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Best 4-way layout for defender+others? (was: Best 4-way joystick for defender?)
Jimbo:
--- Quote from: BorgDog on November 20, 2014, 04:36:43 pm ---you seem to have a lot of extra/redundant buttons. Here is what I plan on doing for mine, and I contemplated a second joystick instead of the trackball. And I will use the upper yellow button for hyperspace, but you could easily add another below for your arrangement.
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Isn't the bottom button the hyperspace one? what would you use the bottom button for?
EDIT: ok scratch that - defender smart bomb, right?
--- Quote from: Saneless on November 20, 2014, 05:11:41 pm ---I would just worry that someone's arms will have to be off the mat or they'll constantly be hitting the buttons with that middle stick.
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Hmm I suppose - personally I just have the palm/side of my hand touching the panel when using joysticks... guess it's more to do with the height of the panel (bearing in mind my CP will be angled down from horizontal by 10 degrees)? How many of you guys would rest your whole arm on there when using a 4-way? Weren't most 4-way panels in the arcades too thin to be able to rest your arm on anyway?
jimmer:
What is the width and depth of your panel? I'll post some sketches when I know that.
Jimbo:
--- Quote from: jimmer on November 21, 2014, 11:39:34 am ---What is the width and depth of your panel? I'll post some sketches when I know that.
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Cheers... it's 550mm x 274mm.
You can see the rotating panel project here: -
http://forum.arcadecontrols.com/index.php/topic,141562.msg1467636.html#msg1467636
Saneless:
--- Quote ---How many of you guys would rest your whole arm on there when using a 4-way? Weren't most 4-way panels in the arcades too thin to be able to rest your arm on anyway?
--- End quote ---
Normally not, but with the buttons lower and the joysticks more up, I'd be more likely to have more of my wrist and arm because of the distance.
jimmer:
This my Defender layout, it's a bit odd becasue I thrust with my thumb, but you could use a standard Stargate pattern for the 4 buttons like you've drawn.
The important thing is the buttons on the right need to be high (higher than the real machine) if you want to be square to the screen.
I also like a lot of land for my palms to rest on (again the arcade machine was too narrow and had a sharp edge).