Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

Poll

Is you in or is you out?

 I'm in!
16 (69.6%)
The wife said no.
3 (13%)
Still kicking the ol' Michelin
4 (17.4%)

Total Members Voted: 23

  

Author Topic: ZapCon 2016 Roll Call  (Read 133145 times)

0 Members and 1 Guest are viewing this topic.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:April 12, 2024, 11:03:32 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: ZapCon 2016 Roll Call
« Reply #1200 on: April 14, 2016, 07:16:39 pm »
All loaded up and ready to go!

***Build what you dig, bro. Build what you dig.***

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4778
  • Last login:October 20, 2023, 11:39:06 pm
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Re: ZapCon 2016 Roll Call
« Reply #1201 on: April 14, 2016, 07:30:24 pm »
So it the Zapcon color choice Chance approved?   >:D
Stop by my Youtube channel and leave a comment:

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:April 12, 2024, 11:03:32 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: ZapCon 2016 Roll Call
« Reply #1202 on: April 14, 2016, 07:50:03 pm »
That tirekicker? He didn't weigh in on anything.
***Build what you dig, bro. Build what you dig.***

Token

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 490
  • Last login:September 20, 2021, 03:45:43 pm
Re: ZapCon 2016 Roll Call
« Reply #1203 on: April 14, 2016, 07:52:46 pm »
Introducing ZapCon: the Game. 4 levels of classic gameplay with a modern twist. Full of shout-outs and inside BYOAC jokes.

The objective of the game is to get your games into ZapCon before the show starts.

Retire now.

You have no way to ever top this.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:April 12, 2024, 11:03:32 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: ZapCon 2016 Roll Call
« Reply #1204 on: April 14, 2016, 07:54:20 pm »
Introducing ZapCon: the Game. 4 levels of classic gameplay with a modern twist. Full of shout-outs and inside BYOAC jokes.

The objective of the game is to get your games into ZapCon before the show starts.

Retire now.

You have no way to ever top this.
I initially wasn't going to do any projects for ZapCon, but I had a brainstorm, bounced it off a few guys whose opinions I trust, and they encouraged me to go for it.
***Build what you dig, bro. Build what you dig.***

Token

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 490
  • Last login:September 20, 2021, 03:45:43 pm
Re: ZapCon 2016 Roll Call
« Reply #1205 on: April 14, 2016, 07:57:14 pm »
I take it back. Getting both pbj and X2 to ZapCon is the only way to top this.

And congrats, man! I can't wait to see a video of the game in action.

Vigo

  • the Scourage of Carpathia
  • Global Moderator
  • Trade Count: (+24)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 6417
  • Last login:March 21, 2024, 08:20:28 am
Re: ZapCon 2016 Roll Call
« Reply #1206 on: April 14, 2016, 08:06:15 pm »
Will ZapCon The Game be available for download?
Yes, it will. It's a vertical orientation Windows game and fully MAME default keyboard configuration compatable. It's running in my old vertical MAME cab on a PC CRT.

Will there be a Vectrex port?

It will be made available on the Vic-20 via cassette drive .


harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2538
  • Last login:February 19, 2024, 12:40:25 pm
  • SHMUP'EM
Re: ZapCon 2016 Roll Call
« Reply #1207 on: April 14, 2016, 08:13:30 pm »
I tried to finish my levels but my roommates wouldn't keep their hands off me.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:April 12, 2024, 11:03:32 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: ZapCon 2016 Roll Call
« Reply #1208 on: April 14, 2016, 08:24:44 pm »
I will say I didn't post anything about it before the show  because it's going to be a surprise and I didn't need any idea men to tell me about the shading, coloring, or ninjas outfits. My team gave me plenty of feedback on stuff, and the game evolved over the last 4 months that I was working on it.
***Build what you dig, bro. Build what you dig.***

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:April 12, 2024, 11:03:32 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: ZapCon 2016 Roll Call
« Reply #1209 on: April 14, 2016, 09:29:47 pm »
Moar stuff moved in





***Build what you dig, bro. Build what you dig.***

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:April 12, 2024, 11:03:32 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: ZapCon 2016 Roll Call
« Reply #1210 on: April 14, 2016, 09:31:01 pm »






« Last Edit: April 14, 2016, 09:47:43 pm by yotsuya »
***Build what you dig, bro. Build what you dig.***

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19955
  • Last login:April 12, 2024, 11:03:32 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: ZapCon 2016 Roll Call
« Reply #1211 on: April 14, 2016, 11:48:07 pm »
PBJ's favorite..

***Build what you dig, bro. Build what you dig.***