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Author Topic: Games with ISSUES: report here!  (Read 129095 times)

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Calamity

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Re: Games with ISSUES: report here!
« Reply #280 on: February 21, 2021, 12:52:11 pm »
Yes, the problem is Psychic5 run at 54 Hz and your TV isn't adjusted for that. Most TVs can sync all the range from 50 to 60 Hz out of the box. Arcade monitors also can, but usually you need to adjust the v-freq pot so the sync "window" includes the whole range we want. This is what I think your TV needs, but I have no clue if the required pot (or service menu adjustment) actually exists on it.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

tonyt76

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Re: Games with ISSUES: report here!
« Reply #281 on: February 26, 2021, 11:54:44 am »
I am not able to load any of the Playchoice 10 games like Dr. Mario in Groovymame 0.228.

Prog

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Re: Games with ISSUES: report here!
« Reply #282 on: March 17, 2021, 10:01:44 pm »
I've been having this issue with Tapper (tapper.zip) in which the screen randomly freezes up for a few seconds.

I'm using GroovyArcade (Arch) with an Ultimarc ArcadeVGA 5000 (Radeon HD 5450) on an RGB-modded Sony Trinitron TV. I need to get more info on the drivers, I'm away from the setup right now. What I do know is that I've yet to see it outside tapper, and I've been trying to replicate with GroovyMAME on my W10 laptop (to no avail, thus far). I never recall seeing anything like this with mame, but groovymame in the GroovyArcade repo lists mame as a conflicting package so I didn't want to risk messing up my install. I've attached the log but I didn't notice anything spat out when the error occurred (IE, anything after groovymame loaded but before I exited). I also monitored some gameplay on a nearby VNC display and it also froze on that, so if that narrows things down, then great. I've attached a video of the phenomenon (caution; drunken language).

I was also getting scrambled sprites on Battletoads, but more on that later.

EDIT: I just had it happen on Rampage as well; I need to do more testing of non MCR-III games. It persisted a couple seconds after I paused emulation. I’d be happy to compile and/or install mainline MAME in this machine if I know it won’t mess anything up. The version info of Radeon is as follows:
compiled for 1.20.8, module version = 19.1.0
ABI class: X.Org Video Driver, version 24.1

I found some interesting stuff in the xorg log, I need to get onto a proper pc to post it
« Last Edit: March 18, 2021, 08:24:02 pm by Prog »

Prog

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Re: Games with ISSUES: report here!
« Reply #283 on: March 18, 2021, 10:40:44 pm »
Okay, I've attached a copy of the file from vim. I believe it was originally /var/log/xorg.log.0, I was reading it mid-game of Rampage, very shortly after it froze and I paused it. This is the interesting part:

[   208.692] (EE) RADEON(0): drmmode_do_crtc_dpms cannot get last vblank counter
[   208.692] (II) RADEON(0): Allocate new frame buffer 512x480
[   208.693] (II) RADEON(0): VRAM usage limit set to 230886K
[   949.707] (WW) RADEON(0): flip queue failed: Cannot allocate memory
[   949.707] (WW) RADEON(0): Page flip failed: Cannot allocate memory
[   949.707] (EE) RADEON(0): present flip failed
(Above 3 lines repeat 45543 times until [3046.691])
[  3046.691] (WW) RADEON(0): flip queue failed: Cannot allocate memory
[  3046.691] (WW) RADEON(0): Page flip failed: Cannot allocate memory
[  3046.691] (EE) RADEON(0): present flip failed
[  3046.723] (II) event1  - Power Button: device removed
[  3046.755] (II) event0  - Power Button: device removed
[  3046.782] (II) event2  - USB OPTICAL MOUSE : device removed
[  3046.835] (II) event4  - DELL DELL USB Keyboard: device removed
[  3046.862] (II) AIGLX: Suspending AIGLX clients for VT switch

Although maybe that was just the result of me pausing the game and switching terminals or something. But it looks like I did that around timecode 3046. Gonna have to try to monitor the log every few seconds via ssh while playing... I'll let you know if I find something.

Prog

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Re: Games with ISSUES: report here!
« Reply #284 on: March 23, 2021, 12:33:19 am »
Alright so those messages about flipping pages and memory allocation are definitely correlated to the freezing that I’m seeing. They start when I get a freeze and generate indefinitely until I terminate MAME altogether (even once normal gameplay resumes, a couple seconds after the freeze).
I actually think I remember experiencing a freeze on bublbobl, but I can’t say with confidence atm. Perhaps it’s more likely to happen on games for which MAME allocates a 480p framebuffer, like the MCR games. Just speculation.
I’d be happy to help in any way I can. Like, if installing Windows and getting comparative data on the same hardware would somehow be helpful, lmk. I’d definitely contribute to the rendering codebase if I knew a thing about any of that at all.

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Re: Games with ISSUES: report here!
« Reply #285 on: April 06, 2021, 09:24:43 am »
Having issues with Choplifter on groovymame included in substring's 2020.06 collab release of groovyarcade.

I have no frame delay, pressing F11 shows me that the game is running at 100% all the time.

When the hostages are picked up and say "thank you" the game momentarily grinds to a halt (although F11 still says 100%).  It also seems a bit stuttery in general but when the hostages speak it's by far the worst.  All other games I'm running seem fine it's just this one.

Hardware I am running:  a Ryzen 3600 CPU with 16GB ram, an HD5450 card, and a Hantarex Polo/3 15Khz monitor.

Any ideas?  Thanks.


venom

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R-Type Sound distorted Audio file attached !
« Reply #286 on: July 25, 2021, 08:15:15 am »
Audio Issue R-type(Audio file attached)

Having an issue with R-type,  TBH not specific to groovymame but visible in that too and various versions of mame and hardware. I have tried other peoples builds e.g coinops and still an issue.

So I have this  issue  on my dell optiplex 9020Sff  i5 and my HP laptop i5  and another laptop.  Common element is they are all Windows 10 and use Realtek Audio. But I have kind of ruled that out by using audio on my dedicated GPU which is AMD via digital out to a TV, and still experience same issue.


For easiness I have a good 226 set of roms so replicated this in groovymame 226

The sound is just not right. The audio issue can be heard especially when no background music and you are inserting coins, its like a static noise (Listen to attached audio file) . The visible crackle/distortion is really irratating !

I have the same issue with a TV, Laptop Screen and a LCD in my arcade cabinet. I am going to try and attach an audio clip. I would be suprised if someone else had not had same issue, and hopefully can point me in right direction.

Someome mentioned R-type runs at an unusual vertical refresh rate 55.

I have tried installing all the visual C libaries and direct x all gain but has made no difference.

Any help would be appreciated as tried turing of hardware stretching, messing with sound in mame ini etc and just cannot work out why it sounds so weird !

Thanks
Venom.

« Last Edit: July 25, 2021, 08:17:38 am by venom »

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Re: Games with ISSUES: report here!
« Reply #287 on: November 11, 2021, 06:36:45 pm »
Having issues with Space Invaders starting. It hangs at the last line in the log:

Switchres: get_mode(0) 640 480 0.000000 1.333333
Switchres: Calculating best video mode for 640x480@0.000000 orientation: normal
Switchres: [ 232]x[ 240]_(60=59.900764Hz)

- rom name : spaceinv
- video card model : AMD R7 200 Series
- monitor type : NTSC Consumer
- video driver : beta 15 18.5.1
- OS : Windows 10 x64

cfou!

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Re: Gaplus/ galaga3 lag with two monitors?
« Reply #288 on: April 20, 2022, 10:19:52 am »
Hi,

I try with 3 PC configurations with last GROOVYMAME (with 4590s /4790 /4790k & several ATI board 5xxx & 6xxx)

Gaplus/Galaga 3 works fine with one monitor

but with 2 monitors (CRT & LCD),There are regular little lags on main CRT monitor (but not on second LCD monitor it seems)
(you can easy see it when you move your ship)
speed is about 98,88 % but CPU usage is low....

other games seem work fine

have you similar problem?
« Last Edit: April 20, 2022, 10:25:07 am by cfou! »

beaches

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Re: Games with ISSUES: report here!
« Reply #289 on: November 17, 2022, 02:29:03 am »
Hi, when play twin cobra in groovymame 0.161 it appears two black band in upper and botton of tv, is there any way to fix using twincobr.ini? Thanks a lot.

Windows XP 32 bits
ATI Radeon X1300
GM 0.161
rom twincobr
TV generic


This the log of the game.


Code: [Select]
SwitchRes: v0.015g, Monitor: generic_15, Orientation: horizontal, Modeline generation: enabled
SwitchRes: Monitor range 15625.00-15750.00,49.50-65.00,2.000,4.700,8.000,0.064,0.192,1.024,0,0,192,288,448,576
SwitchRes: \\.\DISPLAY1: Radeon X1300 Series
SwitchRes: DeviceKey: System\CurrentControlSet\Control\Video\{6E5AF182-A75A-4EE8-B9C8-B6E393D0BA61}\0000
Switchres: Searching for custom video modes...
Switchres: [  1]  480x 192 @ 60 : DALDTMCRTBCD480x192x0x60 - Modeline "480x192_60 15.66KHz 60.02Hz" 9.90 480 504 552 632 192 218 221 261   -hsync -vsync
Switchres: [  2]  480x 200 @ 60 : DALDTMCRTBCD480x200x0x60 - Modeline "480x200_60 15.66KHz 60.02Hz" 9.90 480 504 552 632 200 222 225 261   -hsync -vsync
Switchres: [  3]  496x 192 @ 60 : DALDTMCRTBCD496x192x0x60 - Modeline "496x192_60 15.66KHz 60.01Hz" 10.15 496 520 568 648 192 218 221 261   -hsync -vsync
Switchres: [  4]  512x 192 @ 60 : DALDTMCRTBCD512x192x0x60 - Modeline "512x192_60 15.66KHz 60.01Hz" 10.40 512 536 584 664 192 218 221 261   -hsync -vsync
Switchres: [  5]  512x 224 @ 60 : DALDTMCRTBCD512x224x0x60 - Modeline "512x224_60 15.66KHz 59.55Hz" 10.40 512 536 584 664 224 235 238 263   -hsync -vsync
Switchres: [  6]  512x 239 @ 60 : DALDTMCRTBCD512x239x0x60 - Modeline "512x239_60 15.66KHz 60.01Hz" 10.40 512 536 584 664 239 241 244 261   -hsync -vsync
Switchres: [  7]  512x 240 @ 60 : DALDTMCRTBCD512x240x0x60 - Modeline "512x240_60 15.62KHz 57.42Hz" 10.37 512 536 584 664 240 247 250 272   -hsync -vsync
Switchres: [  8]  512x 244 @ 60 : DALDTMCRTBCD512x244x0x60 - Modeline "512x244_60 15.83KHz 59.97Hz" 10.64 512 536 584 672 244 245 248 264   -hsync -vsync
Switchres: [  9]  512x 256 @ 58 : DALDTMCRTBCD512x256x0x58 - Modeline "512x256_58 16.20KHz 58.50Hz" 10.89 512 536 584 672 256 258 261 277   -hsync -vsync
Switchres: [ 10]  512x 448 @ 60 : DALDTMCRTBCD512x448x0x60 - Modeline "512x448_60 15.68KHz 59.95Hz" 10.41 512 536 584 664 448 467 473 523 interlace  -hsync -vsync
Switchres: [ 11]  512x 478 @ 60 : DALDTMCRTBCD512x478x0x60 - Modeline "512x478_60 15.69KHz 60.01Hz" 10.42 512 536 584 664 478 482 488 523 interlace  -hsync -vsync
Switchres: [ 12]  512x 480 @ 60 : DALDTMCRTBCD512x480x0x60 - Modeline "512x480_60 15.68KHz 57.53Hz" 10.41 512 536 584 664 480 494 500 545 interlace  -hsync -vsync
Switchres: [ 13]  512x 512 @ 58 : DALDTMCRTBCD512x512x0x58 - Modeline "512x512_58 16.23KHz 58.50Hz" 10.91 512 536 584 672 512 515 521 555 interlace  -hsync -vsync
Switchres: [ 14]  544x 242 @ 60 : DALDTMCRTBCD544x242x0x60 - Modeline "544x242_60 15.72KHz 59.98Hz" 11.19 544 568 624 712 242 243 246 262   -hsync -vsync
Switchres: [ 15]  640x 200 @ 60 : DALDTMCRTBCD640x200x0x60 - Modeline "640x200_60 15.66KHz 60.00Hz" 13.03 640 664 728 832 200 222 225 261   -hsync -vsync
Switchres: [ 16]  640x 224 @ 60 : DALDTMCRTBCD640x224x0x60 - Modeline "640x224_60 15.63KHz 59.19Hz" 13.00 640 664 728 832 224 235 238 264   -hsync -vsync
Switchres: [ 17]  640x 240 @ 60 : DALDTMCRTBCD640x240x0x60 - Modeline "640x240_60 15.65KHz 57.96Hz" 13.02 640 664 728 832 240 246 249 270   -hsync -vsync
Switchres: [ 18]  640x 244 @ 60 : DALDTMCRTBCD640x244x0x60 - Modeline "640x244_60 15.84KHz 60.00Hz" 13.18 640 664 728 832 244 245 248 264   -hsync -vsync
Switchres: [ 19]  640x 256 @ 58 : DALDTMCRTBCD640x256x0x58 - Modeline "640x256_58 16.20KHz 58.49Hz" 13.74 640 672 736 848 256 258 261 277   -hsync -vsync
Switchres: [ 20]  640x 480 @ 60* : DALDTMCRTBCD640x480x0x60 - Modeline "640x480_60 15.69KHz 59.98Hz" 13.05 640 664 728 832 480 483 489 523 interlace  -hsync -vsync
Switchres: [ 21]  664x 496 @ 60 : DALDTMCRTBCD664x496x0x60 - Modeline "664x496_60 16.17KHz 60.00Hz" 14.10 664 696 760 872 496 499 505 539 interlace  -hsync -vsync
Switchres: [ 22]  672x 224 @ 60 : DALDTMCRTBCD672x224x0x60 - Modeline "672x224_60 15.66KHz 60.00Hz" 13.78 672 704 768 880 224 234 237 261   -hsync -vsync
Switchres: [ 23]  720x 480 @ 60 : system mode
mode_locked
Switchres: [ 24]  768x 240 @ 60 : DALDTMCRTBCD768x240x0x60 - Modeline "768x240_60 15.63KHz 59.89Hz" 15.63 768 800 872 1000 240 242 245 261   -hsync -vsync
Switchres: [ 25]  768x 512 @ 58 : DALDTMCRTBCD768x512x0x58 - Modeline "768x512_58 16.23KHz 58.49Hz" 16.36 768 800 880 1008 512 515 521 555 interlace  -hsync -vsync
Switchres: [ 26] 1280x 720 @ 60 : system mode
mode_locked
Switchres: [ 27] 1920x1200 @ 60 : system mode
mode_locked
Switchres: [ 28] 1920x1200 @ 75 : system mode
mode_locked
Switchres: [ 29] 1920x1200 @ 85 : system mode
mode_locked
Switchres: [ 30] 1920x1200 @100 : system mode
mode_locked
Switchres: [ 31] 1920x1440 @ 60 : system mode
mode_locked
Switchres: [ 32] 1920x1440 @ 75 : system mode
mode_locked
Switchres: [ 33] 1920x1440 @ 85 : system mode
mode_locked
Switchres: [ 34] 1920x1440 @ 90 : system mode
mode_locked
Switchres: [ 35] 2048x1536 @ 60 : system mode
mode_locked
Switchres: [ 36] 2048x1536 @ 66 : system mode
mode_locked
Switchres: [ 37] 2048x1536 @ 70 : system mode
mode_locked
Switchres: [ 38] 2048x1536 @ 75 : system mode
mode_locked
Switchres: [ 39] 2048x1536 @ 85 : system mode
mode_locked
SwitchRes: Found 24 custom of 39 active video modes

SwitchRes: Entering switchres_modeline_setup
SwitchRes: v0.015g:[twincobr] Calculating best video mode for 240x320@54.877857 orientation: rotated

SwitchRes: [ 480]x[ 192]_(60=60.0153Hz)
   rng(0):  480 x 192_54.878p 15.640 [fract] scale(1, 1, 1) diff(11.11, 0.00, 0.0000) ratio(2.000, 0.600)

SwitchRes: [ 480]x[ 200]_(60=60.0153Hz)
   rng(0):  480 x 200_54.878p 15.640 [fract] scale(1, 1, 1) diff(11.11, 0.00, 0.0000) ratio(2.000, 0.625)

SwitchRes: [ 496]x[ 192]_(60=60.0115Hz)
   rng(0):  496 x 192_54.878p 15.640 [fract] scale(1, 1, 1) diff(13.98, 0.00, 0.0000) ratio(2.067, 0.600)

SwitchRes: [ 512]x[ 192]_(60=60.0077Hz)
   rng(0):  512 x 192_54.878p 15.640 [fract] scale(1, 1, 1) diff(16.67, 0.00, 0.0000) ratio(2.133, 0.600)

SwitchRes: [ 512]x[ 224]_(60=59.5513Hz)
   rng(0):  512 x 224_54.878p 15.640 [fract] scale(1, 1, 1) diff(16.67, 0.00, 0.0000) ratio(2.133, 0.700)

SwitchRes: [ 512]x[ 239]_(60=60.0077Hz)
   rng(0):  512 x 239_54.878p 15.640 [fract] scale(1, 1, 1) diff(16.67, 0.00, 0.0000) ratio(2.133, 0.747)

SwitchRes: [ 512]x[ 240]_(60=57.4154Hz)
   rng(0):  512 x 240_54.878p 15.640 [fract] scale(1, 1, 1) diff(16.67, 0.00, 0.0000) ratio(2.133, 0.750)

SwitchRes: [ 512]x[ 244]_(60=59.9735Hz)
   rng(0):  512 x 244_54.878p 15.640 [fract] scale(1, 1, 1) diff(16.67, 0.00, 0.0000) ratio(2.133, 0.762)

SwitchRes: [ 512]x[ 256]_(58=58.5018Hz)
   rng(0):  512 x 256_54.878p 15.640 [fract] scale(1, 1, 1) diff(16.67, 0.00, 0.0000) ratio(2.133, 0.800)

SwitchRes: [ 512]x[ 448]_(60=59.9503Hz)
   rng(0):  512 x 448_54.878i 15.668 [fract] scale(1, 1, 1) diff(16.67, 44.91, 0.0000) ratio(2.133, 1.400)

SwitchRes: [ 512]x[ 478]_(60=60.0076Hz)
   rng(0):  512 x 478_54.878i 15.668 [fract] scale(1, 1, 1) diff(16.67, 44.91, 0.0000) ratio(2.133, 1.494)

SwitchRes: [ 512]x[ 480]_(60=57.5303Hz)
   rng(0):  512 x 480_54.878i 15.668 [fract] scale(1, 1, 1) diff(16.67, 44.91, 0.0000) ratio(2.133, 1.500)

SwitchRes: [ 512]x[ 512]_(58=58.5045Hz)
   rng(0):  512 x 512_54.878i 15.668 [fract] scale(1, 1, 1) diff(16.67, 44.91, 0.0000) ratio(2.133, 1.600)

SwitchRes: [ 544]x[ 242]_(60=59.9847Hz)
   rng(0):  544 x 242_54.878p 15.640 [fract] scale(1, 1, 1) diff(21.57, 0.00, 0.0000) ratio(2.267, 0.756)

SwitchRes: [ 640]x[ 200]_(60=60.0038Hz)
   rng(0):  640 x 200_54.878p 15.640 [fract] scale(1, 1, 1) diff(33.33, 0.00, 0.0000) ratio(2.667, 0.625)

SwitchRes: [ 640]x[ 224]_(60=59.1856Hz)
   rng(0):  640 x 224_54.878p 15.640 [fract] scale(1, 1, 1) diff(33.33, 0.00, 0.0000) ratio(2.667, 0.700)

SwitchRes: [ 640]x[ 240]_(60=57.9593Hz)
   rng(0):  640 x 240_54.878p 15.640 [fract] scale(1, 1, 1) diff(33.33, 0.00, 0.0000) ratio(2.667, 0.750)

SwitchRes: [ 640]x[ 244]_(60=60.0038Hz)
   rng(0):  640 x 244_54.878p 15.640 [fract] scale(1, 1, 1) diff(33.33, 0.00, 0.0000) ratio(2.667, 0.762)

SwitchRes: [ 640]x[ 256]_(58=58.4910Hz)
   rng(0):  640 x 256_54.878p 15.640 [fract] scale(1, 1, 1) diff(33.33, 0.00, 0.0000) ratio(2.667, 0.800)

SwitchRes: [ 640]x[ 480]_[60=59.9809Hz]
   rng(0):  640 x 480_59.981i 15.685 [fract] scale(1, 1, 1) diff(33.33, 49.04, 5.1030) ratio(2.667, 1.500)

SwitchRes: [ 664]x[ 496]_(60=59.9963Hz)
   rng(0):  664 x 496_54.878i 15.668 [fract] scale(2, 1, 1) diff(28.51, 44.91, 0.0000) ratio(2.767, 1.550)

SwitchRes: [ 672]x[ 224]_(60=59.9962Hz)
   rng(0):  672 x 224_54.878p 15.640 [fract] scale(2, 1, 1) diff(26.98, 0.00, 0.0000) ratio(2.800, 0.700)

SwitchRes: [ 720]x[ 480]_[60=60.0000Hz] - locked

SwitchRes: [ 768]x[ 240]_(60=59.8851Hz)
   rng(0):  768 x 240_54.878p 15.640 [fract] scale(2, 1, 1) diff(11.11, 0.00, 0.0000) ratio(3.200, 0.750)

SwitchRes: [ 768]x[ 512]_(58=58.4865Hz)
   rng(0):  768 x 512_54.878i 15.668 [fract] scale(2, 1, 1) diff(11.11, 44.91, 0.0000) ratio(3.200, 1.600)

SwitchRes: [1280]x[ 720]_[60=60.0000Hz] - locked

SwitchRes: [1920]x[1200]_[60=60.0000Hz] - locked

SwitchRes: [1920]x[1200]_[75=75.0000Hz] - locked

SwitchRes: [1920]x[1200]_[85=85.0000Hz] - locked

SwitchRes: [1920]x[1200]_[100=100.0000Hz] - locked

SwitchRes: [1920]x[1440]_[60=60.0000Hz] - locked

SwitchRes: [1920]x[1440]_[75=75.0000Hz] - locked

SwitchRes: [1920]x[1440]_[85=85.0000Hz] - locked

SwitchRes: [1920]x[1440]_[90=90.0000Hz] - locked

SwitchRes: [2048]x[1536]_[60=60.0000Hz] - locked

SwitchRes: [2048]x[1536]_[66=66.0000Hz] - locked

SwitchRes: [2048]x[1536]_[70=70.0000Hz] - locked

SwitchRes: [2048]x[1536]_[75=75.0000Hz] - locked

SwitchRes: [2048]x[1536]_[85=85.0000Hz] - locked

SwitchRes: [twincobr] (1) vertical (240x320@54.88)->(768x512@54.88)
   rng(0):  768 x 512_54.878i 15.668 [fract] scale(2, 1, 1) diff(11.11, 44.91, 0.0000) ratio(3.200, 1.600)
SwitchRes: Modeline "768x512_58 15.67KHz 54.88Hz" 15.67 768 800 872 1000 512 523 529 571 interlace  -hsync -vsync
Switchres: saving    DALDTMCRTBCD768x512x0x58 - Modeline "768x512_58 16.23KHz 58.49Hz" 16.36 768 800 880 1008 512 515 521 555 interlace  -hsync -vsync
Switchres: updating  DALDTMCRTBCD768x512x0x58 - Modeline "768x512_58 15.67KHz 54.88Hz" 15.67 768 800 872 1000 512 523 529 571 interlace  -hsync -vsync
SwitchRes: Setting option -rotate
SwitchRes: Setting option -noror
SwitchRes: Setting option -noautoror
SwitchRes: Setting option -norol
SwitchRes: Setting option -noautorol
SwitchRes: Setting option -noblack_frame_insertion
SwitchRes: Setting option -nomultithreading
SwitchRes: Setting option -notriplebuffer
SwitchRes: Setting option -syncrefresh
SwitchRes: Setting option -waitvsync
SwitchRes: Setting option -nohwstretch
SwitchRes: Setting option -keepaspect
SwitchRes: Setting option -nofilter
SwitchRes: Setting option -prescale 1
Video: Monitor 00258404 = "\\.\DISPLAY1" (primary)
Direct3D: Using Direct3D 9
window_proc: WM_NCACTIVATE
blit_lock = TRUE
Direct3D: Configuring adapter #0 = Radeon X1300 Series
Direct3D: Using dynamic textures
Direct3D: YUV format = UYVY
Direct3D: Max texture size = 4096x4096
Direct3D: Device created at 768x512
blit_unlock = TRUE
RawInput: APIs detected
Input: Adding Mouse #0: Mouse compatible con HID
Input: Adding Gun #0: Mouse compatible con HID
Input: Adding Mouse #1: Mouse compatible con HID
Input: Adding Gun #1: Mouse compatible con HID
Input: Adding Kbd #0: Dispositivo de teclado HID
Input: Adding Kbd #1: Dispositivo de teclado HID
Input: Adding Kbd #2: Dispositivo de teclado HID
DirectInput: Using DirectInput 8
window_proc: WM_PAINT
blit_lock = FALSE
window_proc: WM_PAINT:END
stream_buffer_size = 37888
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
Region ':maincpu' created
Region ':audiocpu' created
Region ':dsp' created
Region ':gfx1' created
Region ':gfx2' created
Region ':gfx3' created
Region ':scu' created
Region ':proms' created
Starting Twin Cobra (World) ':'
Optional device 'spriteram8' not found
  (missing dependencies; rescheduling)
Starting M68000 ':maincpu'
Starting Z80 ':audiocpu'
Starting TMS32010 ':dsp'
Starting HD6845 CRTC ':crtc'
  (missing dependencies; rescheduling)
Starting Toaplan SCU ':scu'
Starting Buffered Sprite RAM ':spriteram16'
Starting Video Screen ':screen'
  (missing dependencies; rescheduling)
Starting gfxdecode ':gfxdecode'
Starting palette ':palette'
Starting Speaker ':mono'
  (missing dependencies; rescheduling)
Starting YM3812 ':ymsnd'
Starting Twin Cobra (World) ':'
Optional device 'spriteram8' not found
  (missing dependencies; rescheduling)
Starting HD6845 CRTC ':crtc'
  (missing dependencies; rescheduling)
Starting Video Screen ':screen'
Starting Speaker ':mono'
Starting Twin Cobra (World) ':'
Optional device 'spriteram8' not found
  (missing dependencies; rescheduling)
Starting HD6845 CRTC ':crtc'
Starting Twin Cobra (World) ':'
Optional device 'spriteram8' not found
Average speed: 100.23% (48 seconds)
Switchres: restoring DALDTMCRTBCD768x512x0x58 - Modeline "768x512_58 16.23KHz 58.49Hz" 16.36 768 800 880 1008 512 515 521 555 interlace  -hsync -vsync
Sound: buffer overflows=1 underflows=0
window_proc: WM_NCACTIVATE
blit_lock = TRUE
window_proc: WM_DESTROY
blit_lock = TRUE

« Last Edit: November 17, 2022, 07:12:25 am by Calamity »

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Re: Games with ISSUES: report here!
« Reply #290 on: November 17, 2022, 07:20:01 am »
Hi, when play twin cobra in groovymame 0.161 it appears two black band in upper and botton of tv, is there any way to fix using twincobr.ini? Thanks a lot.

That's probably your TV selecting PAL mode because of this game's particular refresh.

There are a few things you could do... I'd install mode 736x552 with VMMaker, then set monitor arcade_15ex in twincobr.ini.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Games with ISSUES: report here!
« Reply #291 on: December 15, 2022, 07:02:25 am »
Hi, when play twin cobra in groovymame 0.161 it appears two black band in upper and botton of tv, is there any way to fix using twincobr.ini? Thanks a lot.

That's probably your TV selecting PAL mode because of this game's particular refresh.

There are a few things you could do... I'd install mode 736x552 with VMMaker, then set monitor arcade_15ex in twincobr.ini.


Hi, I´ve changed my old Pentium 4 and ATI Radeon X1300, now I´m using ASUS Radeon HD5450.

I don´t know how to install a new mode (736x552) in VMMaker, could you tell how I can do it? Thanks.
Here´s the new log of the game.

EDIT: FOLLOW THIS http://forum.arcadecontrols.com/index.php/topic,153488.msg1608259.html#msg1608259
But once installed 736x552 and get arcade_15ex in twincobr.ini only get a blue screen, supossed out or range.

Another question...For example with game kungfum In Groovymame 161 and ATI X1300 I made a txt with "resolution    256x256" and put in ini folder and Groovymame recognize and get fullscreen but now nothing happens, can´t get the game (kungfum) in that resolution, how can I fix it?

EDIT: SOLVED! I´ve changed GM 161 for GM 249 if I copy folder hi from 161 to 249 none record appears in the games, I supossed it´s normal because are diferent versions of GM.


Thanks a lot!!
« Last Edit: December 16, 2022, 07:56:15 am by beaches »

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Re: Games with ISSUES: report here!
« Reply #292 on: December 16, 2022, 09:14:32 am »
Hi, looking at your log, it seems 736x552 is still not available.
« Last Edit: December 16, 2022, 11:44:23 am by makya »

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Re: Games with ISSUES: report here!
« Reply #293 on: December 16, 2022, 05:05:01 pm »
Hi, looking at your log, it seems 736x552 is still not available.

Hi makya, you´re right, I learned how to add new modelines after creating the log.

Here´s the log created with parameters in twincobr.ini 736x552 and arcade_15ex (log>twincobr736ex)

In vertical games (folder artwork) I used to put a bezel create by my own but in Groovymame_249  it doesn´t work because the screen is very small, I don´t konw if I can changed something in the bezel or in mame.ini because are diferences between groovymame161 and 249.

I upload a log with bezel (log>twincobezel) and a snap running the game with bezel, and also upload the bezel.

Thanks a lot!
« Last Edit: December 18, 2022, 09:02:30 am by beaches »

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Re: Games with ISSUES: report here!
« Reply #294 on: December 18, 2022, 02:09:56 pm »
Hi, with bezel, gm looks for 488x492:

Switchres: Calculating best video mode for 488x492@54.877857 orientation: rotated

It does not exist on your system so gm chooses 856x512:

Switchres: updated AMD ADL timing "856x512_57i 15.667628KHz 54.877857Hz" 17.422402 856 891 973 1112 512 523 529 571 interlace  -hsync -vsync

Maybe you could try forcing 2560x496 and see what happens? Put in twincobr.ini:

resolution 2560x496


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Re: Games with ISSUES: report here!
« Reply #295 on: December 19, 2022, 01:15:41 pm »


Hi, with bezel, gm looks for 488x492:

Switchres: Calculating best video mode for 488x492@54.877857 orientation: rotated

It does not exist on your system so gm chooses 856x512:

Switchres: updated AMD ADL timing "856x512_57i 15.667628KHz 54.877857Hz" 17.422402 856 891 973 1112 512 523 529 571 interlace  -hsync -vsync

Maybe you could try forcing 2560x496 and see what happens? Put in twincobr.ini:

resolution 2560x496

Hi makya, I added modeline 488x492@60.000000 but with same result.
And also the same with 2560x496.

Thanks for your interesting!

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Re: Games with ISSUES: report here!
« Reply #296 on: December 19, 2022, 02:04:08 pm »
beaches, you should post your logs and mame.ini as well. Are you running v0.249 or 0.161? Is your TV european model? Which model?

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Re: Games with ISSUES: report here!
« Reply #297 on: December 20, 2022, 07:29:57 am »
beaches, you should post your logs and mame.ini as well. Are you running v0.249 or 0.161? Is your TV european model? Which model?
I upload log this night. I'm using gm 249, my TV it's European and in vmmaker I selected generic_15. Thanks for your attention makya.

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Re: Games with ISSUES: report here!
« Reply #298 on: December 28, 2022, 05:18:20 am »
beaches, you should post your logs and mame.ini as well. Are you running v0.249 or 0.161? Is your TV european model? Which model?
I upload log this night. I'm using gm 249, my TV it's European and in vmmaker I selected generic_15. Thanks for your attention makya.

Hi, did you try setting Zoom to Screen Area ON? It solves the "issue" for me.

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Re: Games with ISSUES: report here!
« Reply #299 on: December 30, 2022, 06:06:37 pm »


beaches, you should post your logs and mame.ini as well. Are you running v0.249 or 0.161? Is your TV european model? Which model?
I upload log this night. I'm using gm 249, my TV it's European and in vmmaker I selected generic_15. Thanks for your attention makya.

Hi, did you try setting Zoom to Screen Area ON? It solves the "issue" for me.

Hi makya I'm a bit messy with my job, sorry.

I don't know how to do this, I never heard about zoom on. Can you explain it to me? Thanks a lot.

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Re: Games with ISSUES: report here!
« Reply #300 on: January 01, 2023, 03:32:00 pm »
Launch the game, press tab, go to video, then screen#0 (or #1 if mame is on your second display): it's here.
« Last Edit: January 02, 2023, 08:26:12 am by makya »

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Re: Games with ISSUES: report here!
« Reply #301 on: January 01, 2023, 06:21:34 pm »
Launch the game, press tab, go to video, then screen#0 (or #1 if mame is on your second display): it here.
Thanks a lot makya, I didn't know this option, I'll try it and tell you how about it.

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Games with ISSUES: report here!
« Reply #302 on: January 09, 2023, 10:58:22 am »
Launch the game, press tab, go to video, then screen#0 (or #1 if mame is on your second display): it's here.
Hi mayka!  I've tried this method and IT'S WORKS! thanks a lot, now I can play games with bezel and GM in full screen
« Last Edit: January 23, 2023, 05:05:02 pm by beaches »

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Re: Games with ISSUES: report here!
« Reply #303 on: August 03, 2023, 02:48:51 am »
I have speed regulation issues with two games - Brave Blade and Thunder Zone. Both games are quite slow but operates above 100% on stock mame and G3258 overclocked to 4.0 GHz. Sadly this is not enough for groovymame for perfect synchronization. Does anybody tested those games and have alternative options speed up a little those games without sacrifice it's smooth play (tearing, sound hiccups etc.)