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Author Topic: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED  (Read 140980 times)

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ChanceKJ

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« Reply #240 on: February 23, 2015, 04:51:11 pm »
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« Last Edit: March 19, 2021, 12:53:24 am by ChanceKJ »

jdbailey1206

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #241 on: February 24, 2015, 07:53:52 am »
Have you considered KLOV?  They like your brand of crazy.


ChanceKJ

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« Reply #242 on: February 26, 2015, 08:18:20 pm »
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« Last Edit: March 19, 2021, 12:53:29 am by ChanceKJ »

jdbailey1206

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #243 on: February 27, 2015, 09:50:11 am »
Hockey and everything organized into plastic bins?   No wonder we are internet friends.   :laugh:

ChanceKJ

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« Reply #244 on: February 28, 2015, 03:34:15 am »
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« Last Edit: March 19, 2021, 12:53:34 am by ChanceKJ »

jdbailey1206

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #245 on: February 28, 2015, 11:16:58 am »
Where did you end up finding the elusive yellow button?

yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #246 on: February 28, 2015, 11:36:45 am »
Where did you end up finding the elusive yellow button?

Those aren't yellow, they're light orange. Duh.

Good job all around Chance. Disassembiling the coin meter is so anal retentive, but it's so you as well.  :cheers:
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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« Reply #247 on: February 28, 2015, 01:38:48 pm »
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« Last Edit: March 19, 2021, 12:53:38 am by ChanceKJ »

Le Chuck

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #248 on: February 28, 2015, 05:14:43 pm »
All this is looking great! 

Are the violet sides still a thing?  Is that still slated to happen?  I'd like to come out publicly against that.  Otherwise, keep up the great work!

ChanceKJ

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« Reply #249 on: February 28, 2015, 05:17:50 pm »
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« Last Edit: March 19, 2021, 12:53:42 am by ChanceKJ »

wp34

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #250 on: February 28, 2015, 07:03:32 pm »
I saw this picture and it reminded me I need to strip and sort the parts on my Nintendo VS cabinet. I like to put my parts in plastic tubs just like that.

I like your plan of using the ArcadeSD.  It should make for a nice cabinet.





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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #251 on: March 01, 2015, 03:55:33 pm »
This is one sexy looking build/design, Chance.  Can't wait to see this one completed!   :applaud:  Subscribed!

DeLuSioNaL29
Stop by my Youtube channel and leave a comment:

ChanceKJ

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« Reply #252 on: March 01, 2015, 05:09:21 pm »
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« Last Edit: March 19, 2021, 12:53:53 am by ChanceKJ »

yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #253 on: March 01, 2015, 05:15:51 pm »
The voltage to the meter shouldn't matter. The board just sends a pulse, right?
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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« Reply #254 on: March 01, 2015, 05:18:04 pm »
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« Last Edit: March 19, 2021, 12:53:57 am by ChanceKJ »

yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #255 on: March 01, 2015, 05:19:16 pm »
Do this - hook one end of the coin meter up to 5+ and then touch the other end with ground - see if it cycles. If not, hook it up to 12 and then do it again.
***Build what you dig, bro. Build what you dig.***

johnrt

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #256 on: March 01, 2015, 05:25:43 pm »
Thanks guys!

Ran into a little snag today. Looks like I'm not going to be able to use the stock coin counter as its voltage doesn't match the output on the ArcadeSD. Options are to replace the coil in the stock counter, or use a whole replacement counter. I'll add one to the shopping list I guess.  :D
Have you ohmed the coil in your coin cointer? Have you tried connecting 12V to it?

Edit: Duh! Your coin counter is rated 24 Volts!


Edit2: I have several of these lying around after gutting the front panels for the Kenny's cabs I once had. These are rated 6VDC and of course works fine on 5V. Let me know if you need one.
« Last Edit: March 01, 2015, 05:51:10 pm by johnrt »

ChanceKJ

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« Reply #257 on: March 01, 2015, 06:47:40 pm »
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« Last Edit: March 19, 2021, 12:54:08 am by ChanceKJ »

yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #258 on: March 01, 2015, 06:50:59 pm »
You can't roll the numbers back on those easily, if that matters.
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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« Reply #259 on: March 01, 2015, 06:56:47 pm »
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« Last Edit: March 19, 2021, 12:54:13 am by ChanceKJ »

bfauska

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #260 on: March 01, 2015, 07:44:17 pm »
When you pulled the other one apart to repair it I was wondering if anyone makes a little pulse generator that you could just plug in for a few minutes until it was about to roll over and then cycle it manually. It doesn't seem like it would be complex to make.

PL1

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #261 on: March 01, 2015, 08:31:47 pm »
Looks like I'm not going to be able to use the stock coin counter as its voltage doesn't match the output on the ArcadeSD. Options are to replace the coil in the stock counter, or use a whole replacement counter.
You could also use the ArcadeSD output to drive a relay that applies the correct voltage to the counter.   :dunno


Scott

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« Reply #262 on: March 01, 2015, 08:33:25 pm »
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« Last Edit: March 19, 2021, 12:54:18 am by ChanceKJ »

yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #263 on: March 01, 2015, 08:35:54 pm »
Don't engineer it. 5v, new meter, done.
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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« Reply #264 on: March 01, 2015, 08:38:08 pm »
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« Last Edit: March 19, 2021, 12:54:22 am by ChanceKJ »

yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #265 on: March 01, 2015, 08:44:12 pm »
On my Macross, I ran a line from the 5v, and the other to the JAMMA coin meter output. The meter has a built-in diode,  so I don't have to worry about anything. Easy peasy.
***Build what you dig, bro. Build what you dig.***

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #266 on: March 01, 2015, 10:42:38 pm »
Rectify 24v from your AC line source.  Get a shitload of diodes.  Do it.


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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #267 on: March 01, 2015, 11:28:59 pm »
Wouldn't a relay require me to have a 24v source from a power supply anyways? The one I'm looking at has 12/5v outputs only.
Yes, it would require a 24v supply or power converter.

Swapping counters is the better choice if you don't already have a 24v supply and a relay in your spare parts bin.


Scott

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #268 on: March 02, 2015, 03:07:34 am »
PM me your address and I'll send you a coupple. I think I have 11 or 12 of these counters.

ChanceKJ

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« Reply #269 on: March 03, 2015, 12:53:52 am »
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« Last Edit: March 19, 2021, 12:54:27 am by ChanceKJ »

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #270 on: March 03, 2015, 02:02:35 pm »
Looks good!
Stop by my Youtube channel and leave a comment:

ChanceKJ

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« Reply #271 on: March 12, 2015, 03:58:19 am »
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« Last Edit: March 19, 2021, 12:54:30 am by ChanceKJ »

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #272 on: March 12, 2015, 04:32:54 am »
Impressive work on the coin counter!  :applaud:

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #273 on: March 12, 2015, 06:41:28 am »

Ran into a little snag today. Looks like I'm not going to be able to use the stock coin counter as its voltage doesn't match the output on the ArcadeSD. Options are to replace the coil in the stock counter, or use a whole replacement counter. I'll add one to the shopping list I guess.  :D


I know its a little late but I think you could have just used a NPN resister. It would have run  less then $1. Not 100% sure it would have worked out here. I only know about them from the instructions from when I built a 1watt  CNC laser.

It would have look something like this, ground from your regulated power supply to pin one, +5 from your counter to pin two, and +12 from you power supply. You might have had to add a resister to pin two but that is simple. The way I under stand it, it works like a gate that opens when there is a small positive current applied to pin 2 and the higher voltage circuit is aloud to close.

Just thought I would share in case some one has similar issues. I know this build will inspire others. This is coming along great.

« Last Edit: March 12, 2015, 07:04:12 am by Locke141 »

jdbailey1206

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #274 on: March 12, 2015, 06:52:41 am »
Anaheim.  Psssh. 

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #275 on: March 12, 2015, 07:52:45 am »
I know its a little late but I think you could have just used a NPN resister. It would have run  less then $1. Not 100% sure it would have worked out here. I only know about them from the instructions from when I built a 1watt  CNC laser.

It would have look something like this, ground from your regulated power supply to pin one, +5 from your counter to pin two, and +12 from you power supply. You might have had to add a resister to pin two but that is simple. The way I under stand it, it works like a gate that opens when there is a small positive current applied to pin 2 and the higher voltage circuit is aloud to close.

Just thought I would share in case some one has similar issues. I know this build will inspire others. This is coming along great.
Well, no. He still would've needed +24V which he don't have. I know what you mean though, and yes, it would have worked IF he had +24V. Btw: it's called an NPN TRANSISTOR. And the transistor require a resistor for the signal into the BASE of it.

ChanceKJ

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« Reply #276 on: March 17, 2015, 04:39:36 am »
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« Last Edit: March 19, 2021, 12:54:36 am by ChanceKJ »

jdbailey1206

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #277 on: March 17, 2015, 06:34:40 am »

leapinlew

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #278 on: March 17, 2015, 10:35:43 am »
I see you are using Nintendo joysticks. We should have a long discussion about their pros/cons and if it's possible to break one.  :D

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« Reply #279 on: March 17, 2015, 11:34:54 am »
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« Last Edit: March 19, 2021, 12:54:41 am by ChanceKJ »