Main > Driving & Racing Cabinets

About to start a driving cab. Mame or xbox360 or what

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DJ_Izumi:

--- Quote from: Howard_Casto on April 30, 2015, 01:56:19 pm ---Here's the thing about that though.  There have been high-end pc racers released that use FF on the 360 wheel... so it's in there, but Microsoft never made it public.  Kind of a dick move, but then again, considering they discontinued the wheel almost immediately after releasing it due to overheat issues it's understandable.
--- End quote ---

Yeah.  And while there are open source solutions for Xbox 360 controllers like those in Linux, I imagine there's not much motivation to research and develop FF support for a wheel that didn't see that much of a massive release.

Dutsk:

--- Quote from: Malenko on April 29, 2015, 06:21:27 pm ---
--- Quote from: DJ_Izumi on April 29, 2015, 06:06:24 pm ---
--- Quote from: BadMouth on April 29, 2015, 12:11:10 pm ---The xbox wheel won't have force feedback on PC.
--- End quote ---

Thank you Microsoft for dropping the ball on that one.  And they PROMISED it back in 2009 too.

--- End quote ---

thats  why  I love my fanatec wheel

--- End quote ---

is this the one you have MALENKO?  http://www.ebay.com/itm/Fanatec-Speedster-3-Forceshock-Racing-Steering-Wheel-Pedals-For-Original-Xbox-/381212014505?pt=LH_DefaultDomain_0&hash=item58c201b7a9

does it have real FFB?
im thinking about building a driving cab based off a original xbox

Howard_Casto:

--- Quote from: BadMouth on April 30, 2015, 02:31:42 pm ---
--- Quote from: MrThunderwing on April 27, 2015, 02:39:54 pm ---
--- Quote from: SailorSat on April 27, 2015, 01:50:02 pm ---
--- Quote from: MrThunderwing on April 27, 2015, 12:32:49 pm ---PC is also the only way at present that you can play the original Outrun with fully working FFB, using the Cannonball C++ rewrite.

--- End quote ---

Not true! I do it with MAME too, but yes, PC is the way to go.

--- End quote ---

I stand corrected. I didn't think FFB worked in MAME?

--- End quote ---

The original outrun didn't have directional force feedback, only a motor that shook the entire steering wheel mechanism side to side. (basically a shaker motor)


It's possible to hook up that and the lights using Howard's Mamehooker program.

On the deluxe version, the whole platform moved which IIRC is where the feedback info in Cannonball is derived from.
I dunno if the outputs for the deluxe version are hooked up in MAME.

--- End quote ---

If my code is in there it "sort of" is.  There wasn't a lot of info so I just had to wing it so it'll output direction and motor strength.  Honestly though the resolution is so low that it doesn't translate well to FF.  The deluxe versions used some sort of a worm gear system that tilted the cab, so it isn't super useful and cannonball is a better solution.

BadMouth:

--- Quote from: Dutsk on April 30, 2015, 06:11:57 pm ---is this the one you have MALENKO?  http://www.ebay.com/itm/Fanatec-Speedster-3-Forceshock-Racing-Steering-Wheel-Pedals-For-Original-Xbox-/381212014505?pt=LH_DefaultDomain_0&hash=item58c201b7a9

does it have real FFB?
im thinking about building a driving cab based off a original xbox

--- End quote ---

The wheel Malenko has is newer and compatible xbox360.

The one you linked to does indeed have real ffb, but is only compatible with the original xbox.
It's the best that was available for the original xbox, but it won't work on anything else.
As far as I know, the only wheels that were compatible across various platforms of that era including the original xbox didn't have ffb.

Malenko:
this is the wheel  I have:
http://www.fanatec.com/us-en/racing-wheels/forza-motorsport-csr-wheel-us.html

these are the pedals:
http://www.fanatec.com/us-en/pedals/csr-elite-pedals-us.html

and this is the shifter:
http://www.fanatec.com/us-en/shifters/csr-shifter-set-us.html
I have the 6 speed and the up down, but I only even use the 6 speed. Wheel also has paddle shifters

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