Software Support > Automated Projects
Right size for Automated screen
Neogojira:
I have made a stick box with a PI that hooks up to a TV for a friend. But never made a full size cab before.
I have a 32" LCDTV that I think may be to big for a rotating screen. But I do have an 22" wide LCD and a 19" square LCD. I think they would work nice for this cab. My 7 year old son loves pinball and fighting games and I love shooter and fighting. So I like to know what is best for this cab? Because most I see that do pinball are low angle and I think that may not work for the light gun. If it is best I can try and make a 2nd low profile that only plays shooters is that's best. And help would be great. I want to get all the info I can and get it planned out before I build
DaOld Man:
I think the 32" would be too big to rotate, since you have so much screen size, vertical games would probably be big enough with that screen turned horizontal.
However, as far as I know, a screen that big has not been tried yet, so I personally would love to see that being done.
However, the 22" and 19" screens would be very good candidates.
But a word of advice, test the screens in vertical orientation before you commit to using them.
Hook them to a PC with mame, set mame to rotate the view for vertical games, then turn your screen vertically and see how it looks.
Things to look for is viewing angles.
With a game running in vertical, and the screen physically turned vertical, move left to right of the screen and see if the screen view becomes messed up.
LCD monitors have maximum view angles. Some are not over 20-30 degrees. In other words, if you are viewing the screen dead on in the center, then you move left or right and up and down, when you have reached the max view angle the screen will drastically change.
Most lcd monitors have a wide view angle left and right, but not so up and down.
And when the monitor is rotated vertical, up and down become left and right to the viewer. So be sure to check left, right, and up and down.
I always look up the specs on a monitor before I buy it, just to make sure it has very wide view angles up and down, if I intend to rotate it.
Good luck with your project, and please keep us informed as to what you do with the rotating screen.
Neogojira:
The LCDs are what I have extra around my house. I will post the picks of the screens. The 32" I know I would have to remove it from the case because of its shape.
The first image is 19" the 2nd is the 22" and the last is the TV. The bottom of the TV I can see giving a issue. Is there a link to a part list to help me get started?
DaOld Man:
Well, I don't know of a parts list per say, but a few of the guys that have done rotating projects have made a list of the stuff they used.
Check out the projects thread here:
http://forum.arcadecontrols.com/index.php/topic,108897.0.html
There are links to each project. It will take some time, but it's better to take the time to properly plan than it is to run into road blocks later.
But I can say that if you use the 32" tv, you will need a pretty powerful motor to turn it. An auto windshield wiper may be powerful enough to turn it, if you use the proper bearings to reduce friction.
Discuss on here what you want to do, and post pics, people on here are usually happy to help all we can.
And I have gotten tons of good ideas on here.
BTW, your profile says you are in Ky? So am I.
Neogojira:
Yeah I live outside of Louisville, in bullitt Co. What part you live in?
I so want to do the 32" so bad. But it's 50lbs because it's a older LCD model from 2005. I may check and see if I can find a cheap 32" LCDTV. I need to check how wide the cab will be if it will spin. I only have X amount of space it can go in my small game room
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