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Author Topic: Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED  (Read 50611 times)

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ChanceKJ

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Donkey Kong: Ultimate (Project Code Name: Regal) - FINISHED
« on: November 29, 2014, 07:00:39 pm »


Complete Flickr Gallery (Over 360 photos!)
Donkey Kong Ultimate


































Begin Original Post:
----------------------------------------------------------------------


I always wanted a classic Nintendo cab, But i want to put a bit of my own touch on it. Also, if i build a multi-Kong it should sway me from wanting to collect a "Nintendo Row" with the limited space i currently have. Think of it like a modernized version of the Nintendo cab, done as a Multi-Kong. Custom black/purple JAMMA wiring, original Nintendo t-moulding, evolved character art, an original Sanyo monitor, original controls, and Purple paint. I have a couple surprises planned along the way as well. As always i'll be posting extra stuff and videos to Instagram/Twitter with the hashtag #ChancesArcade3  So feel free to follow along!

Design Goals:
-ArcadeSD
-CRT display - Original Sanyo 20EZ
-Classic Nintendo coin door/Mechs
-Original DK Controls
-Themed keychain
-Referb an actual Nintendo cab
-New Real serial number plate
-Custom handmade wiring and JAMMA harnesses
-Matching stool (the logo glows in the dark!)
-Purple

Control Panel:
-Metal DK3 with custom CPO, and original DK Nintendo Controls.
-Second Metal Nintendo Vs CP with a 2 player setup to swap out for other ArcadeSD games.

Game list:
-Donkey Kong
-Donkey Kong Jr.
-Donkey Kong 3
-D2K
-Donkey Kong Foundry
-Donkey Kong: Pauline Ed.

Design steps:
1. Planning, sourcing, materials (DONE)
2. Finalize cabinet art design (DONE)
3. Mass purchase of materials (DONE)
4. Built/Restore the Cab (DONE)
5. Paint the Cab (DONE!)
6. Component/controls installation and CP build. (DONE!)
8. Beer & Video games.

Current Roadblocks: 2015.12.21
None!

Teaser Video:
« Last Edit: December 22, 2015, 04:09:09 am by ChanceKJ »

yotsuya

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Re: Project Code Name: Regal
« Reply #1 on: November 29, 2014, 07:10:44 pm »
What a d-bag the owner of this video is. He won't even let people like you share it on other sites.  >:D
***Build what you dig, bro. Build what you dig.***

yotsuya

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Re: Project Code Name: Regal
« Reply #2 on: November 29, 2014, 07:13:57 pm »
Ok, so I watched it on YouTube.

Donkey Kong and a Jamma Harness?

Really? That's it?
***Build what you dig, bro. Build what you dig.***

johnrt

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Re: Project Code Name: Regal
« Reply #3 on: November 29, 2014, 07:16:25 pm »
The video was a screenshot of Donkey Kong and a JAMMA harness, and nothing else.

ChanceKJ

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Re: Project Code Name: Regal
« Reply #4 on: November 29, 2014, 07:39:51 pm »
 :laugh:  Yep.  it's a lame attempt at a teaser trailer made to the time constraints of Instagram.   I was bored, sue me.

More to come. Working on the art now. if you want quick answers or a one post build then this is not the thread you're looking for.
« Last Edit: November 29, 2014, 07:43:47 pm by ChanceKJ »

ChanceKJ

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Re: Project Code Name: Regal
« Reply #5 on: November 29, 2014, 07:42:47 pm »
What a d-bag the owner of this video is. He won't even let people like you share it on other sites.  >:D

I just realized i had the "Embedding" option turned off. should work now.

ZexisStryfe

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Re: Project Code Name: Regal
« Reply #6 on: November 29, 2014, 07:54:08 pm »
Wow... you just can't stop, can you?  :applaud:

Louis Tully

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Re: Project Code Name: Regal
« Reply #7 on: November 29, 2014, 08:03:18 pm »
.
« Last Edit: February 12, 2015, 06:19:21 pm by Louis Tully »

jdbailey1206

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Re: Project Code Name: Regal
« Reply #8 on: November 29, 2014, 08:19:14 pm »
Needs more JJ Abrams.

ChanceKJ

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Re: Project Code Name: Regal
« Reply #9 on: November 29, 2014, 08:31:55 pm »
light flares and film filters?

Yeah,  sure... maybe later after i get back from the Saddle Dome.  ;D

PL1

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Re: Project Code Name: Regal
« Reply #10 on: November 29, 2014, 09:03:44 pm »
Wow... you just can't stop, can you?  :applaud:
Most of us are compelled by the sickness.
Cue the obligatory video . . .

Disturbed - Down With The Sickness [Music Video]



Scott

jaharr01

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Re: Project Code Name: Regal
« Reply #11 on: December 01, 2014, 06:36:23 am »
Hey Chance when you and your old lady get into it does she tell you that you like those arcades more than her?

jdbailey1206

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Re: Project Code Name: Regal
« Reply #12 on: December 01, 2014, 09:21:29 am »
The code name for this build should be 'The Dong Awakens'.   >:D

Louis Tully

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Re: Project Code Name: Regal
« Reply #13 on: December 01, 2014, 09:23:11 am »
.
« Last Edit: February 12, 2015, 06:21:34 pm by Louis Tully »

yotsuya

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Re: Project Code Name: Regal
« Reply #14 on: December 01, 2014, 09:28:06 am »
The code name for this build should be 'The Dong Awakens'.   >:D

That'd make sense if this were Pinball Jimmy's build...
***Build what you dig, bro. Build what you dig.***

ChanceKJ

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Re: Project Code Name: Regal
« Reply #15 on: December 01, 2014, 09:50:27 am »
Well that escalated quickly

jdbailey1206

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Re: Project Code Name: Regal
« Reply #16 on: December 01, 2014, 09:56:43 am »
Well that escalated quickly

They often do.  Sometimes you have to think about baseball or old people naked.

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Re: Project Code Name: Regal
« Reply #17 on: December 01, 2014, 11:02:19 am »
The code name for this build should be 'The Dong Awakens'.   >:D
Or maybe "Jamma - lama - dong - ki - kong"  :lol
« Last Edit: December 01, 2014, 11:06:49 am by johnrt »

jdbailey1206

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Re: Project Code Name: Regal
« Reply #18 on: December 02, 2014, 07:41:58 am »
As much as I enjoy filling my inbox with messages Ima start responding here.   ;D  Steve Thomas is right.  DK monitors were 19".  The reason I thought they were a 20" inch is because they were a 19" Sayno EZ-20.  And that is what I remembered the EZ-20.  I'm not sure what direction you are going in but by your trailer I assume you are going with an original cab and not a Donkey Kong run by a computer.  I don't know how rare they are but I would keep looking around to see if you can find a 19" monitor.  It took me a while to find my Nintendo coin door but I was glad I didn't put anything else in its place.  Haste makes waste.   :blah:

Good luck. I'll be watching this build. 

ChanceKJ

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Re: Project Code Name: Regal
« Reply #19 on: December 03, 2014, 05:15:24 pm »
Coin door found and ordered.

Also picked up a 19" WD-D7700 CRT. It's gonna need some love. But should fit the bill.

jaharr01

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Re: Project Code Name: Regal
« Reply #20 on: December 03, 2014, 07:47:38 pm »
Ru gonna put a jamma card in it?

ChanceKJ

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Re: Project Code Name: Regal
« Reply #21 on: December 03, 2014, 07:56:24 pm »
Hehe... You'll see.

AzureKnight

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Re: Project Code Name: Regal
« Reply #22 on: December 03, 2014, 11:19:36 pm »

Swappable boards?

ChanceKJ

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Re: Project Code Name: Regal
« Reply #23 on: December 07, 2014, 02:20:12 pm »
Giving Mario and Pauline the Jumpman and Lady treatment...


jdbailey1206

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Re: Project Code Name: Regal
« Reply #24 on: December 07, 2014, 05:11:57 pm »
Is the above the direction you are going with your artwork?

ChanceKJ

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Re: Project Code Name: Regal
« Reply #25 on: December 07, 2014, 05:46:05 pm »
I'm probably just throwing up random crap to throw you off. For all you know it's going to be a SpyHunter cab.  :o

Le Chuck

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Re: Project Code Name: Regal
« Reply #26 on: December 07, 2014, 06:37:58 pm »
Whatever it is ensure that DK loses the tie.  The tie ruins it. 

ChanceKJ

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Re: Project Code Name: Regal
« Reply #27 on: December 07, 2014, 06:39:28 pm »
 :D you have NO idea how difficult that is...

Trust me, i completely understand, I'm just not THAT good. :banghead:

ChanceKJ

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Re: DONKEY KONG: ULTIMATE (Project Code Name: Regal)
« Reply #28 on: December 07, 2014, 06:54:09 pm »
Preproduction artwork.  I wanted to wait to release the theme until i figured it could be done the way i want it. This is just an early look at the work i'm doing.


Generic Eric

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Re: DONKEY KONG: ULTIMATE (Project Code Name: Regal)
« Reply #29 on: December 07, 2014, 07:12:30 pm »
This looks real neat.  Are you doing a 16bit sprite swap?  Somewhere online there is a few levels of DK with SNES artwork.

Generic Eric

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Re: DONKEY KONG: ULTIMATE (Project Code Name: Regal)
« Reply #30 on: December 07, 2014, 07:16:30 pm »
This looks real neat.   Somewhere online there is a few levels of DK with SNES artwork.

ChanceKJ

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Re: DONKEY KONG: ULTIMATE (Project Code Name: Regal)
« Reply #31 on: December 07, 2014, 07:17:02 pm »
I hadn't planned on it. Its an interesting thought tho..



« Last Edit: December 07, 2014, 07:18:50 pm by ChanceKJ »

ChanceKJ

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #32 on: December 08, 2014, 01:32:20 am »
Getting somewhere with the side art...


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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #33 on: December 08, 2014, 04:25:28 am »
The artwork is looking very good although not sure about the 'help!'. Also. What does it look like with a thin black line around the white perimeter of the design?
Click a pic for a video tour 

ChanceKJ

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #34 on: December 08, 2014, 04:29:47 am »
I tossed around the idea of adding "HELP!" to it or not. that whole section without it is pretty empty. I'm still tinkering with it.  Thanks tho, i'm still on the fence.  :(

I have no need to add a black border, as the purple represents the cab colour.   I also have game logos for all the games that will go just below this side art on each side. I'd have to add a black stroke to those as well and some of them have one on the other side of the white exterior stroke, so it ends up looking funny and repetitive.

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #35 on: December 08, 2014, 04:33:32 am »
Just checked out a bunch of artwork for DK. None of them have a black outline so yours is more authentic anyway.
Click a pic for a video tour 

ChanceKJ

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #36 on: December 08, 2014, 04:35:09 am »
I just realized i'm going to have to put one in anyways. a .001 cutline for the printer.  haha, thanks for reminding me! :D

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #37 on: December 08, 2014, 07:35:23 am »
Definitely lose the 'help' and the fire.  It seems distracting and thrown on last minute.  Love the barrels I would try and expand on that.  Plus purple?  Really?  It would look so much nicer next to Flynns Arcade with it  being colored DK blue.   ;D
« Last Edit: December 08, 2014, 08:06:19 am by jdbailey1206 »

yotsuya

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #38 on: December 08, 2014, 09:38:01 am »
I dunno, that DK to me with the tie screams "CONSOLE".

Lose the tie and the "Help" and I think you might be getting somewhere.
***Build what you dig, bro. Build what you dig.***

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Re: Donkey Kong: Ultimate (Project Code Name: Regal)
« Reply #39 on: December 08, 2014, 10:01:19 am »
I dunno, that DK to me with the tie screams "CONSOLE".

Lose the tie and the "Help" and I think you might be getting somewhere.
And sharpen the teeth. 

If you can wait a few weeks I can help you out with the art, unless somebody jumps in first to help ol'knuckles drop the neck anchor. 

  
 

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