Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Ultimarc Update  (Read 34269 times)

0 Members and 1 Guest are viewing this topic.

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: Ultimarc Update
« Reply #80 on: March 03, 2015, 01:57:26 pm »
No change in the number of inputs but now, all inputs can be configured as keyboard, mouse, gamepad button, volume up/down, sleep, wake, power. Macro capabilities are greatly expanded.
Hi Andy, just to confirm - If I purchase the new I-PAC 2 and 2 Xbox 360 console adapters:  The PC will think I'm connecting 2 Xbox 360 USB controllers into the computer and they would show up as Xbox 360 controllers in Windows (and the official MS drivers would work) correct?

In addition, any of those 32 inputs can be assigned to a keyboard function (for example - using the 4-way additional joystick on my panel to control the Hyperspin front end which DOES NOT support joysticks).  So essentially I'd have to subtract the keys assigned from the Xbox 360 inputs?  I apologize if I'm not making this sound clear.

DeLuSioNaL29

The first part is correct. The second, there might be a limitation because the PacLink adaptors use a fixed set of keys to control them. So you can assign any input on the I-PAC (including using the I-PAC shift function) to any Xinput control. But after you have done this, if you connect the board to a PC directly, the PC will see those keys you have assigned.
So, you cant assign one set of keycodes to the direct PC connection and another set to the Xinput connection (unless on different inputs).

What you would have to do, for a dual connection, is configure everything you need for Xinput, then configure keycodes in the non-Xinput software (eg mame) to match.

BTW I can never understand why Hyperspin, being a gaming front end, does not support game controllers!

thatpurplestuff

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 667
  • Last login:Today at 10:40:21 am
Re: Ultimarc Update
« Reply #81 on: March 03, 2015, 11:29:47 pm »
Eagerly refreshing the Ultimarc website daily to see when the RGB illuminated handles are back in stock for the ServoStik.  Any ETA, or would it be possible for me to just purchase the hollow shaft separately if the other RGB parts aren't in stock?

So once again, we find that evil of the past seeps into the present like salad dressing through cheap wax paper, mixing memory and desire.

lamprey

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
  • Last login:January 17, 2019, 07:03:11 pm
Re: Ultimarc Update
« Reply #82 on: March 04, 2015, 01:35:16 am »
Just posting my first impressions and I received mine today.

Assembly
If you follow the directions you'll be fine. Nothing too hard. However, since there are now two PCBs (the main one and the min-one for the optical rotary sensor) it's be nice to have some more pictures in the step by step instructions.

Play/Mame
Overall it plugs right in and plays, just like a normal U360. Unlike the positional rotary's that seem to like 100 sensitivity in MAME this optical sensor likes much lower values, 1-5 or so (I could be off here as I've only been playing with it for about 30 mins in MAME). The default for the rotary is a X-axis mouse (left-right). Andy said he'll have an update to change this to the Y-Axis, so you can have two hooked up and playing together. I should also note, that the handle doesn't "free-spin." So, while you can technically play games like Super Sprint with this, it seems better suited for more traditional rotary games like Ikari Warriors, Victory Road, Heavy Barrel, Time Soldiers, SAR - Search And Rescue, Cal .50, etc). I'm not sure if it is due to sensitive settings in mame or some issue with how I put the rotary upgrade in, but I noticed that on the extreme left and right movements of the joystick I got some rotation while playing some of the rotary games. I suspect some sensitivity configuration is at play, but something to investigate.

Handle Length
The new handle for the rotary kit is longer, obviously. But, what isn't really stated is that updated handle is longer than the standard/default handle on the U360 from a control panel height perspective. So, if you have an existing one, or like me, you want two stickers per player (one rotary and one regular) you need to have the longer shaft/handle on the non-rotary in order for them to be the same height above you control panel.

If Andy is out of Battops and that's what you want, Focus Attack has some that fit nicely (they include a 6M adapter). I just waned black, but they have all kinds of options:
http://www.focusattack.com/sanwa-lb-30-n-s-battop-black/

Final Thoughts
Admittedly, I only wanted a positional-type rotary and I was thinking that this might not be for me. But, after a minute or two of playing I didn't really miss the "notchiness" of a positional rotary. That having been said, if Andy wants to make a positional-rotary version, I'd get that in a heart beat! But, this update does allow you to play the optical rotary games.

All in all, I'd say a pretty solid update to the U360! I'm pretty busy for the next week or two but, hopefully, I can carve out a little more time to pay with these further! :)

Thanks again to Andy for making this happen!  :notworthy:

 :cheers:

Homietheclown

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 78
  • Last login:April 01, 2016, 10:28:15 am
  • I want to build my own arcade controls!
Re: Ultimarc Update
« Reply #83 on: March 04, 2015, 12:55:17 pm »
I've been researching controls for a week and and ran across this thread. I am looking for a joystick that I can use for fighting games and simple 4 way games like pacman, frogger, etc. WITHOUT having to adjust these restrictors.

Anyway I think I heard about the octa-shaped restrictor. 2 questions:

1) Is it possible to use the U360 in a way to play both fighting games and old-school games without having to switch a restrictor around all the time. I don't care for absolute precision. I just want these games to be pretty playable (within reason) with one restrictor.

2) Can someone please explain this rotary thing? Is it like the mag-stick rotary option that allows you to switch between 4 and 8 way modes on the joystick without messing with the restrictor?

wp34

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4794
  • Last login:April 10, 2022, 09:48:19 pm
Re: Ultimarc Update
« Reply #84 on: March 04, 2015, 01:13:34 pm »
Thanks for the review lamprey.   :cheers:

Just posting my first impressions and I received mine today.

Assembly
If you follow the directions you'll be fine. Nothing too hard. However, since there are now two PCBs (the main one and the min-one for the optical rotary sensor) it's be nice to have some more pictures in the step by step instructions.

Play/Mame
Overall it plugs right in and plays, just like a normal U360. Unlike the positional rotary's that seem to like 100 sensitivity in MAME this optical sensor likes much lower values, 1-5 or so (I could be off here as I've only been playing with it for about 30 mins in MAME). The default for the rotary is a X-axis mouse (left-right). Andy said he'll have an update to change this to the Y-Axis, so you can have two hooked up and playing together. I should also note, that the handle doesn't "free-spin." So, while you can technically play games like Super Sprint with this, it seems better suited for more traditional rotary games like Ikari Warriors, Victory Road, Heavy Barrel, Time Soldiers, SAR - Search And Rescue, Cal .50, etc). I'm not sure if it is due to sensitive settings in mame or some issue with how I put the rotary upgrade in, but I noticed that on the extreme left and right movements of the joystick I got some rotation while playing some of the rotary games. I suspect some sensitivity configuration is at play, but something to investigate.

Handle Length
The new handle for the rotary kit is longer, obviously. But, what isn't really stated is that updated handle is longer than the standard/default handle on the U360 from a control panel height perspective. So, if you have an existing one, or like me, you want two stickers per player (one rotary and one regular) you need to have the longer shaft/handle on the non-rotary in order for them to be the same height above you control panel.

If Andy is out of Battops and that's what you want, Focus Attack has some that fit nicely (they include a 6M adapter). I just waned black, but they have all kinds of options:
http://www.focusattack.com/sanwa-lb-30-n-s-battop-black/

Final Thoughts
Admittedly, I only wanted a positional-type rotary and I was thinking that this might not be for me. But, after a minute or two of playing I didn't really miss the "notchiness" of a positional rotary. That having been said, if Andy wants to make a positional-rotary version, I'd get that in a heart beat! But, this update does allow you to play the optical rotary games.

All in all, I'd say a pretty solid update to the U360! I'm pretty busy for the next week or two but, hopefully, I can carve out a little more time to pay with these further! :)

Thanks again to Andy for making this happen!  :notworthy:

 :cheers:

wp34

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4794
  • Last login:April 10, 2022, 09:48:19 pm
Re: Ultimarc Update
« Reply #85 on: March 04, 2015, 01:19:49 pm »

2) Can someone please explain this rotary thing? Is it like the mag-stick rotary option that allows you to switch between 4 and 8 way modes on the joystick without messing with the restrictor?

This is an add-on for the U360 that will let you play games such as Time Soldiers and Ikari Warriors that originally used a rotary joystick.  A Rotary joystick typically allowed you to change the direction your player or their gun was pointed by turning (rotating) the joystick shaft.


harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2538
  • Last login:February 19, 2024, 12:40:25 pm
  • SHMUP'EM
Re: Ultimarc Update
« Reply #86 on: March 04, 2015, 02:17:19 pm »
I've been researching controls for a week and and ran across this thread. I am looking for a joystick that I can use for fighting games and simple 4 way games like pacman, frogger, etc. WITHOUT having to adjust these restrictors.

Anyway I think I heard about the octa-shaped restrictor. 2 questions:

1) Is it possible to use the U360 in a way to play both fighting games and old-school games without having to switch a restrictor around all the time. I don't care for absolute precision. I just want these games to be pretty playable (within reason) with one restrictor.

2) Can someone please explain this rotary thing? Is it like the mag-stick rotary option that allows you to switch between 4 and 8 way modes on the joystick without messing with the restrictor?

Just because I feel like I may have given you the wrong idea about restriction in the other thread, I will briefly hijack this thread to further explain. 

The U360 controls the outputs through software, not through physical restriction.  It has restrictor options only for how they feel not because they are needed to physically prevent two directional outputs at once.

You should read up on it here http://ultimarc.com/ultrastik_info.html

It could end up being a good option for your because it allows you to use the same stick for both kinds of games that you want without physically doing anything to the stick between games.

It sounds like you're okay with a jack of all trades, master of none stick and don't mind dropping some coin.... these might be for you.

Homietheclown

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 78
  • Last login:April 01, 2016, 10:28:15 am
  • I want to build my own arcade controls!
Re: Ultimarc Update
« Reply #87 on: March 04, 2015, 04:30:55 pm »
Hey Harvey.

Thanks for your post. They really do help.   One more thread jacking question if I may...  >:D

Would you still recommend the u360's over the ServoStiks?

The SS seems to have the best of both world mentality built into them.

harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2538
  • Last login:February 19, 2024, 12:40:25 pm
  • SHMUP'EM
Re: Ultimarc Update
« Reply #88 on: March 04, 2015, 05:17:50 pm »
it really just boils down to if you want the "switching" to be done virtually or mechanically.


There is a little learning curve for both sticks, but Andy is a great resource and has great documentation check out Eric's last post in your other thread.

mimic

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 801
  • Last login:February 10, 2024, 02:58:45 pm
  • ...
Re: Ultimarc Update
« Reply #89 on: March 04, 2015, 07:46:35 pm »

Play/Mame
Overall it plugs right in and plays, just like a normal U360. Unlike the positional rotary's that seem to like 100 sensitivity in MAME this optical sensor likes much lower values, 1-5 or so (I could be off here as I've only been playing with it for about 30 mins in MAME). The default for the rotary is a X-axis mouse (left-right). Andy said he'll have an update to change this to the Y-Axis, so you can have two hooked up and playing together. I should also note, that the handle doesn't "free-spin." So, while you can technically play games like Super Sprint with this, it seems better suited for more traditional rotary games like Ikari Warriors, Victory Road, Heavy Barrel, Time Soldiers, SAR - Search And Rescue, Cal .50, etc). I'm not sure if it is due to sensitive settings in mame or some issue with how I put the rotary upgrade in, but I noticed that on the extreme left and right movements of the joystick I got some rotation while playing some of the rotary games. I suspect some sensitivity configuration is at play, but something to investigate.

Handle Length
The new handle for the rotary kit is longer, obviously. But, what isn't really stated is that updated handle is longer than the standard/default handle on the U360 from a control panel height perspective. So, if you have an existing one, or like me, you want two stickers per player (one rotary and one regular) you need to have the longer shaft/handle on the non-rotary in order for them to be the same height above you control panel.

If Andy is out of Battops and that's what you want, Focus Attack has some that fit nicely (they include a 6M adapter). I just waned black, but they have all kinds of options:
http://www.focusattack.com/sanwa-lb-30-n-s-battop-black/

Final Thoughts
Admittedly, I only wanted a positional-type rotary and I was thinking that this might not be for me. But, after a minute or two of playing I didn't really miss the "notchiness" of a positional rotary. That having been said, if Andy wants to make a positional-rotary version, I'd get that in a heart beat! But, this update does allow you to play the optical rotary games.


Thank you for the review. If you find some time could you test the following games:
Gondomania
Bermuda Triangle
Guerilla War (I read somwhere that this one had problem with happ optical joysticks)
I'm only interested in rotary games. Spinner games don't interest me, as I have spinners for that.

Could you also measure from top of your ball top to the panel. How long is your handle? How much sticks out above it?

Thx again!!

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Ultimarc Update
« Reply #90 on: March 05, 2015, 01:02:22 pm »
Just posting my first impressions and I received mine today.

Assembly
If you follow the directions you'll be fine. Nothing too hard. However, since there are now two PCBs (the main one and the min-one for the optical rotary sensor) it's be nice to have some more pictures in the step by step instructions.

Play/Mame
Overall it plugs right in and plays, just like a normal U360. Unlike the positional rotary's that seem to like 100 sensitivity in MAME this optical sensor likes much lower values, 1-5 or so (I could be off here as I've only been playing with it for about 30 mins in MAME). The default for the rotary is a X-axis mouse (left-right). Andy said he'll have an update to change this to the Y-Axis, so you can have two hooked up and playing together. I should also note, that the handle doesn't "free-spin." So, while you can technically play games like Super Sprint with this, it seems better suited for more traditional rotary games like Ikari Warriors, Victory Road, Heavy Barrel, Time Soldiers, SAR - Search And Rescue, Cal .50, etc). I'm not sure if it is due to sensitive settings in mame or some issue with how I put the rotary upgrade in, but I noticed that on the extreme left and right movements of the joystick I got some rotation while playing some of the rotary games. I suspect some sensitivity configuration is at play, but something to investigate.

Handle Length
The new handle for the rotary kit is longer, obviously. But, what isn't really stated is that updated handle is longer than the standard/default handle on the U360 from a control panel height perspective. So, if you have an existing one, or like me, you want two stickers per player (one rotary and one regular) you need to have the longer shaft/handle on the non-rotary in order for them to be the same height above you control panel.

If Andy is out of Battops and that's what you want, Focus Attack has some that fit nicely (they include a 6M adapter). I just waned black, but they have all kinds of options:
http://www.focusattack.com/sanwa-lb-30-n-s-battop-black/

Final Thoughts
Admittedly, I only wanted a positional-type rotary and I was thinking that this might not be for me. But, after a minute or two of playing I didn't really miss the "notchiness" of a positional rotary. That having been said, if Andy wants to make a positional-rotary version, I'd get that in a heart beat! But, this update does allow you to play the optical rotary games.

All in all, I'd say a pretty solid update to the U360! I'm pretty busy for the next week or two but, hopefully, I can carve out a little more time to pay with these further! :)

Thanks again to Andy for making this happen!  :notworthy:

 :cheers:

I'm doing something wrong with the assembly.  What parts does the eclip hold in?  I thought it was the original parts but the shaft is a little bit longer in that middle section which means I'm missing something.


lamprey

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
  • Last login:January 17, 2019, 07:03:11 pm
Re: Ultimarc Update
« Reply #91 on: March 05, 2015, 04:02:16 pm »
I'm doing something wrong with the assembly.  What parts does the eclip hold in?  I thought it was the original parts but the shaft is a little bit longer in that middle section which means I'm missing something.
After you pull it apart (remove the e-clip) and put the new shaft back in with the original parts (spring and stuff (not sure what those are called)). Before you put the e-clip back on, you need to remove the PCB (round optical one) using the two screws. You then put the plastic part (that the PCB attached to) on the shaft. Then you can push that down and put the e-clip on. Then reattach the optical PCB to the plastic holder/retainer. Then put the optical disc (shinny metal thing) on.

Hope that makes sense.

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Ultimarc Update
« Reply #92 on: March 05, 2015, 07:50:11 pm »
I'm doing something wrong with the assembly.  What parts does the eclip hold in?  I thought it was the original parts but the shaft is a little bit longer in that middle section which means I'm missing something.
After you pull it apart (remove the e-clip) and put the new shaft back in with the original parts (spring and stuff (not sure what those are called)). Before you put the e-clip back on, you need to remove the PCB (round optical one) using the two screws. You then put the plastic part (that the PCB attached to) on the shaft. Then you can push that down and put the e-clip on. Then reattach the optical PCB to the plastic holder/retainer. Then put the optical disc (shinny metal thing) on.

Hope that makes sense.


Makes sense.  Thanks

Any advice on putting the optical disc on?  That thing is tight.  I'm not sure if I'll be able to get it all the way down.
« Last Edit: March 05, 2015, 08:08:02 pm by 2600 »

lamprey

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
  • Last login:January 17, 2019, 07:03:11 pm
Re: Ultimarc Update
« Reply #93 on: March 05, 2015, 10:49:14 pm »

Thank you for the review. If you find some time could you test the following games:
Gondomania
Bermuda Triangle
Guerilla War (I read somwhere that this one had problem with happ optical joysticks)
I'm only interested in rotary games. Spinner games don't interest me, as I have spinners for that.

Could you also measure from top of your ball top to the panel. How long is your handle? How much sticks out above it?

Thx again!!
They all work. I am still having some issues with moving the joy stick around and it causing the rotary to rotate. It seems a bit too sensitive for MAME. I don't know if the software to configure the U360 Rotary has any ability to reduce this or not, as I haven't had time to properly configure them.

From the top of the ball to the top of the base plate is roughly 7cm for the regular u360 and 8cm (7cm + 10mm) on the rotary version.

lamprey

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
  • Last login:January 17, 2019, 07:03:11 pm
Re: Ultimarc Update
« Reply #94 on: March 05, 2015, 10:50:20 pm »
I'm doing something wrong with the assembly.  What parts does the eclip hold in?  I thought it was the original parts but the shaft is a little bit longer in that middle section which means I'm missing something.
After you pull it apart (remove the e-clip) and put the new shaft back in with the original parts (spring and stuff (not sure what those are called)). Before you put the e-clip back on, you need to remove the PCB (round optical one) using the two screws. You then put the plastic part (that the PCB attached to) on the shaft. Then you can push that down and put the e-clip on. Then reattach the optical PCB to the plastic holder/retainer. Then put the optical disc (shinny metal thing) on.

Hope that makes sense.
Makes sense.  Thanks

Any advice on putting the optical disc on?  That thing is tight.  I'm not sure if I'll be able to get it all the way down.
Giggity!

Basically, you just push the disc on until it bottoms out (hits the e-clip) that should put it pretty close to the 1mm-ish distance from the sensor. I'm not sure if that's the official way, but it seems to have worked for me.


mimic

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 801
  • Last login:February 10, 2024, 02:58:45 pm
  • ...
Re: Ultimarc Update
« Reply #95 on: March 08, 2015, 11:55:32 am »

If you want to order everything it might be best to wait a week or so until we get a production run of U360 PCBs done with the connector for the encoder. Then you can order a lower-cost upgrade kit without a new PCB.

Is the full solution available yet? Can you point to a specific page on your website for minimal confusion when ordering? Just to refresh I would need a joystick, rotary upgrade and appropriate restrictor, all purchased at the same time (assuming that's what is needed for U360 with rotary option)

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: Ultimarc Update
« Reply #96 on: March 09, 2015, 03:09:24 pm »

If you want to order everything it might be best to wait a week or so until we get a production run of U360 PCBs done with the connector for the encoder. Then you can order a lower-cost upgrade kit without a new PCB.

Is the full solution available yet? Can you point to a specific page on your website for minimal confusion when ordering? Just to refresh I would need a joystick, rotary upgrade and appropriate restrictor, all purchased at the same time (assuming that's what is needed for U360 with rotary option)

Thats correct. The restrictor kit could be the 4-8-circular or the octagonal. Either will work.

mimic

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 801
  • Last login:February 10, 2024, 02:58:45 pm
  • ...
Re: Ultimarc Update
« Reply #97 on: March 09, 2015, 10:07:34 pm »
Then you can order a lower-cost upgrade kit without a new PCB.


Hi,
Could you address first part of my question? is the lower cost solution available yet?

lamprey

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
  • Last login:January 17, 2019, 07:03:11 pm
First Impressions - Update
« Reply #98 on: March 14, 2015, 06:03:37 pm »
I had some more time to sit down and try to dial the rotary part in. Unfortunately, it just isn't going to work for me in its current form. I only really want the rotary portion to play the 12-position rotary games and there are two semi-related issues: 1) Too sensitive (for 12-position games) and 2) the design is such that when you move he stick it causes rotation of the optical sensor.

It might be too harsh to say they are too sensitive. It's mimicking a mouse, so you move it, mame registers movement - That's what I'd expect. But, for a 12-position rotary game, movement is movement, no matter how slight. The these two things together make it so that just moving the stick around causes you to rotate in the 12-position rotary games and reducing the sensitivity to 1 in mame isn't enough to over come this.

I even tried making some modification to hook a 12-positon "switch" to the U360 to help lock in the positions, but it didn't work 100%. Mostly because I was hacking it. If it was done right, it might work, but even then I'm not sure it's work with the optical sensor.

In summary, I love the U360 and was hoping to replace my 49-way sticks (with 12-postion rotary modifications) with these U360-Rotaries. But, it's not quite what I'm looking for. However, if a different mod comes out that "upgrades" the U360 to a 12-position rotary, then I'll be over it.

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: First Impressions - Update
« Reply #99 on: March 14, 2015, 09:05:32 pm »
I had some more time to sit down and try to dial the rotary part in. Unfortunately, it just isn't going to work for me in its current form. I only really want the rotary portion to play the 12-position rotary games and there are two semi-related issues: 1) Too sensitive (for 12-position games) and 2) the design is such that when you move he stick it causes rotation of the optical sensor.

It might be too harsh to say they are too sensitive. It's mimicking a mouse, so you move it, mame registers movement - That's what I'd expect. But, for a 12-position rotary game, movement is movement, no matter how slight. The these two things together make it so that just moving the stick around causes you to rotate in the 12-position rotary games and reducing the sensitivity to 1 in mame isn't enough to over come this.

I even tried making some modification to hook a 12-positon "switch" to the U360 to help lock in the positions, but it didn't work 100%. Mostly because I was hacking it. If it was done right, it might work, but even then I'm not sure it's work with the optical sensor.

In summary, I love the U360 and was hoping to replace my 49-way sticks (with 12-postion rotary modifications) with these U360-Rotaries. But, it's not quite what I'm looking for. However, if a different mod comes out that "upgrades" the U360 to a 12-position rotary, then I'll be over it.

Not sure if this is your issue, but did you check your ctrlr config.  I had Dial set to both mouse and analog joystick at first which I don't recall setting so it may be a default.  You need to change this to just mouse.

lamprey

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
  • Last login:January 17, 2019, 07:03:11 pm
Re: First Impressions - Update
« Reply #100 on: March 15, 2015, 01:23:57 am »
I had some more time to sit down and try to dial the rotary part in. Unfortunately, it just isn't going to work for me in its current form. I only really want the rotary portion to play the 12-position rotary games and there are two semi-related issues: 1) Too sensitive (for 12-position games) and 2) the design is such that when you move he stick it causes rotation of the optical sensor.

It might be too harsh to say they are too sensitive. It's mimicking a mouse, so you move it, mame registers movement - That's what I'd expect. But, for a 12-position rotary game, movement is movement, no matter how slight. The these two things together make it so that just moving the stick around causes you to rotate in the 12-position rotary games and reducing the sensitivity to 1 in mame isn't enough to over come this.

I even tried making some modification to hook a 12-positon "switch" to the U360 to help lock in the positions, but it didn't work 100%. Mostly because I was hacking it. If it was done right, it might work, but even then I'm not sure it's work with the optical sensor.

In summary, I love the U360 and was hoping to replace my 49-way sticks (with 12-postion rotary modifications) with these U360-Rotaries. But, it's not quite what I'm looking for. However, if a different mod comes out that "upgrades" the U360 to a 12-position rotary, then I'll be over it.

Not sure if this is your issue, but did you check your ctrlr config.  I had Dial set to both mouse and analog joystick at first which I don't recall setting so it may be a default.  You need to change this to just mouse.
I'm not sure how you can have it set to both mouse and analog (I don't think that is possible in MAME), but I only had mine set to mouse.

2600

  • Trade Count: (+7)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1630
  • Last login:June 05, 2017, 10:20:56 am
  • I want my own arcade controls!
Re: Ultimarc Update
« Reply #101 on: March 15, 2015, 06:51:12 pm »

I had some more time to sit down and try to dial the rotary part in. Unfortunately, it just isn't going to work for me in its current form. I only really want the rotary portion to play the 12-position rotary games and there are two semi-related issues: 1) Too sensitive (for 12-position games) and 2) the design is such that when you move he stick it causes rotation of the optical sensor.

It might be too harsh to say they are too sensitive. It's mimicking a mouse, so you move it, mame registers movement - That's what I'd expect. But, for a 12-position rotary game, movement is movement, no matter how slight. The these two things together make it so that just moving the stick around causes you to rotate in the 12-position rotary games and reducing the sensitivity to 1 in mame isn't enough to over come this.

I even tried making some modification to hook a 12-positon "switch" to the U360 to help lock in the positions, but it didn't work 100%. Mostly because I was hacking it. If it was done right, it might work, but even then I'm not sure it's work with the optical sensor.

In summary, I love the U360 and was hoping to replace my 49-way sticks (with 12-postion rotary modifications) with these U360-Rotaries. But, it's not quite what I'm looking for. However, if a different mod comes out that "upgrades" the U360 to a 12-position rotary, then I'll be over it.

Not sure if this is your issue, but did you check your ctrlr config.  I had Dial set to both mouse and analog joystick at first which I don't recall setting so it may be a default.  You need to change this to just mouse.
I'm not sure how you can have it set to both mouse and analog (I don't think that is possible in MAME), but I only had mine set to mouse.

MAMEs ctrlr files are very flexible.  It's no different then being able to press up on the keyboard or up on a joystick.

I was playing discs of torn with it but can try a 12 position game.

RyoriNoTetsujin

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 545
  • Last login:March 23, 2024, 03:55:45 pm
Re: Ultimarc Update
« Reply #102 on: March 16, 2015, 08:23:51 am »
lamprey, are you using Windows? I could be wrong about this, but don't the Pointer Speed settings in Windows also affect Mame mouse sensitivity? (Somebody correct me on this if I am wrong!)

If the rotary add-on is seen by the OS as a mouse, this might be a way to dial down the sensitivity to something more usable for you.

lamprey

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
  • Last login:January 17, 2019, 07:03:11 pm
Re: Ultimarc Update
« Reply #103 on: March 16, 2015, 12:13:45 pm »
lamprey, are you using Windows? I could be wrong about this, but don't the Pointer Speed settings in Windows also affect Mame mouse sensitivity? (Somebody correct me on this if I am wrong!)

If the rotary add-on is seen by the OS as a mouse, this might be a way to dial down the sensitivity to something more usable for you.
I am using windows, but as far as I know that is not true. I did try that adjusting the mouse speed just in case it might have an affect, but it did not.

As I mentioned for 12-way rotary games, the simple act of movie the joystick causes rotational movement due to the way the optical sensor mounted. So, unless there is some way to tell MAME to not rotate until it gets more movement, then 12-way rotary is going to be flaky at best. Attached is a diagram that, hopefully, illustrates how the rotation happens when you move the stick.

DarthMarino

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 565
  • Last login:Yesterday at 06:46:13 am
Re: Ultimarc Update
« Reply #104 on: March 16, 2015, 12:28:11 pm »
Can you add a deadzone onto that input? I know you can with a joystick.

EvilNuff

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 430
  • Last login:February 24, 2024, 04:41:13 pm
Re: Ultimarc Update
« Reply #105 on: July 24, 2015, 12:07:08 pm »
The above is correct, its simply not possible to add the encoder with the large angular movement of the unrestricted stick.

The U360s currently shipping dont have the connector fitted yet. We are hand-soldering the connector onto the PCBs which are sent with the upgrade. The production PCBs will have the connector on the next batch and I will then amend the store listings to offer 2 different kits, one without the PCB.

Andy, any update on the 2 different kits?  I see the original kit in the store still but have not seen the second one yet?  Thanks!

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1471
  • Last login:April 17, 2024, 02:58:00 am
  • retro maniac
Re: Ultimarc Update
« Reply #106 on: July 25, 2015, 05:22:18 am »
I ask Andy about this and right now only kit will be available (at least month ago). I'm waiting for full j-stick with rotary already applied.

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: Ultimarc Update
« Reply #107 on: July 29, 2015, 03:54:43 am »
The above is correct, its simply not possible to add the encoder with the large angular movement of the unrestricted stick.

The U360s currently shipping dont have the connector fitted yet. We are hand-soldering the connector onto the PCBs which are sent with the upgrade. The production PCBs will have the connector on the next batch and I will then amend the store listings to offer 2 different kits, one without the PCB.

Andy, any update on the 2 different kits?  I see the original kit in the store still but have not seen the second one yet?  Thanks!

We have not implemented fitting the connector onto all of the U360s yet. I decided that I would look at the demand for the rotary upgrade before adding the connector and making all customers pay for a connector which most people will never use. If the number of rotary upgrades ordered was high enough to justify fitting the connector onto all PCBs I would have done so by now but its not. So for the present time the upgrade will need to include the PCB with connector fitted. I know there is an element of "chicken and egg" situation here with some people not ordering the upgrade owing to the cost being higher (as PCB included) but for now that's what we will stick with.

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1471
  • Last login:April 17, 2024, 02:58:00 am
  • retro maniac
Re: Ultimarc Update
« Reply #108 on: July 29, 2015, 04:32:12 am »
How about full rotary pcb already applied to j-stick as full product? I'm currently planning building 2 stick board. Since I already have one U360 I need second to match and would be perfect to had rotary.

AndyWarne

  • Trade Count: (+18)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1938
  • Last login:April 11, 2021, 03:37:09 am
    • Ultimarc
Re: Ultimarc Update
« Reply #109 on: July 29, 2015, 11:41:40 am »
How about full rotary pcb already applied to j-stick as full product? I'm currently planning building 2 stick board. Since I already have one U360 I need second to match and would be perfect to had rotary.

I will look into this.

haynor666

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1471
  • Last login:April 17, 2024, 02:58:00 am
  • retro maniac
Re: Ultimarc Update
« Reply #110 on: December 16, 2015, 01:48:52 pm »
Any progress on full U360 with rotary build in? We spoke about this about month ago.