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Controllers direct to GPIO - no keyboard encoder.

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DaOld Man:

--- Quote from: nitrogen_widget on May 09, 2015, 10:23:34 pm ---I'll be using this guide for my rpi1
https://learn.adafruit.com/retro-gaming-with-raspberry-pi/buttons

--- End quote ---

Thanks!
So from what I understand, we could use GPIO 24 & 8 for ESC and Player 1 Start?

I have a small (2.8") touchscreen that I plan to plug into this connector too. How would using these pins as inputs affect the screen?

StefanBurger:

--- Quote from: DaOld Man on May 10, 2015, 12:05:36 am ---...
I have a small (2.8") touchscreen that I plan to plug into this connector too. How would using these pins as inputs affect the screen?

--- End quote ---

well, assumed thats the same 2.8 touch tft like the following
http://www.adafruit.com/products/1601
...then:


--- Quote from: adafruit ---...Uses the hardware SPI pins (SCK, MOSI, MISO, CE0, CE1) as well as GPIO #25 and #24. All other GPIO are unused. Since we had a tiny bit of space, there's 4 spots for optional slim tactile switches wired to four GPIOs, that you can use if you want to make a basic user interface. For example, you can use one as a power on/off button. See below for the link to get the optional tact switches, they're not included...
--- End quote ---

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