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High score competition #151 : Navarone
kixfan:
18,470
Anyone else think the pirate in the middle looks an awful like a pacman ghost?
The only hint that I can provide it to take your time moving around the screen. trying to run past the gun fire usually ends badly.
popsicle:
Same sound effects as the spinner game Cutie Q (made by the Pacman guy), so probably.
17,680
My strategy is to clear a path to each side of the bunker first, then chip away at the mines on each side slowly in case a pirate shot presents itself.
JDFan:
--- Quote from: popsicle on October 15, 2014, 08:41:19 pm ---Same sound effects as the spinner game Cutie Q (made by the Pacman guy), so probably.
17,680
My strategy is to clear a path to each side of the bunker first, then chip away at the mines on each side slowly in case a pirate shot presents itself.
--- End quote ---
Seems like the mines control the pirate shot (opens after x number of explosions and then moves counter clockwise 1 step for each mine exploded)-- at least that seems to be the case not positive yet.
20,770
kixfan:
Once you get to round 5 it forces you to keep moving else you go KABOOM!
HanoiBoi:
What JDfan said. I think the opening appears after hitting 5 mines.
There are a couple safe zones, where the turrets can't get you. Also, you can shoot the shots coming at you from the turrets. No points, but good defensively.
Although I picked this, I never noted any high score or the strategies, just thought it was a simple well layed out game (and wanted something piratey/rummy/bacardi151y, since this is competition #151).
So, this is probably my highest score ever..but think it can be beat with more patience.
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