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Raspberry Pi 2 with Mame - anyone tried it yet?

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nitrogen_widget:

--- Quote from: berzerking on March 26, 2015, 11:55:05 am ---Hi i just google my project and it seam that you re talking of it :) The web site si en french :) But the Wiki is in english (english from a french)

Theire is a new version of Pyrharckade : http://pyrharckade.io/pyrharckade_2_1b.tar.bz2

Pyros will come next ...

See ya all

--- End quote ---

'Sup.
Good to see you here.
Sorry about the language thing.

berzerking:
no prob ;)

berzerking:
New version de pyrharckade :
Modifications / News :

+ download manager directly from the game selection : push "z" key or button 3 of joystick.

+ download manager for all media use rom by rom and not rom by media

+ add vertical mode (./start.py X/Y par default X)

http://pyrharckade.io/pyrharckade_2_5b.tar.bz2

phulshof:
RetroFE has just added Pi 2 support as well: http://www.retrofe.com/forum/index.php?topic=170.0

the720k:
If anyone is interested, you may want to go to That Other Site that has all the roms.  I have a project I uploaded there.  It's very simple - just boots directly into mame4all in a read-only environment with a read-write partition for save games, controls, etc.  This makes it very useable for a replacement of a failed PCB in arcade games or a replacement for those xxx-in-1 boards.  You can kill power to your cab and not have to worry about SD card corruption.  Also eliminates the need to do any sort of complicated safe shutdown methods on the Pi.  Either boot into the default mame4all menu or enable rw mode and edit rc.local to boot straight into the game of your choice.  I've gotten some decent feedback on that project and a lot of people seem to be happy with it overall.  I use it for a portable arcade stick I modified, as well as for my living room TV and a drop-in replacement for my Xevious cab.  The current downloadable version is about 5.something GB and is ready-to-run as soon as you write it to an SD card.  Now that I've released version 2.0, all future revisions will have the .37 roms not included so I'll be able to post it here and elsewhere.

Also, I don't know if anyone here has run into this issue, but with mame4all on the Pi, many games in wonky resolutions look awful because of the pixels being taller and mame4all not knowing how to handle tall pixels.  This causes the games to look squished and you have large black borders on the top and bottom when playing on a 4:3 display.  MAME .37 didn't account for those taller pixels, so some hacking was in order to work around the issue.  Squished CPS roms irritated me to no end, so I played a bit with the mame4all source and added a way to stretch the display when in anti-aliased mode for those of us using 4:3 monitors.  Stretching in this case actually makes sense, as you're only really stretching vertically, thus really only making the pixels taller during emulation.  Very little to no distortion of the original bitmap in any game I've done this with.  Street Fighter 2 has never looked or played so well on a Pi until this hack.  You guys are welcome to download it and overwrite your existing mame4all with mine.  I included the old mame4all binary in the archive in case you want to revert to the original.  My hack is totally optional, meaning you just toggle it on and off in mame.cfg, so you may want to give this a look.  I've contacted Squid and he expressed interest into pulling it into master, so you may see this happen on future official mame4all-pi releases when/if he incorporates it.  Just remember that fullscreen stretching only works in anti-aliasing mode.  So if you turn that off, you get the same old weird native res on all games. 

In the meantime, here's my mame4all hack

Enjoy!   :cheers:

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