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2015 lightgun challenge (arcadeguns vs guncon2) |
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BadMouth:
--- Quote from: mikeybionic on April 09, 2015, 03:58:58 am --- accuracy shouldnt really be the comparison here as much as tracking speed. there is a lag onscreen that isnt so noticable when configuring on the windows desktop but is in certain games. while the lag is there in varying degrees no matter what games like hotd 2 & 3 (which originally used sensor guns) arcadeguns are fine. its also awesome to play turret-style games like revolution x and terminator. --- End quote --- Did you try increasing the sensitivity setting for the game in MAME? (it's in MAME's in-game "TAB" menu under analog options) When I set up positional guns, the crosshairs lagged until I increased the sensitivity. I was only messing with positional gun games though since I had act labs guns for the regular gun games. |
burn_654:
In my experience setting up guncons with wingun, I didn't need a sync separator circuit, perse. Granted I was using a 15khz monitor with a J-PAC. I just wired up a small protoboard with a female rca connector on the jamma sync wire (coming from the J-PAC, it is composite sync) with the sync still going into the monitor. Plugged guns into that and was ready to go. |
mikeybionic:
i've encountered problems with the guncon2 project. but first shout shouts to, sammywi, good issue to bring up! one of my roommates is pretty short and hes always complaining about the calibration! badmouth, u a badman on the forum! thx for the tip about lg sensitivity! flippn, i've already seen squirelness from the arcadeguns. rebooting has fixed it for me so far. concerning guncon2, i made the circuit zeropoint described and i get no results! i'll try cap-coupling it but its a long shot. wingun says i have a rolling-x gun (which is what the circuit is trying to remedy) :[ smogs drivers yield a little portion of the tracking onscreen but are still too jumpy to be usable. so far guncon2's got me stumped. i'll be back w some oscilloscope pics |
Toasty833:
When you say you get rolling X issues with Wingun, does that mean it works aside from that? The circuit is supposed to just get it working, rolling X is something that all official guncon2's have because they're stuck on 100hz mode. Pick up a PS2 clone gun, one with a USB port, to get rid of that. If the guns are jittery, what resolution are you trying to run them at? Given they're designed for 480p, it's not surprising they go a bit mad at higher resolutions. I'm also interested in this, I've gotten Guncons working no problem on a regular TV over S-video with an old PC, but it'd be nice to have them on an old PC CRT instead, because you can still run them with new PCs. I'm thinking getting lucky on the Act-labs guns that pop up once in a blue moon might be the only choice, because I've never seen anyone get one of these circuits working. |
Endprodukt:
--- Quote from: SammyWI on March 20, 2015, 12:23:22 pm --- But then as you've found, getting CRT based guns working can be a major challenge. I've never tried setting up a CRT based system but I do remember the original Nintendo Duck Hunt and that CRT gun was very accurate with no calibration issues. --- End quote --- The Nintendo Zapper works a little different to real Lightguns. It's a different layout. https://www.youtube.com/watch?v=c3tBk-LYyzo&oref=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dc3tBk-LYyzo&has_verified=1 |
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