Main > Linux

GLSL not working

Pages: << < (2/2)

sairuk:

Linux Mint 17 on that particular machine although you should be able to have it running under you existing distro provided you have acceleration, I would have thought.

nitrogen_widget:

Then I'm doing something wrong.
I installed mint 17 with the open source drivers on the same system running hlsl no issue and I get nothing.
No error messages either.
It just isn't showing the affect.

I can get non glsl effects to work though.

Thanks though

nitrogen_widget:

A little follow-up.
I got GLSL working.
Even though I had full openGL acceleration in games with the Catalyst driver my system was just ignoring the shaders.
When I removed those drivers & used the default opensource driver everything started working.
Go figure.

erwan:

I too have problems with GLSL. The effects are not applied, but I don't see any error message.

I had a working install with Ubuntu, but I switched to Arch because it's much faster to load, and I can install only exactly what I need. So I want to insist with my Arch install.

Here is the content of my mame.ini:
gl_glsl                   1
gl_glsl_filter            1
glsl_shader_mame0         /home/arcade/.mame/crt/CRT
(I have a file name /home/arcade/.mame/crt/CRT.vsh that describes the effect.)

Since I had it working with Ubuntu I know that my hardware and the drivers allow to do it. What can I do to troubleshoot that? Is there a log somewhere where I can see what's going on?

Could it be possible that the sdlmame version from the Ubuntu repos is different enough from the Arch one that the settings are incompatible? I think the Arch version is much more recent.

Edit: with -verbose I got this output:

http://pastebin.com/WzTPRJpj


nitrogen_widget:

Did you set your video mode to opengl in the mame .INI?
I can post the relevant parts to mine later tonight.


Pages: << < (2/2)

Go to full version