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Author Topic: High Score Competition rules and scoreboard  (Read 9489 times)

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popsicle

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High Score Competition rules and scoreboard
« on: January 04, 2015, 01:03:21 pm »
Welcome to the *new* BYOAC High Score Competition!

Each competition runs for two weeks.  Simply upload a screenshot or picture of your high score in the competition game thread to enter.  At the end of the year, the member with the most points wins the coveted Bronze Joystick trophy! 

1st place : 3 points
2nd place : 2 points
3rd place : 1 point, and chooses the next competition game
(least games played determines winner if there is a tie at year end)

General Rules:
- One credit, no continues/save states/autofire/hacks etc.
- If you're a MARP competitor on this title, keep in mind this is just a friendly competition among forum members
- Even if you don't *think* you have a competitive score, post it anyway to keep the thread fun & provide a good sense of score ranges.
- Only post scores that take place during the competition period (no posting your best score from last year, etc.).

CURRENT GAME:
Here

Previous winners:
#001 thru #099 - For list of winners for those competitions  please refer to this link
#100: Indiana Jones and the Temple of Doom: Winner - Gray_Area, Second - Tafoid
#101: Marvin's Maze: Winner - Kixfan, Second - Hammerfist
#102: Rally-X:  Winner - Tafoid, Second  djm858
#103: Lock 'N Chase:  Winner - Kixfan, Second - Jasonbar
#104: Space Fury: Winner - Gray_Area, Second - kixfan
#105: Pig Out: Winner - Kixfan, Second - Gray_Area
#106: Carnival: Winner - rick6668, Second - Kixfan
#107: Rastan: Winner - popsicle, Second - rick6668
#108: Peguin-Kun Wars Winner-dancawar, Second - Popsicle
#109: Blood Bros.* Winner - harveybirdman, Second - Jasonbar *scores reflect use of game features considered cheats
#110: Rabbit Punch: Winner - jasonbar, Second - mimic
#111: Alien Syndrome: Winner - mimic, Second Comtek
#112: Block Hole: Winner - Comtek, Second - idsane
#113: Pepper II: Winner - Comtek, Second - Kixfan
#114: Break Thru: Winner - jasonbar, Second - mimic
#115: Ninja Baseball Bat Man: Winner - mimic, Second - Tafoid
#116: Shao-lin's Road: Winner - mimic, Second - Kixfan
#117: Scramble: Winner - Kixfan, Second - jasonbar
#118: Lost Tomb: Winner: Jasonbar, Second: mimic
#119: Green Beret: Winner: LeapinLew, Second: popsicle
#120: Lady Killer: Winner: Comtek Second: Mimic
#121: Qix: Winner: Comtek Second: sorhp
#122: Halley's Comet: Winner: Jasonbar Second: Mimic
#123: Cyber-Lip: Winner: Jasonbar Second: epetti
#124: Lode Runner: Winner: JDFan Second: kixfan
#125: Snow Bros. - Nick & Tom: Winner: Comtek Second: JDFan
#126: Bosconian: Winner: Cynicaster Second: kixfan
#127: Eggs: Winner: Cynicaster Second: kixfan
#128: Eyes: Winner: kixfan Second: Comtek
#129: Galaga '88: Winner: jasonbar, Second: opt2not
#130: Final Fight: Winner: opt2not, Second: Comtek
#131: Hammerin' Harry: Winner: lettuce, Second: kixfan
#132: Battle Circuit: Winner: lettuce, Second: jasonbar
#133: Giga Wing: Winner: edekoning, Second: spoot
#134: Osman: Winner: edekoning, Second: lettuce
#135: Surprise Attack: Winner: Comtek, Second: edekoning
#136: Anteater: Winner: Kixfan, Second: Comtek
#137: Jr. Pac man: Winner: Kixfan, Second: Popsicle
#138: Chelnov: Winner: Popsicle: Second: Comtek
#139: Berzerk: Winner: Popsicle: Second: Kixfan
#140: Mystic Marathon: Winner: Popsicle: Second: JDFan
#141: Moon Cresta: Winner: Kixfan: Second: Jasonbar
#142: Star Force: Winner: big10p: Second: Jasonbar
#143: Armored Car:  Winner: Popsicle:  Second: Kixfan
#144: Pinball Action:  Winner: JDFan:  Second: popsicle
#145: Mr. TNT:  Winner: Kixfan:  Second: Comtek
#146: The End: Winner: Popsicle  Second: Kixfan
#147: Land, Sea, Air Squad:  Winner: Popsicle   Second: big10p
#148: Armor Attack:  Winner: HanoiBoi   Second: Popsicle
#149: Pooyan:  Winner: HanoiBoi   Second: kixfan
#150: Thief:  Winner: HanoiBoi   Second: kixfan
#151: Navarone:  Winner: HanoiBoi   Second: kixfan
#152: Mr. Do's Castle:  Winner: kixfan  Second: HanoiBoi
#153: Journey:  Winner: Popsicle   Second: Kixfan
#154: Star Trek: Winner: Popsicle  Second: HanoiBoi
#155: Frenzy: Winner: HanoiBoi  Second: Popsicle
2014 winner : popsicle
 ----2015 competition starts----
#156: Barrier  1st - Jdfan, 2nd - popsicle, 3rd - Kixfan
#157: Space Zap   1st - popsicle, 2nd - Jasonbar, 3rd - Markc74
#158: Jump Bug   1st - popsicle, 2nd - yamatetsu, 3rd - WakiMiko
#159: Tetris the Grand Master   1st - Ex_Mosquito, 2nd - WakiMiko, 3rd - yamatetsu
#160: Hopper Robo   1st - yamatetsu, 2nd - WakiMiko, 3rd - Kixfan
#161: Depthcharge   1st - popsicle, 2nd - BorgDog, 3rd JDFan
#162: Saboten Bombers    1st - yamatetsu, 2nd - JDFan, 3rd - bfauska
#163: Tumble Pop    1st - popsicle, 2nd - yamatetsu, 3rd - Mr_Numbers
#164: U.N. Squadron     1st - WakiMiko, 2nd - yamatetsu, 3rd - j.fitzenr
#165: Acrobatic Dog Fight      1st - WakiMiko, 2nd - popsicle, 3rd - yamatetsu
#166: Fast Lane      1st, WakiMiko, Mr_Numbers, Yamatetsu * all get 2 points for breaking the game
#167: Aliens       1st - WakiMiko,  2nd - lettuce,  3rd - jasonbar
#168: Wizard of Wor       1st - popsicle,   2nd - Fytr,   3rd - WakiMiko
#169: Son Son    1st - WakiMiko,    2nd - yamatetsu,   3rd - popsicle
#170: Road Fighter     1st - WakiMiko,    2nd - popsicle,   3rd - yamatetsu
#171: Kangaroo      1st - yamatetsu,    2nd - popsicle,    3rd - WakiMiko
#172: Ordyne    1st - mnewt,    2nd - WakiMiko,    3rd - popsicle
#173: Kamikaze    1st - popsicle,   2nd - mnewt,   3rd WakiMiko
#174: Ketsui: Japanese something something    1st - WakiMiko   2nd - mnewt,   3rd - yamatetsu
#175: Spatter   1st - WakiMiko, 2nd - yamatetsu, 3rd - jasonbar
#176: Bionic Commando  1st - yamatetsu, 2nd - mnewt, 3rd - Wakimiko
#177: Rainbow Islands   1st - WakiMiko, 2nd - yamatetsu, 3rd - mnewt
#178: Shock Troopers   1st - yamatetsu, 2nd - WakiMiko, 3rd - BGoulette
#179: Pirate Ship Higemaru     1st - yamatetsu, 2nd - Rtyper56, 3rd - mnewt
#180: Time Pilot    1st - yamatetsu, 2nd - Kixfan, 3rd - DietPepsi
#181: Donkey Kong Jr.    1st - quarterstringer, 2nd - slammedniss, 3rd - popsicle
2015 winner : WakiMiko
---2016 competition starts---
#182: Maniac Square    1st - acvieluf, 2nd - yamatetsu, 3rd - Token
#183: Boogie Wings     1st - yamatetsu, 2nd - JDFan, 3rd - acvieluf
#184: Donkey Kong 3    1st - Leapinlew, 2nd - yamatetsu, 3rd - acvieluf
#185 10 Yard Fight   1st - popsicle,   2nd - acvieluf,  3rd - Token
#186: Volfied   1st - yamatetsu,   2nd - acvieluf,  3rd - CSL
#187: Bagman    1st - yamatetsu, 2nd - popsicle, 3rd - acvieluf
#188: Star Castle    1st - yamatetsu, 2nd - WakiMiko, 3rd - JDFan
#189: Skydiver   1st - yamatetsu, 2nd - popsicle, 3rd - WakiMiko
#190: Dragon Blaze   1st - WakiMiko, 2nd - acvieluf, 3rd - yamatetsu
#191: Momoko 120%   1st - WakiMiko, 2nd - yamatetsu, 3rd - JDFan
#192: Pipe Dream  1st - WakiMiko, 2nd - yamatetsu, 3rd - acvieluf
#193: Landmaker   1st - WakiMiko, 2nd - JDFan, 3rd - yamatetsu
#194: Spelunker  1st - yamatetsu , 2nd - WakiMiko , 3rd - acvieluf
#195: Space Invaders '95   1st - WakiMiko, 2nd - acvieluf, 3rd - Ninjabadger
#196: Diver Boy  1st - WakiMiko, 2nd - yamatetsu, 3rd - acvieluf
#197: Teenage Mutant Ninja Turtles   1st - yamatetsu, 2nd - lettuce, 3rd - acvieluf
#198: '88 Games    1st - wp34, 2nd - acvieluf, 3rd - yamatetsu
#199: Targ   1st - yamatetsu, 2nd - Robbbert, 3rd - JDfan
#200: Tank Force   1st - yamatetsu, 2nd -JDfan, 3rd - ninjabadger
#201: Bongo   1st - yamatetsu, 2nd - JDfan, 3rd - j.fitzenr
#202: R-Type Leo   1st - Yamatetsu , 2nd - j.fitzenr, 3rd - lettuce
#203: Ghosts n Goblins   1st - yamatetsu, 2nd - acvieluf, 3rd - titchgamer
#204: Streets of Rage 2   1st - popsicle, 2nd - titchgamer, 3rd - j.fitzenr
#205: The Goonies   1st - yamatetsu, 2nd - acvieluf, 3rd - SlyBlueFox
#206: Sunset Riders   1st - yamatetsu, 2nd - SlyBlueFox, 3rd - lettuce
#207: Elevator Action Returns   1st - yamatetsu, 2nd - SlyBlueFox, 3rd - titchgamer
2016 winner : yamatetsu
---2017 competition starts---
#208: Super Pang   1st - yamatetsu, 2nd - jasonbar, 3rd - SlyBlueFox
#209: The Simpsons   1st - SlyBlueFox, 2nd - jasonbar, 3rd - acvieluf
#210: Jr. Pacman Turbo   1st - acvieluf, 2nd - yamatetsu, 3rd - SlyBlueFox
#211: Super Dodge Ball   1st -


« Last Edit: February 19, 2017, 11:24:33 pm by popsicle »

adder

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Re: High Score Competition rules and scoreboard
« Reply #1 on: January 04, 2015, 10:12:24 pm »
greets,
is pausing a game in mame to take a break seen as 'ok' or is that frowned upon?
also, what about watching youtube videos (or faq's/guides) of pros so you can discover secrets or ways to get high scores, is that something which is accepted?
typed using my...

popsicle

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Re: High Score Competition rules and scoreboard
« Reply #2 on: January 04, 2015, 10:25:24 pm »
I think pauses are ok.  We all have spouses, kids, jobs, etc. that interrupt our nerd wars from time to time.

Actually if you look through the various game threads you'll find people link to game play videos or give tips and strategies right up front.  It's a friendly competition after all  :cheers:

adder

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Re: High Score Competition rules and scoreboard
« Reply #3 on: January 04, 2015, 10:27:48 pm »
cool, i agree both should be seen as 'ok' :)
a suppose a pcb owner would be at a disadvantage though because they cant pause it.. but anyways ;D
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JDFan

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Re: High Score Competition rules and scoreboard
« Reply #4 on: January 04, 2015, 10:30:45 pm »
I think pauses are ok.  We all have spouses, kids, jobs, etc. that interrupt our nerd wars from time to time.

Actually if you look through the various game threads you'll find people link to game play videos or give tips and strategies right up front.  It's a friendly competition after all  :cheers:
^This -- Figure Pauses are OK but Save States are not (since with a Pause it is still a single game play while with Save state you might be tempted to try more than once from the position you saved at !

DeLuSioNal29

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Re: High Score Competition rules and scoreboard
« Reply #5 on: January 05, 2015, 12:37:13 am »
I think it's also OK to hit F10 to advance long intro's rom load times, etc.  Correct?

For example, in Donkey Kong, I usually fast forward the intro when Donkey Kong climbs up the girders and stomps on them.  It adds up to a lot of time if you waited all that out multiple times.

Thoughts?

D
Stop by my Youtube channel and leave a comment:

adder

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Re: High Score Competition rules and scoreboard
« Reply #6 on: January 05, 2015, 12:27:39 pm »
I think it's also OK to hit F10 to advance long intro's rom load times, etc.  Correct?
i forgot to ask that also, can you fast forward parts of the game when u are waiting and can u reset the game as many times as u want if u want to retry  (rather than have to lose all of your lives on purpose and go through the game over sequence etc)
obviously the advantage of the above means u can get more attempts in, with the time you have available to play

sorry for the annoying questions :angel:
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Re: High Score Competition rules and scoreboard
« Reply #7 on: January 05, 2015, 12:32:55 pm »
You guys are really overthinking this.  It's just a friendly competition.  If it feels like cheating, quit doing whatever you're doing.

#RIP in piece, UCA.

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Re: High Score Competition rules and scoreboard
« Reply #8 on: January 05, 2015, 06:42:01 pm »
You guys are really overthinking this.  It's just a friendly competition.  If it feels like cheating, quit doing whatever you're doing.

Thank you Jim  :applaud:

Fast forward the intro, quit and restart, play naked, whatever.  Just make sure you follow the...

General Rules:
- One credit, no continues/save states/autofire/hacks etc.
- If you're a MARP competitor on this title, keep in mind this is just a friendly competition among forum members
- Even if you don't *think* you have a competitive score, post it anyway to keep the thread fun & provide a good sense of score ranges.
- Only post scores that take place during the competition period (no posting your best score from last year, etc.).

jasonbar

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Re: High Score Competition rules and scoreboard
« Reply #9 on: January 11, 2015, 04:00:55 pm »
New rule: if you're a champ for the year, you have to screw this to your cab for the whole next year, until you send it on to the next winner.

?

-Jason

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Re: High Score Competition rules and scoreboard
« Reply #10 on: January 11, 2015, 04:57:46 pm »
Looks great!
Stop by my Youtube channel and leave a comment:

popsicle

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Re: High Score Competition rules and scoreboard
« Reply #11 on: January 11, 2015, 06:06:09 pm »
.
« Last Edit: April 20, 2015, 05:59:00 pm by popsicle »

popsicle

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Re: High Score Competition rules and scoreboard
« Reply #12 on: January 12, 2015, 08:49:31 pm »
.
« Last Edit: April 20, 2015, 05:59:12 pm by popsicle »

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Re: High Score Competition rules and scoreboard
« Reply #13 on: September 01, 2015, 09:17:26 pm »
Columns on SDLMAME, 64 bit, on my TV with an XBpx controller (it's all I have ATM).  I play one game at a time but stack it with credits so I don't have to lean over to the keyboard on the floor as much :) 

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Re: High Score Competition rules and scoreboard
« Reply #14 on: December 14, 2015, 07:50:52 pm »
Why was there a change from rewarding 1st place winner with creating new competition with a choice of their game to 3rd place winner? What was the reasoning there? And no one objects to it?

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Re: High Score Competition rules and scoreboard
« Reply #15 on: December 14, 2015, 08:21:40 pm »
I think it was to combat the winner choosing another game they're good at, chaining games they have a higher chance of winning the comp with.
I think it's a fine balancing rule.

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Re: High Score Competition rules and scoreboard
« Reply #16 on: December 15, 2015, 11:59:06 am »
This was discussed in the first competition thread this year (#156, Barrier).

If you are interested, take a look here : http://forum.arcadecontrols.com/index.php/topic,143026.msg1484357.html#msg1484357.
                  

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Re: High Score Competition rules and scoreboard
« Reply #17 on: December 15, 2015, 12:01:59 pm »
Mimic has been living under a rock for 2015!  =O  :]

-Jason


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Re: High Score Competition rules and scoreboard
« Reply #19 on: February 16, 2016, 02:09:35 pm »
Oh, makes sense. I stopped following these,  so I wasn't aware of the change.
***Build what you dig, bro. Build what you dig.***

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Re: High Score Competition rules and scoreboard
« Reply #20 on: February 16, 2016, 08:17:08 pm »
Thanks, Token! I missed that.  A bit of a problem...I got this when updating:

The following error or errors occurred while posting this message:
The message exceeds the maximum allowed length (25000 characters).


So, here's 2016 competition. How do I move this post to be right under the top one?

---2016 competition starts---
#182: Maniac Square    1st - acvieluf, 2nd - yamatetsu, 3rd - Token
#183: Boogie Wings     1st - yamatetsu, 2nd - JDFan, 3rd - acvieluf
#184: Donkey Kong 3    1st - Leapinlew, 2nd - yamatetsu, 3rd - acvieluf

edit: fixed
« Last Edit: February 17, 2016, 03:07:28 pm by popsicle »

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Re: High Score Competition rules and scoreboard
« Reply #21 on: February 16, 2016, 09:16:52 pm »
How do I move this post to be right under the top one?
:dunno

How about I move your post here to this thread?

Pretty sure it would land in the second position for your editing pleasure.


Scott

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Re: High Score Competition rules and scoreboard
« Reply #22 on: February 17, 2016, 03:06:03 pm »
Thanks PL1, I fixed it by adding that 1-99 link myself to the top post in this thread.  Buys me another 2 years of space :)

popsicle

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Re: High Score Competition rules and scoreboard
« Reply #23 on: February 24, 2016, 08:37:10 pm »
Well, this is long overdue. Congratulations to WakiMiko for winning the 2015 BYOAC Hi Score Competition  :applaud:

Props to yamatetsu for coming in (an extremely close) second place.


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Re: High Score Competition rules and scoreboard
« Reply #24 on: February 24, 2016, 08:44:49 pm »
Wow, you even (almost) matched the font & everything on the plaque!  :applaud:

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Re: High Score Competition rules and scoreboard
« Reply #25 on: March 04, 2016, 11:14:54 pm »
The stick and plaque are looking awesome :applaud:

Thank you!

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Re: High Score Competition rules and scoreboard
« Reply #26 on: March 05, 2016, 01:12:28 am »
Omg, only after looking at this thread (and the pictures) again I see it says 'BOYAC'. I didn't notice it until just now! :banghead:  :laugh2:

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Re: High Score Competition rules and scoreboard
« Reply #27 on: March 05, 2016, 01:58:40 am »
*NoRagrets.jpg*   ::)


Scott

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Re: High Score Competition rules and scoreboard
« Reply #28 on: March 08, 2016, 02:03:58 pm »
FULL EXTENT OF THE JAM

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Re: High Score Competition rules and scoreboard
« Reply #29 on: March 16, 2017, 03:39:13 pm »
More apologies for lat(m)eness, but here I present to you the Bronze Joystick, newly engraved with the winner of the 2016 BYOAC High Score Competition, yamatetsu.

Also, the typo from last year was fixed.

Congratulations to yam!  :applaud:


 
« Last Edit: March 16, 2017, 03:42:49 pm by popsicle »

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Re: High Score Competition rules and scoreboard
« Reply #30 on: March 16, 2017, 05:18:46 pm »
 :cheers:
 :applaud:

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Re: High Score Competition rules and scoreboard
« Reply #31 on: March 23, 2017, 05:41:24 pm »
Since popsicle refuses to let go of the trophy (just kidding, it's just to expensive to ship the thing across the globe), I can't properly display it on my cab. So I did the next best thing. Popsicle kindly sent me hi res versions of the pics, I took one, cut out the joystick and gave it a new background that I found via google.



                  

popsicle

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Re: High Score Competition rules and scoreboard
« Reply #32 on: March 23, 2017, 10:50:47 pm »
 :applaud:

  
 

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