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Help/Advice for multiple USB controllers
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sharpfork:

--- Quote from: jshel65 on November 16, 2014, 11:51:54 pm ---Ok, sounds cool to me. I will definitely be keeping tabs on the project! So, is the advantage of DB15 that it avoids the confusion that emulators tend to have with so many usb devices plugged in?

--- End quote ---

That is one of the many advantages, you don't plug and unplug USB to change controllers.   :cheers:
PL1:
Minor point of clarification: Kevin is referring to the upcoming KADE miniConsole+ that was announced here, not the currently-available miniArcade or microArcade encoders.   ;D


Scott
jshel65:
Guys, I've been working on this a lot today and I think I at least have an idea at a solution.

Couldn't I just use xpadder for every controller so that every button push on every controller is simply interpreted by the emulators as a press of the keyboard?

Then you could simply go into each emulator and map both 1 and 2 player controls off of the keyboard.

It seems that this would alleviate the issue of the emulator confusing which joypad is which.
What do you guys think? Do you see any issues that I'm not thinking of??
IAmDotorg:

--- Quote from: jshel65 on November 17, 2014, 10:53:36 pm ---Guys, I've been working on this a lot today and I think I at least have an idea at a solution.

Couldn't I just use xpadder for every controller so that every button push on every controller is simply interpreted by the emulators as a press of the keyboard?

Then you could simply go into each emulator and map both 1 and 2 player controls off of the keyboard.

It seems that this would alleviate the issue of the emulator confusing which joypad is which.
What do you guys think? Do you see any issues that I'm not thinking of??

--- End quote ---

For simpler sticks and setups, that'll work. It won't help if you have analog sticks, though.

That's what I ended up doing, though. I can fix the very few games that run the U360s in analog mode by hand. It was the only way to get HyperSpin and HyperLaunch working anyway. Its not really fixing the issue but it does bypass it a bit.
jshel65:
I've worked my butt off on this and made a couple videos of what i have so far.
Let me know if you guys see anything I could change or to look out for to avoid issues.



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