Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: Project Announcement - Polybius, My 2015 ZapCon project.  (Read 5626 times)

0 Members and 1 Guest are viewing this topic.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Project Announcement - Polybius, My 2015 ZapCon project.
« on: January 12, 2015, 12:04:36 pm »

Polybius

A few months ago the ZapCon organizers reached out to me about getting a PC for a "Space Paranoids" cabinet they were planning to build for ZapCon. I thought it was a great idea, and I was intrigued. They ended up not needing the machine, but then the owners of Starfighters Arcade here in town asked about the same computer, as they wanted to use it to build a replica "Starfighter" cabinet from the movie for ZapCon. I said sure. In the mean time, it got my wheels spinning. I liked the whole vibe of having "Mythical Cabinets that Didn't Exist In Real Life" at the show, and it reminded me of something I had always wanted to tackle. I contacted the ZapCon organizer, and he gave me his blessing, and so I decided to go for it....

Polybius, the holy grail of arcade urban legends

I love the story behind it - the paranoia, the men in black, the game that drives you to the edge of insanity. There are a few sites dedicated to it, and someone even wrote a game, which will be the basis of the electronics of the cab. I'm more interested in presentation and atmosphere, though, so that's what I'm going to be hitting.

I hit up a buddy for a cab and got a gutted, converted Stern cab to use. The box had been sanded flat and painted white, and although it had some termite issues, the body was in great shape. It's a great classic shape, too, so I said yeah. I threw a PC CRT and a computer in it was be done.

So here's my initial design:



So in the design for the cab, for the final product, I had a few design rules that decided to hold fast to:

#1. I wanted the machine to look like it's been pulled out of a warehouse after 30 years.
That means no highfaluting LCD, light up buttons, 5.1 digital sound, etc. I want to use the original T-molding, beat up (but functional) buttons and joysticks, and so on and so forth. The plan for it is to come across as an artifact. I even have a faux City of Portland Tax Sticker I'm going to put on it.

#2. I want it to have an air of mystery.
This is supposed to be a machine that drove people crazy. I want the game to look dark and ominous. It's going to be black, with sparsely stenciled sides. I want this to look like it was locked away for years from prying eyes and is now being released into the wild.

#3. I'm not above using a bit of trickery to accomplish #1 & #2.
I'd love to do some things like artificially age the artwork and painting. I want to dinge it up a bit. I'd like to add some '81 era stickers to it. I even want to add some pen-scratched graffiti to it (Stuff like "Joanie + Chachi" and "Don't play this game!!!"). The game is supposed to be confusing and disorienting - so I put color-cycling bulbs in the front coin door. Imagine looking down and seeing them red, playing, then glancing down and a minute later they are blue.

You can see in the photo that I stayed close to the original design. I wasn't able to create effective stencils, so I used vinyl on the sides. If anything, that gave it nice, sharp, crisp lines. Build photos below.

More on this later, but I need to thank my buddies Malenko, Vigo, opt2not, the late Louis Tully, Nephasth, Le Chuck, and jdbailey1206 for their feedback on this project.
« Last Edit: April 20, 2015, 12:32:43 pm by yotsuya »
***Build what you dig, bro. Build what you dig.***

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4517
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: Yotsuya's ZapCon 2015 Project
« Reply #1 on: January 12, 2015, 12:13:31 pm »
3 month build time or is it already done & this is a slow reveal?

Countdown to ZapCon 2015!

« Last Edit: January 12, 2015, 12:16:00 pm by Generic Eric »

wp34

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3759
  • 8 Bit...16 Shy
Re: Yotsuya's ZapCon 2015 Project
« Reply #2 on: January 12, 2015, 12:34:19 pm »
You have more guts than me.  I can't bring myself to post anything until I'm well under way.  However maybe that is why your projects get done.   :cheers:

Based on your project from last year I am understandably curious.  Godspeed.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Yotsuya's ZapCon 2015 Project
« Reply #3 on: January 12, 2015, 12:44:38 pm »
You have more guts than me.  I can't bring myself to post anything until I'm well under way.  However maybe that is why your projects get done.   :cheers:

Based on your project from last year I am understandably curious.  Godspeed.

Thanks, bro. It's going to be another one-off. I'm building it specially for ZapCon, and will be donating it to them following the show.
***Build what you dig, bro. Build what you dig.***

Locke141

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1315
  • Never grow up.
Re: Yotsuya's ZapCon 2015 Project
« Reply #4 on: January 12, 2015, 01:15:35 pm »
Loved you Super Spacefortress Macross, can't what to see what you have in the works for this year.

Vigo

  • the Scourage of Carpathia
  • Trade Count: (+24)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5709
Re: Yotsuya's ZapCon 2015 Project
« Reply #5 on: January 12, 2015, 01:17:50 pm »
Thread for a 2015 UCA winning cabinet?  :)

pbj

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6702
  • Obey.
    • The Chris Burke Band
Re: Yotsuya's ZapCon 2015 Project
« Reply #6 on: January 12, 2015, 01:22:14 pm »
It's a weecade.


jdbailey1206

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2037
  • Hello pants.
Re: Yotsuya's ZapCon 2015 Project
« Reply #7 on: January 12, 2015, 03:05:08 pm »
It's a weecade.
:lol

But in all seriousness.  What are your plans?

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Yotsuya's ZapCon 2015 Project
« Reply #8 on: January 12, 2015, 03:16:25 pm »
It's a 4 player weecade running a 42in G-Sync Ultraman SuperForce Lightwave XTRAVga Combo powered by a Raspberry Pi.  :cheers:
***Build what you dig, bro. Build what you dig.***

Generic Eric

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4517
  • Restore! Don't maim for MAME, build from scratch!
    • forum.arcadecontrols.com/index.php/topic,143226.0.html
Re: Yotsuya's ZapCon 2015 Project
« Reply #9 on: January 12, 2015, 03:19:07 pm »
Huh...

Being Zap Con, I was sure it was going to be a Space Based build of sorts.  *shrug*

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Yotsuya's ZapCon 2015 Project
« Reply #10 on: January 12, 2015, 03:20:33 pm »
Huh...

Being Zap Con, I was sure it was going to be a Space Based build of sorts.  *shrug*

Maybe Chuck and Crew will have Space Base ready for the 2016 ZapCon.
***Build what you dig, bro. Build what you dig.***

Louis Tully

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1800
Re: Yotsuya's ZapCon 2015 Project
« Reply #11 on: January 12, 2015, 03:21:51 pm »
.
« Last Edit: February 12, 2015, 07:06:46 pm by Louis Tully »

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Yotsuya's ZapCon 2015 Project
« Reply #12 on: January 12, 2015, 03:23:05 pm »
It's a 4 player weecade running a 42in G-Sync Ultraman SuperForce Lightwave XTRAVga Combo powered by a Raspberry Pi.  :cheers:

Quote from: Jim
Will it play Gauntlet Legends 100%?

Not even a Gauntlet Legends PCB plays Gauntlet Legends 100%.  >:D
***Build what you dig, bro. Build what you dig.***

Le Chuck

  • I want a new quote!
  • Wiki Contributor
  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5361
  • Yots is an Arrogant Tallywacker
Re: Yotsuya's ZapCon 2015 Project
« Reply #13 on: January 12, 2015, 04:14:57 pm »
Huh...

Being Zap Con, I was sure it was going to be a Space Based build of sorts.  *shrug*

Maybe Chuck and Crew will have Space Base ready for the 2016 ZapCon.

I'm going on the record right now that 2015 will see a playable Space Base.  No caveat, no rider, no punchbacks.  Playable.  Space Base.  Not on a screen but real motors and real holes and real balls and real spirit fingers.  The whole nine yards. 

Oh, and I'm super stoked for this thread as I know that Yot knows how to Bring It ON!

Bring It On - Spirit Fingers
 


yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Yotsuya's ZapCon 2015 Project
« Reply #14 on: January 12, 2015, 05:11:09 pm »
Huh...

Being Zap Con, I was sure it was going to be a Space Based build of sorts.  *shrug*

Maybe Chuck and Crew will have Space Base ready for the 2016 ZapCon.

I'm going on the record right now that 2015 will see a playable Space Base.  No caveat, no rider, no punchbacks.  Playable.  Space Base.  Not on a screen but real motors and real holes and real balls and real spirit fingers.  The whole nine yards. 

YAY! That's worth getting excited over!  :applaud: :applaud:
***Build what you dig, bro. Build what you dig.***

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #15 on: April 20, 2015, 01:15:37 pm »
I updated the first post to be more informational about the project. Here are some process photos. I took feedback from the aforementioned guys and so the look evolved somewhat. I had some ideas for electrical tricks, but I had to scrap those as I ran out of time.































***Build what you dig, bro. Build what you dig.***

HaRuMaN

  • Supreme Solder King
  • Global Moderator
  • Trade Count: (+44)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 10089
  • boom
    • Arcade Madness
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #16 on: April 20, 2015, 01:25:44 pm »

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #17 on: April 20, 2015, 01:44:53 pm »
Mine's better.

Speaking of, after I won the award, I had a discussion with some guys about it. I told them I think my background as a BYOACer has a lot to do with it, since here we plan, design, fabricate, and create. We have an eye for doing things in a custom manner, and it shows. I take great pride in the work I do, so it's not going to leave my house until it is completely ready to go. This is where the BYOACing comes in. I'll fix broken corners. I'll repair water damage. I'll redo a whole paint job. It's what we do as a group of guys that like to roll their own. There were some cabs there that look like they came directly from being on location for 30 years.

Good example - LC and I were helping this dude take a thrashed-to-all-hell Contra cab off the back of his truck. I was in the front, Chuck was in the back. All of a sudden, as we're moving it, I hear Chuck tell the guy, "Hey, the back door is coming off your cab." Then, a second later, "Uh... it looks like the whole bottom of your cab is coming off...."  :laugh2:

So take pride in the work we do, my friends. It gets recognized. Two custom cabs by a BYOACer, two awards two years in a row.  :cheers:
« Last Edit: April 20, 2015, 03:46:11 pm by yotsuya »
***Build what you dig, bro. Build what you dig.***

jdbailey1206

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2037
  • Hello pants.
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #18 on: April 20, 2015, 01:48:24 pm »
But have you won any awards for your endevours?   >:D

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #19 on: April 20, 2015, 01:49:03 pm »
But have you won any awards for your endevours?   >:D

3, bitches!
***Build what you dig, bro. Build what you dig.***

jdbailey1206

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2037
  • Hello pants.
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #20 on: April 20, 2015, 01:56:59 pm »

pbj

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6702
  • Obey.
    • The Chris Burke Band
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #21 on: April 20, 2015, 02:12:05 pm »
What did you use for the actual software?

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #22 on: April 20, 2015, 02:34:43 pm »
What did you use for the actual software?
Someone made a Windows version of the game that is effectively creepy. Gameplay is s'allrite, but it's more about the atmosphere than anything.
***Build what you dig, bro. Build what you dig.***

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #23 on: April 20, 2015, 02:35:43 pm »
Posted on Firebird Pinball ' s FB page.
***Build what you dig, bro. Build what you dig.***

jdbailey1206

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2037
  • Hello pants.
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #24 on: April 20, 2015, 04:29:47 pm »
All joking aside I am glad  you didn't put the US GOV stencils on it.  Love the different stickers you made for it.  Very authentic cab.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #25 on: April 20, 2015, 04:39:27 pm »
All joking aside I am glad  you didn't put the US GOV stencils on it.  Love the different stickers you made for it.  Very authentic cab.

Thanks. All your feedback was very valuable and helped me temper it so it looked just enough like a real cab and didn't scream "LOOK, MA! I'M A PROP!"

There were these two teenage kids who came in late on Saturday and played for 30 minutes, videotaping themselves. Also, This Old Arcade shot a video at ZapCon, and they're going to end with Polybius. I also chatted with a woman shooting a video of Polybius who I'm pretty sure was a converting transgender.
***Build what you dig, bro. Build what you dig.***

RetroGreg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 329
  • Eternal NOOB
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #26 on: April 21, 2015, 12:22:05 am »
Congrats on the win! Two well deserved years in a row.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #27 on: April 21, 2015, 12:26:56 am »
Congrats on the win! Two well deserved years in a row.

Thanks, my friend!
***Build what you dig, bro. Build what you dig.***

tomstewdevine

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 257
  • Comics, Arcade, Family....... in that order.
    • A Comic Book Look
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #28 on: April 21, 2015, 10:29:23 am »
Whoa man, that cab is ridiculously cool. Great job, it looks like it's strait from 1981. And congrats on the award, well deserved.
Finished: 2 bartops and a cocktail
Not-Finished: 1bartop, 2cocktails, and 2 stand ups.

wp34

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3759
  • 8 Bit...16 Shy
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #29 on: April 21, 2015, 12:03:42 pm »
Mine's better.


I agree.  Well done sir. 

Vigo

  • the Scourage of Carpathia
  • Trade Count: (+24)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5709
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #30 on: April 21, 2015, 12:20:23 pm »
The details make this great. I love the misspelling of polybius on the instruction card. Classic.  :applaud:

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #31 on: April 21, 2015, 12:23:57 pm »
Whoa man, that cab is ridiculously cool. Great job, it looks like it's strait from 1981. And congrats on the award, well deserved.

Thanks, my friend. That was the intention. I actually put brand new green t-molding on it, but once I saw it getting mentioned in New Times and other places, I really, REALLY wanted it to look like it was pulled from a warehouse, so I put the original gnarly black stuff back on.

Mine's better.


I agree.  Well done sir. 

One thing mine was going to have as an homage to the Simpsons was that same text stenciled on the bottom, but the guys I got feedback from wisely talked me out of it. I agree, in the end, it seems more authentic.

The details make this great. I love the misspelling of polybius on the instruction card. Classic.  :applaud:

I also misspelled "reaches" on it too. Gotta make it look like an OP did it in a hurry!

P.S. The street address of "Rose City Amusements", a company I made up, is actually that of Ground Kontrol in Portland.  :cheers:
***Build what you dig, bro. Build what you dig.***

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8079
  • My arcade cabinet has a cup holder.
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #32 on: April 23, 2015, 01:45:20 pm »
I missed this one somehow.  :banghead:

I've always wanted to build a Polybius.
This one is just close enough to the pics out there to help contribute to the conspiracy theory.

Mine would be a blinding, strobing, UV reactive wonderland built with the intention of making all users feel ill.
Maybe even some subsonic, below human hearing effects to make it more unsettling.

HaRuMaN

  • Supreme Solder King
  • Global Moderator
  • Trade Count: (+44)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 10089
  • boom
    • Arcade Madness
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #33 on: April 23, 2015, 01:49:00 pm »
The brown note...

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #34 on: April 23, 2015, 02:13:32 pm »
I missed this one somehow.  :banghead:

I've always wanted to build a Polybius.
This one is just close enough to the pics out there to help contribute to the conspiracy theory.

Mine would be a blinding, strobing, UV reactive wonderland built with the intention of making all users feel ill.
Maybe even some subsonic, below human hearing effects to make it more unsettling.

I just posted the thread Monday, so you didn't miss it timewise.  >:D

I ran out of time, but I had some grand plans that didn't come to fruition with this one. Cosmetically, it looks like how I envisioned it, but electronically, I want to do a bit more.
***Build what you dig, bro. Build what you dig.***

jdbailey1206

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2037
  • Hello pants.

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 8079
  • My arcade cabinet has a cup holder.
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #36 on: April 24, 2015, 12:08:37 pm »
Polybius 2020 (to be finished by 2020)

bookmarket.

wp34

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3759
  • 8 Bit...16 Shy
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #37 on: September 04, 2015, 01:10:01 pm »
I just started reading Armada by Ernest Cline.  Polybius is mentioned in detail at the start of the book.  I like your cabinet better than the one described in the book.   :cheers:

Vidiot

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 285
  • John 3:16
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #38 on: September 04, 2015, 01:35:33 pm »
Somehow I missed this.  I love this Yots! Very awesome.  :applaud:
Yeah check out Armada if you haven't already.  :cheers:


yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Online Online
  • Posts: 16912
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Project Announcement - Polybius, My 2015 ZapCon project.
« Reply #39 on: September 04, 2015, 01:40:18 pm »
Thanks, guys!

Like I mentioned in the Summer of Chuff thread, it's still going strong. This photo was from a classic gaming expo last weekend!

***Build what you dig, bro. Build what you dig.***

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31