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Who needs a frontend?
Le Chuck:
This idea wouldn't work for builds with huge game lists but if you're doing a limited list, maybe 10 or so, I think it might be neat to see a bank of buttons that switch between the games. Could be a good use of a keyboard hack if you don't have the extra inputs on an encoder.
Maybe a nice metal plate with the name or easily identifiable icon engraved. Maybe just a single row on the bezel at the base. The 10th button (or whatever) could even go to a menu if you don't want to lock yourself into just those 9 (or whatever) specific games.
Would be a great use for a long bank of those old radio buttons I like so much, the ones that when you press one the other one pops up.
Might be a neat feature on a cocktail build, put one set of buttons on P1 side and a different set of games on P2 just to mix it up. Thoughts?
yotsuya:
You could probably do it with a KADE and AHK. Might look cool - reminds me of a 70s vintage-type game
Generic Eric:
--- Quote from: Le Chuck on October 21, 2014, 11:31:46 am ---
Might be a neat feature on a cocktail cockpit build, Thoughts?
--- End quote ---
wp34:
--- Quote from: Le Chuck on October 21, 2014, 11:31:46 am ---
Would be a great use for a long bank of those old radio buttons I like so much, the ones that when you press one the other one pops up.
--- End quote ---
I like it. Mix your idea with a "Steampunky" design and you could have a cool build. My kids only seem to like a few games anyway--plus whatever I'm currently playing. 10 buttons could work.
keilmillerjr:
You could use one button like neo geo mvs. Press it to switch game. No need for millions of buttons.