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4 player setup with XinMo controllers?
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tschneider:
Has anyone tried to use 2 Xin-Mo dual controllers in 4-player cab?  I am converting a 2-player MAME32 cab to 4-player, and just got another Xin-Mo controller based on some posts I read, which indicated this as a viable solution.  However, MAME32 won't recognize the second controller.  The controller shows up in Windows device manager (its a WinXP machine), but when I try to assign a button in the MAME32 tab settings, I can't get it to recognize anything from the second controller.  Any advice?
equlizer:
It also depends on what front end you want to use.  If you plan on using Hyperspin, Xinmos will not work in the menu at all.
thomas_surles:
I use xin mo with mame 32 and maximus arcade. Joy 2 key is your best friend. Set it up and put it in your startup folder.
tschneider:
I just found out that one of my two Xin-Mo controllers had a problem, in that button 6 always appeared ON.  Problem with the controller chip.  Good chance that this was my problem.  I'm waiting for a replacement board now -- I'll provide an update when it gets here.
tschneider:
OK I got the new controller, and I can access players 3 and 4 now, though I did have to change some things in the stock MAME32 UI settings.  Initially, when I plugged in the new controller, MAME still wouldn't recognize players 3 and 4.  However, I was playing around in the MAME32 UI, and found that in Options->Default Game Properties, on the controllers tab, it showed 4 dropdown boxes for the different game controllers, but only the first two had active selections.  I enabled controllers 3 and 4, and now the MAME tab settings would recognize the players 3 and 4 controls.  Thanks thomas_surles for the suggestion of joy2key -- I wound up using that to map my player 1 coin and start buttons to "O" and "K" so that I could run the games that say "press OK to continue", without hooking up an actual keyboard.
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