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New Big Blue frontend released
bulbousbeard:
New version released:
* Can no longer open multiple instances of Big Blue at the same time
* Big Blue will automatically focus the window on start even if keyboard keys are being pressed when Big Blue is launching.
* Added shell launcher utility; this is for setups where you want to replace the Windows shell with Big Blue; add a shell entry in the registry for BigBlueShellLauncher.exe
* Enable inputs after fade in animation completes
https://sites.google.com/site/bigbluefrontend/
bulbousbeard:
New version released:
* Allow remapping of XInput devices in the configuration utility
* Allow mapping of the same keys to different keyboards for frontend control
* Optimizations for Damnd animation on secondary monitors
* Fix mapping of the Alt key in the configuration utility
* More image caching
https://sites.google.com/site/bigbluefrontend/
Brian74:
Just read the whole thread, good stuff! I have been looking for something to use in my racing and lightgun cabinet. Keep up the good work!
bulbousbeard:
Fixed an annoying error: player 2 could join the game while player 1 was launching a game from the frontend.
https://sites.google.com/site/bigbluefrontend/
bulbousbeard:
By request, added a "Free-for-All" option that lets the R-Type ship and Rampage monsters fight endlessly while selecting a game. In this mode, there's no Versus screen, and Player 2 can never get control of the game list. Whenever one of them kills the other, it just endlessly respawns. This is good for bartops and single player setups where there'd be no second player anyway.
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