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| Amount of Buttons? |
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| MadMike:
Hi I might be doing a first time build of a bartop soon and was wondering how many buttons you need on a control panel, without making it look silly. I was thinking your standard 6, plus 1 and 2p start, 2x coin for 1p and 2p, enter and exit button and 2 pinball buttons on side? Its going to be mainly for mame but I want to emulate as many systems as possible, but know I won't have enough buttons really for all. I'm using a miniPAC and believe you can use a shift button to make other buttons have different functions. I guess you could use the pinball buttons for 1p and 2p coin. |
| EMDB:
You can use Button 1 of Player 1 as Enter button. You can wire the pinball buttons parallel with P1 button 1 and 2. |
| PL1:
If you're planning on running Visual Pinball/Future Pinball, plan your encoder keystroke choices around the defaults for those emulators. If you don't stick with the defaults for VP/FP, you might end up having to edit scripts to get some tables to work. :banghead: Here are the VP/FP defaults and where they overlap with MAME. Also consider using Goldleaf or GGG Class-X with True-Leaf Pro buttons for the flippers instead of microswitch buttons. ;D Scott |
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