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Author Topic: Daytona USA Debug Track  (Read 1386 times)

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scarfaceone

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Daytona USA Debug Track
« on: August 17, 2015, 06:50:56 pm »
Hello, on one of Sailor Sats topics, there was this really weird Debug Level. And I was wondering if anyone could try and get footage of the hidden debug level. This track http://forum.arcadecontrols.com/index.php?action=dlattach;topic=133283.0;attach=306556;image That Nuexzz and SailorSat discovered, what is the meaning of the numbers and the pole? Is there a similar level in Sega Rally? I'm really curious about it. Is it like a free Gymkhana level? Also, was there a Debug Level from Manx TT that turned into the name entry screen. Sorry about my questions, I'm a bit curious though.
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lilshawn

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Re: Daytona USA Debug Track
« Reply #1 on: August 18, 2015, 03:07:24 pm »
like most debug stuff in games it mainly meant for testing game physics and game behavior.

it appears the numbers around that pole are for perhaps testing vehicles turn radius. (mainly to make sure the computer is keeping track of car position properly and isn't drifting off course. (driving around in a tight circle)

it could also be to test/adjust brake distances at various speeds. (IE brake at the pole and see where you stop.) if it stops too soon, it could make the game too easy, if it takes forever to brake it can make the game unplayable

The track can (could have been) be modified by programmers to do really anything they want by just plopping a couple models here or there. this just happens to be the last thing they tested.

scarfaceone

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Re: Daytona USA Debug Track
« Reply #2 on: August 18, 2015, 05:10:55 pm »
like most debug stuff in games it mainly meant for testing game physics and game behavior.

it appears the numbers around that pole are for perhaps testing vehicles turn radius. (mainly to make sure the computer is keeping track of car position properly and isn't drifting off course. (driving around in a tight circle)

it could also be to test/adjust brake distances at various speeds. (IE brake at the pole and see where you stop.) if it stops too soon, it could make the game too easy, if it takes forever to brake it can make the game unplayable

The track can (could have been) be modified by programmers to do really anything they want by just plopping a couple models here or there. this just happens to be the last thing they tested.

Yes but can I have footage of it please? And also, how big was the circuit? I Would like footage of the circuit and I Really want to know if other games have it as well please.
« Last Edit: August 19, 2015, 08:58:44 am by scarfaceone »
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