beta of the latest build Howard_Casto with the HD hud??

FeR

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Re: Outrun 2 FXT 2.4 Released!
« Reply #337 on: May 09, 2017, 10:03:43 am »
Hi, I was running Outrun 2 on my Windows 10 PC and found out this post with information about how to had 'force feedback'.

I've downloaded the 'OR2FXT2.4.rar' and extracted on the main game location, is there anything else I need to do?

When I launch the game via the 'OR2FXT.exe' the game seems to start ok, but then during the menu screen the d-pad is working in a similar gamepad to the xbox 360, but the analog sticks are not. And when I am about to start any game (single player, outrun2sp, etc) then the accelerator and break works, but neither d-pad nor analog sticks are recognized and the force feedback doesn't work either...

Is there anything else I need to do to have all working? Pls if you could suggest something that I could try?

Same here, the left stick is not working nor the force feedback, besides a message pops up "run time error 9 subscript out of range" every time I'm about to begin a race, I'm still on Windows XP SP3..

  
 

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