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| jshel65:
I am attempting to create what could be an awesome setup with my hyperspin front end. The idea being that nes, snes, sega genesis, ps1 and 2, as well as gamecube emulators are all controlled by their actual original controllers. I am using mayflash and related usb cables to allow me to do this. My plan is that you would navigate through hyperspin using my x-arcade tankstick. Then once a particular system is chosen you would simply pull out the original controller for that system and carry on! So far, it seems that windows is getting confused on which controller is being used and is proving to be a real challenge thus far. Has anyone else attempted a similar setup, and if so have any suggestions? Any help is much appreciated guys. |
| DeLuSioNal29:
What you seek is here: http://forum.arcadecontrols.com/index.php/topic,108767.0.html Good luck! DeLuSioNaL29 |
| jshel65:
Thank you very much! I will definitely give this a shot! Will this interfere with xpadder? I currently use xpadder for my xbox 360 controllers which up until now have controlled every emulator on my hyperspin setup (I only recently decided to work on this multiple original controller upgrade to my setup). |
| IAmDotorg:
--- Quote from: DeLuSioNal29 on November 15, 2014, 02:19:25 am ---What you seek is here: http://forum.arcadecontrols.com/index.php/topic,108767.0.html Good luck! DeLuSioNaL29 --- End quote --- Won't help -- it doesn't fix the controller order, it just fixes up MAME's configuration. Right now I haven't found a solution unless you're on XP or earlier and can use JoyIDs. I've got some ideas that may or may not help that I'm trying up to something as extreme as injecting code into the emulator process to hook the DirectInput calls and remap them on the fly. Fundamentally its an emulator problem because they're not accessing the controllers properly. For nearly a decade the docs say games must reference them by GUID not index into the controller list. The worst part is that HyperSpin seems to only work with ID 0 or 1, so remapping the controls in the emulators won't help. |
| jshel65:
Man, this is pretty discouraging. Just dropped a decent amount of cash trying to round up the necessary usb cables and old controllers. I would be surprised if there isn't somebody out there who knows how to make this happen. I'll keep working on it, although I'm not the most computer savvy guy but I hate to waste money and not see my vision come through. |
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