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Author Topic: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED  (Read 139615 times)

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yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #40 on: December 08, 2014, 10:17:21 am »
I just Googled "Donkey Kong", and 95% of the images had him with a tie on. Damn DK Country!

You should go with this version, Chancie...

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Nephasth

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #41 on: December 08, 2014, 10:26:33 am »


yotsuya

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***Build what you dig, bro. Build what you dig.***

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #43 on: December 08, 2014, 10:32:55 am »
Note to self.  Put Jedi Praxium build on hold....AND.  GO.  CRAZY!

ChanceKJ

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« Reply #44 on: December 08, 2014, 08:26:44 pm »
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« Last Edit: March 19, 2021, 12:45:49 am by ChanceKJ »

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #45 on: December 08, 2014, 09:08:05 pm »
I'd like to take a crack at it.

ChanceKJ

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« Reply #46 on: December 08, 2014, 11:37:14 pm »
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« Last Edit: March 19, 2021, 12:45:53 am by ChanceKJ »

Rockhart

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #47 on: December 09, 2014, 01:38:45 am »
Took a quick stab at it. Shoot me an email if this work for you!


jdbailey1206

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #48 on: December 09, 2014, 07:58:52 am »
Here is an advertisement for DK Jr I always liked.  Just for influence.


yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #49 on: December 09, 2014, 09:15:07 am »
Took a quick stab at it. Shoot me an email if this work for you!



Much better!

Though in my heart, this will always be the best one:

***Build what you dig, bro. Build what you dig.***

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #50 on: December 09, 2014, 12:30:57 pm »
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.

yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #51 on: December 09, 2014, 12:45:58 pm »
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.

Hammer looks odd and out of place.
***Build what you dig, bro. Build what you dig.***

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #52 on: December 09, 2014, 01:03:51 pm »
Don't be afraid of negative space.  It helps the eye know what's important and adds visual flow.  Filling it with clipart won't help anything.

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #53 on: December 09, 2014, 01:12:41 pm »
Don't be afraid of negative space.  It helps the eye know what's important and adds visual flow.  Filling it with clipart won't help anything.

QFMFT!  :cheers:
***Build what you dig, bro. Build what you dig.***

Nephasth

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #54 on: December 09, 2014, 01:22:40 pm »


I prefer Jumpman over modern Mario. And DK doesn't look scary enough to be the antagonist.


yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #56 on: December 09, 2014, 01:39:08 pm »
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.

Hammer looks odd and out of place.

Yeah, but it is mimicking how it sort of just hangs there in the game.  I just thought that it was a good idea to throw something in there as he wanted something in that blank space, and the hammer seemed to be the most logical choice. 

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #57 on: December 09, 2014, 01:41:34 pm »
Here is my quick draft to show what I was thinking. I took out the help and added the hammer instead to fill in that space.

Hammer looks odd and out of place.

Yeah, but it is mimicking how it sort of just hangs there in the game.  I just thought that it was a good idea to throw something in there as he wanted something in that blank space, and the hammer seemed to be the most logical choice.

While I agree it's a logical choice, I don't think it works here, even if the art style matched or the proportions were correct. Good try, tho.
***Build what you dig, bro. Build what you dig.***

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #58 on: December 09, 2014, 02:12:17 pm »
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #59 on: December 09, 2014, 02:20:53 pm »
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

The final platform of that level is actually Violet Beauregarde. 

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #60 on: December 09, 2014, 02:21:43 pm »
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

The final platform of that level is actually Violet Beauregarde.

Too bad you got the rep button killed, ---maternal-smurf---. I would have given you rep thrice over, and threw flowers at your feet.
***Build what you dig, bro. Build what you dig.***

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #61 on: December 09, 2014, 02:48:38 pm »
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

Like this?

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #62 on: December 09, 2014, 03:22:42 pm »
Can we talk about the floor?  Howzabout making it look like the last platform, instead of grape?  Maybe some decking?

Like this?
Distinct improvement!  :thumbs:

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #63 on: December 09, 2014, 03:25:21 pm »
Stop! (Get rid of the) Hammertime.
***Build what you dig, bro. Build what you dig.***

jdbailey1206

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #64 on: December 09, 2014, 04:06:00 pm »

ChanceKJ

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« Reply #65 on: December 09, 2014, 08:07:34 pm »
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« Last Edit: March 19, 2021, 12:46:08 am by ChanceKJ »

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #66 on: December 09, 2014, 10:19:10 pm »

...The rest of you guys remind me of the monkeys from Jumanji.  ::)

....I like theatrics.  ;D


Are you doing a bezel? 

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« Reply #67 on: December 09, 2014, 10:43:27 pm »
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« Last Edit: March 19, 2021, 12:46:12 am by ChanceKJ »

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« Reply #68 on: December 11, 2014, 07:30:22 pm »
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« Last Edit: March 19, 2021, 12:46:17 am by ChanceKJ »

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #69 on: December 11, 2014, 07:46:22 pm »
I thought this was a Donkey Kong only cab? All you need is a 4-way.
***Build what you dig, bro. Build what you dig.***

Nephasth

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #70 on: December 11, 2014, 07:47:50 pm »
Does anyone have a nice clean install example of an ServoStik and an arcadeSD setup?

http://forums.arcade-museum.com/showthread.php?t=274061

Your search-fu is weak. :whap

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« Reply #71 on: December 11, 2014, 08:03:38 pm »
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« Last Edit: March 19, 2021, 12:46:24 am by ChanceKJ »

Nephasth

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #72 on: December 11, 2014, 08:06:37 pm »

Yeah, I've seen that. But I want pictures. Wiring diagrams and text instructions are one thing, but if I can get a look at how someone did their setup and layout, I can improve on it.



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« Reply #73 on: December 11, 2014, 08:07:27 pm »
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« Last Edit: March 19, 2021, 12:46:28 am by ChanceKJ »

Nephasth

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #74 on: December 11, 2014, 08:08:20 pm »
 :burgerking:

One end...


And now the other...


Now you can improve on it. ;)
« Last Edit: December 11, 2014, 08:12:01 pm by Nephasth »

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #75 on: December 11, 2014, 08:19:30 pm »
Does anyone have a nice clean install example of an ServoStik and an arcadeSD setup?

http://forums.arcade-museum.com/showthread.php?t=274061

Your search-fu is weak. :whap

Yeah, I've seen that. But I want pictures. Wiring diagrams and text instructions are one thing, but if I can get a look at how someone did their setup and layout, I can improve on it.

I thought this was a Donkey Kong only cab? All you need is a 4-way.

I'm putting Mario Bros and Super Mario bros in it as well. Besides, there's an Arcade SD going in it, I can't not have options. Maybe the day comes that I feel the itch for one of the games needing an 8-way? I'd want to activate it for a bit.

I don't know, just spitballing.

I had some thoughts, but instead I'm going to just tell you to enjoy your build.  :cheers:
***Build what you dig, bro. Build what you dig.***

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #76 on: December 11, 2014, 08:21:44 pm »
I'm putting Mario Bros and Super Mario bros in it as well. Besides, there's an Arcade SD going in it, I can't not have options. Maybe the day comes that I feel the itch for one of the games needing an 8-way? I'd want to activate it for a bit.

I don't know, just spitballing.

Don't forget DK is a vert game, Mario Bros... not so much.

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« Reply #77 on: December 11, 2014, 08:37:50 pm »
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« Last Edit: March 19, 2021, 12:46:35 am by ChanceKJ »

Nephasth

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #78 on: December 11, 2014, 10:07:54 pm »
No pics, but relay circuits are super simple.

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #79 on: December 12, 2014, 07:11:23 am »

 :P want me to just put FFJR in it, paint it light blue, and find myself a 4-way stick? Would that make you happy?


It made me happy...