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Author Topic: KADE miniConsole+ arcade, computer, and console I/O  (Read 34130 times)

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bootsector

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  • I want to build my own arcade controls!
Re: KADE miniConsole+ arcade, computer, and console I/O
« Reply #120 on: June 15, 2015, 05:14:36 pm »
90 minutes left, and I was going to back this. But then I saw the £54 as the cheapest option ($100 CAD to me), and I decided unfortunately I didn't want to spend $100 on controller converter.

Hopefully it'll get cheaper later on when you're in full production, but at the moment, you guys got your funding and I can wait to see what the future holds.

Course! You have always the right to opt2not support the project! :P
Sorry about the joke, but I couldnt resist! :)
I dont think prices will get lower in the near future though. On the contrary, the micro controller we are using on it is getting more expensive every day! :(

WakiMiko

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Re: KADE miniConsole+ arcade, computer, and console I/O
« Reply #121 on: June 17, 2015, 08:35:53 am »
Congrats on the successful kickstarter guys! Can't wait for my maker pack :D

degenatrons

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    • KADE
Re: KADE miniConsole+ arcade, computer, and console I/O
« Reply #122 on: June 19, 2015, 09:15:31 am »
Congrats on the successful kickstarter guys! Can't wait for my maker pack :D
Hey,  thanks for backing the project!

We'd like to say a huge thanks to our 175 Kickstarter backers for believing in our project and helping us to make it happen. We're totally stoked that we achieved well over 500% funding for the miniConsole+ and we're super excited about being able to finalise development and take it to production.  A short video to show our appreciation.






thatpurplestuff

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Re: KADE miniConsole+ arcade, computer, and console I/O
« Reply #123 on: July 01, 2015, 01:44:21 am »
Can't wait to see this project come to fruition!  The current supported input list is awesome and very impressive... that being said, is it possible that either the Kade team or overzealous console fans could potentially add support for other controllers down the line after the official release and things have settled down a bit?  I noticed that a few more obscure consoles like the 3DO/Jaguar/CD-i/etc aren't supported, and it would be really awesome to add even more functionality to this already feature-rich device.

Is this the kind of thing that could be figured out by end-users or would this going to be way above the heads of most people?

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

sharpfork

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Re: KADE miniConsole+ arcade, computer, and console I/O
« Reply #124 on: July 08, 2015, 08:55:26 pm »
Adding new controllers is possible, especially ones that have open source implementations.  I would say this is likely over the head of most users.

thatpurplestuff

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Re: KADE miniConsole+ arcade, computer, and console I/O
« Reply #125 on: July 11, 2015, 12:25:44 pm »
Awesome thanks for the update!

I had one more quick question... does the miniConsole+ work with both paddle types for the 2600?  I just realized this morning that there is the driving controller that is only one paddle per plug and turns infinitely in either direction, and then the paddle that has two connected to one plug and has stops built in.  Apparently they look nearly identical but function differently.

Some info I read on another page:  "Paddles use a potentiometer aka variable resistor. The position of this controller is read by the console. Their range of rotation is limited to approximately 330 degrees, though few (if any) games use even half of the rotational range.  Driving controllers use a rotary encoder. The change in position of this controller is detected by the console. Their range of rotation is limitless, but only 16 positional changes can be represented by one rotation of the knob." http://atariage.com/forums/topic/171114-paddle-controller-vs-driving-controller/

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

bootsector

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Re: KADE miniConsole+ arcade, computer, and console I/O
« Reply #126 on: July 29, 2015, 01:44:30 am »
Native output to GameCube and Nintendo64 are implemented and in beta test now!  ;D

WakiMiko

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Re: KADE miniConsole+ arcade, computer, and console I/O
« Reply #127 on: July 29, 2015, 07:56:22 am »
Native output to GameCube and Nintendo64 are implemented and in beta test now!  ;D

That's just ---smurfing--- awesome!  :applaud:

thatpurplestuff

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Re: KADE miniConsole+ arcade, computer, and console I/O
« Reply #128 on: July 29, 2015, 01:34:37 pm »
Native output to GameCube and Nintendo64 are implemented and in beta test now!  ;D

Very cool!

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.