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Author Topic: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED  (Read 51909 times)

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ChanceKJ

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #600 on: January 14, 2016, 02:39:30 am »
Thanks guys  :cheers: I appreciate the comments :)

I forgot to ask earlier...  Do you have any pics with the .vs panel mounted?

D
If he does, I hope he doesn't post them. It would ruin the illusion. Use the spoiler tag if you do, Chancester.

I never did take them after i finished, hows this?



...sorry, the tag doesn't work for images Yots

ChanceKJ

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #601 on: January 14, 2016, 02:41:00 am »

yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #602 on: January 14, 2016, 09:18:20 am »
Sigh.
***Build what you dig, bro. Build what you dig.***

DeLuSioNal29

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #603 on: January 14, 2016, 08:48:43 pm »
Here's how mine is going to look (I have a .vs panel in nice shape so I'm simply going to put a small logo sticker in the center)

 ;D
Stop by my Youtube channel and leave a comment:

ChanceKJ

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #604 on: January 14, 2016, 11:02:49 pm »
Cool!

Brad has my Vs panel art in the package as well. It's not hard to reskin them.

reptileink

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #605 on: January 15, 2016, 10:54:19 am »
So freaking clean man!

This needs to be the 2015 build of the year in my opinion!

Can't say enough good words on this build, truly and inspiration on how a Nintendo build should go, and how a build thread should go as well.  :notworthy:

~Building Arcade Cabinets are like raising children, you always mess up your first~

ChanceKJ

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #606 on: January 15, 2016, 11:04:19 am »
Haha, :) thanks man.  :cheers:

ridicrick

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #607 on: February 05, 2016, 05:37:21 pm »
It turned out pretty rad! Great work and dedication.

Meph

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #608 on: May 28, 2018, 02:55:40 pm »
Sorry to necro this thread but I am about to start a DK restore.  I was planning to go with a DK Remix but after running across this I am seriously considering an ArcadeSD with the multi DK setup.  Is this artwork still available anywhere?  I really like the looks of this better than going with a black DK Remix like I was planning.
Philco 38-116 Conversion to Jukebox - http://forum.arcadecontrols.com/index.php?topic=112421.0
Rowe CD-100A Jukebox Conversion - http://forum.arcadecontrols.com/index.php?topic=111334.0

Greater New York Pinball & Arcade Collectors Group Greater NY Pinball & Arcade Collectors Group

ChanceKJ

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #609 on: May 29, 2018, 03:19:25 am »
No worries! Yeah Brad sells the kit now, check out this thread and drop him an email.

http://forum.arcadecontrols.com/index.php?topic=134866.0

Be sure to post a link to your thread here. Or at the very least a couple progress pictures 😊

1500points

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #610 on: May 29, 2018, 09:20:37 am »
I am seriously considering an ArcadeSD

I have never seen this DK project on here.  Really neat outcome. That's the best custom I've seen in the DK theme

PS- Clay stopped developing for ArcadeSD, he had a falling out with the programmer and the project went dormant.  He did get Pauline DK and DKII on the pcb.
If you want a full spread of DK games (minus dk remix) you will do just as well with a rpi and the arcadeSD attract mode theme.  Much less money, too.

Meph

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Re: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« Reply #611 on: May 29, 2018, 07:06:51 pm »

I have never seen this DK project on here.  Really neat outcome. That's the best custom I've seen in the DK theme

PS- Clay stopped developing for ArcadeSD, he had a falling out with the programmer and the project went dormant.  He did get Pauline DK and DKII on the pcb.
If you want a full spread of DK games (minus dk remix) you will do just as well with a rpi and the arcadeSD attract mode theme.  Much less money, too.

I probably will use a Rpi actually.  I have an Arpijamma that I use in my Big Blue and have a horizontal build with the Arcadesd attract mode theme.  I will do a similar layout with just the DK/Jr builds I want to use.
Philco 38-116 Conversion to Jukebox - http://forum.arcadecontrols.com/index.php?topic=112421.0
Rowe CD-100A Jukebox Conversion - http://forum.arcadecontrols.com/index.php?topic=111334.0

Greater New York Pinball & Arcade Collectors Group Greater NY Pinball & Arcade Collectors Group

  
 

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