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Arcade games you can play with a Star Wars Yoke

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leapinlew:

Fair enough!

All the games I listed are all a compromise to gameplay. Some more than others. Some games translate directly to a star wars yoke, like Paperboy. The shooting games have been a total blast and I seem to be as good at them with the yoke or with the actual gun. The driving games are a little more of a compromise, but playable enough, that I wouldn't buy a driving cabinet just for them. I was showing my kids how to play the new games and they understood the shooting games right away, the driving games took some explaining (especially on the shifting parts). Spy Hunter just seems like too much of a compromise, and near impossible for guests and my kids to figure out. Your points make sense, and it could be ok for myself, but I could see people not really figuring it out. I also won't cut a hole in my Star Wars control panel, but if it was a different panel, I would.

NuclearWarren:


--- Quote from: leapinlew on January 01, 2021, 04:46:56 pm ---
The shooting games have been a total blast and I seem to be as good at them with the yoke or with the actual gun.


--- End quote ---

Im gonna take another look at the shooting games!

Give Lunar Lander a go!

wp34:


--- Quote from: NuclearWarren on January 01, 2021, 03:36:56 pm ---
--- Quote from: leapinlew on January 01, 2021, 12:48:23 am ---Spy hunter was a no for this for a couple reasons.

1.  Need 5 buttons. I could skip the van button and map it to another button, but it was a small hit to gameplay.

2. The monitor is 19” horizontal and since spyhunter is vertical, it would be a pretty small viewing angle.

3. I have no shifter on the cabinet and in my experience, I would need to map a button or use a low to high return to center shifter. There is no on screen display to show which gear you are in.

All adds up to a no go, but I really thought hard about it.

--- End quote ---

An appeal:

1. The van button always was a small hit to game play, you have to take one hand off the yoke and hit a button. Its just off to the side, and just as easy to hit.

2. I was surprised to find out the game rez is actually square. Its stretched out vertically--yes its a vertical game--but not by much. Look up some screen shots. As far as MAME goes, I think its square.

3. I mapped the shift to one of the yoke triggers, and the missile to one of the button panels. I like having the shift as a trigger (think paddle shifter) for one thing your right hand is never off your weapons. The missile is more single press, and lesser used (or Im not good enough to see many Mad Bombers...). I actually like having the missile launch button on the panel. I think the sound isn't working quite right or you could hear which gear you're in...

You'd need to adapt a little, but I think the game play is pretty good with the yoke! You have to eliminate your yokes dead zone if there is one.

nuke

--- End quote ---

I hadn't thought about mapping the buttons like that.  Good to know.    :cheers:



wp34:

Apache 3 is playable.   I've never played this one so I have no idea how accurate it is.

https://www.arcade-museum.com/game_detail.php?game_id=6893



PL1:


--- Quote from: wp34 on January 25, 2021, 07:13:38 pm ---Apache 3 is playable.   I've never played this one so I have no idea how accurate it is.

https://www.arcade-museum.com/game_detail.php?game_id=6893

--- End quote ---
Looking at the contrtols in MAME, you can map the helicopter cyclic control (stick for X-axis and Y-axis, front and center - pilot's right hand) to the yoke, but there's also a helicopter collective control (Z-axis pitch+throttle lever. left side of the pilot's seat - pilot's left hand) that could make a big difference in gameplay.



The Apache 3 upright cab used an analog pedal for the collective/throttle.




Scott

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