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R-Pi SNES retro console project

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Slippyblade:
Without knowing what you are talking about from Adafruit, no clue.  Any physical shutdown switch is gonna need two GPIO pins though, at the very least a ground pin and a signal pin.  The ground could be shared with other stuff though.  And yes, some sort of script needs to be running.  Whether it's a bash script, some other script, or an actual deamon is up to you.

Peabo:
It's the Adafruit Retrogame utility found on this page:  https://learn.adafruit.com/retro-gaming-with-raspberry-pi/buttons

DaOld Man:
I thought about using NES USB controllers on my Frankenstein project, but I dunno. Am thinking about going with the original NES controllers, only problem is that I don't know how the original NES controllers will work with a SNES emulator. I know the USB SNES controllers will work with NES and SNES, but not sure about vice-versa.
By using USB, I can switch between the two.
Decisions decisions.

mvolke1:
Just some ideas...

http://www.iphoneincanada.ca/deals/nes30-bluetooth-gaming-back/

http://www.amazon.com/ibuffalo-Button-Digital-Rapid-Japan/dp/B000TW9AFU/ref=sr_1_fkmr0_3?s=sporting-goods&ie=UTF8&qid=1440194724&sr=8-3-fkmr0&keywords=nes+four+button+usb+controller

I used the SNES with my console. Doesn't bother me. But these would get you closer to the NES look.


Slippyblade:
Did some more work on this beast the other day.  Got the original SNES game ports wired up to the GPIO pins.  Player one works like a dream now.  One of the super generic off-brand controllers I had misbehaved in a weird way, but the other off-brand and the OG SNES controller both work great.  I took the build over to a get together at a friend's house last night and hooked it up...  it was being played all night by an assortment of people.  Made me so proud.

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