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MANX TT - Super bike - from Sega motorcyle Cab. force feedback PC/xbox Hack ?

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rmwilson:
Interesting ...
I have not actually decided quite what i will do ... Just thought it would be cool ... the left right and throttle and such are standard pots that seems pretty straight forward... a FFB wheel is not out of the question ... I guess ultimately i wanted to make a really cool motogp player game and have something ' cool in my basement' 

I wonder if any force feed back wheels work with MotoGp 15?

as far as positional and rumble pad motors.. i was just thinking throwing ideas out (like i say completely new to this) but figured the rumble motors tened to go off when i was at the side of the track and never thought about it from a positional standpoint ... i just figured it was providing feed back ... I am not even sure if my existing positional motor in there is working right as it makes one hell of a racket but it does not pull the bike over... but i think it was suupose to ... I think a pinion gear is stripped out so may have to get a custom cut gear ...

realizing the whole project is quite ambitious... I'm collecting information and supplies in hopes one day maybe I can have a student project at a local collage or university (thus having mutiple talented people working on )

Howard_Casto:
Honestly I'm not familiar enough with the cabinet to give you any insight one way or another.  One thing you need to keep in mind though is that for some games sega DID use rumble motors... well... sort of.  A lot of games like afterburner would have this offset motor that basically shook and "wobbled" the whole steering column it wasn't directional but because of the way it moved the controls, a lot of people thought it was. 

BadMouth:
Looking at the manual, the force feedback wasn't just a simple rumble motor.
It shifted the front end of the bike on a slide left and right.
It has a separate drive board like the driving games.

I vaguely remember playing it long ago and think it worked like this:
when you lean into a right hand turn, the front of the bike will slide left.
It's counterintuitive to those who don't ride, but this is actually how it works on a real motorcycle.
If you get up to coasting speed on a bicycle and really pay attention to the handling, it does the same thing.
I don't remember any shaking, but I can't even remember how long ago I played it.

This is the reason I think the newer motorcycle games like fast and furious suck so bad.
You're just tipping the bike left and right.  It doesn't feel anything like you're riding a motorcycle.

I really don't think there's much of a chance you'll get it to work without some type of custom programming.
Just hooking it up to a force feedback wheel is not going to give you the same effect.
In fact the effects would probably seem completely wrong.

If you know someone who is good with arduino and automation, you could rig it up so that the sliding action is just controlled by the handlebar movement (independent of the game).
That's beyond my abilities though.

There's also the option of  bolting in a rumble motor from something else.

Doing both would be ideal, but it would be for the hardcore tinkerer.

EDIT: I'm gonna add that to steer on a motorcycle you don't turn the handlebars in the direction you want to go like a steering wheel.
You lean and the bars actually turn slightly in the opposite direction.  You apply forward pressure to the grip on the side you want to turn, the bike leans over because the wheel is turned slightly in the opposite direction, and then the bike goes in the direction of the lean.  Again, a bicycle drifting at a decent click works the same way (but at slow speed you turn the handlebars in the direction you want to go).  You just don't realize it because it comes naturally.
I don't remember if ManxTT worked this way, but I do remember it was way more like riding a real motorcycle than any other arcade game I've played.

rmwilson:
hey hey 'badmouth' thanks for your thoughts - great post. I use to road race motorcycle for many many years so totally see what you are saying about steering and such ... (hence the whole whole motivation as to why I want a Manx tt in my house to play moto gp 15 on it :) --- lol I remember being 16 ( eeeek 25 years ago) and playing 8 bikes linkes manxtt - almost every Friday night at an arcade that we'd all ride our street bikes to to hang out for the night !!! so its got fond memories and a certain cool factor to it ... No doubt its a pretty ambitious hack ... I am hoping to get an electrical engineering school program involved... and it would be awesome if they could figure out a controller of some sort .. buy not being native in the programming of the modern day motogp games its hard ... that's why i was thinking of playing off the FFB or the rummble motors to at least take that signal ... so I had something to start with ...

I am not sure how these motors are suppose to operate or if its similar to other arcade machines... but it makes one hell of a racket in my garage i cant quite see if the pinon gear is stripped... so I will have to pull it out ...

I am going to try and attach a few pictures...

The motor on the left from what I understand is a 'brake' it locks the bike in a solid non moveable position, the little black box at the back is actually a large CPU style fan ... its the motor on the right that has the pinion gear and a gear track I am not sure if its just suppose to slide along that track or is it also suppose to shake/ give vibration / ffb??????? - any thought does it look like a similar set up from other machines?

shoot is there no way to attach an image if its not hosted on a web server???

how can I attach a picture to this thread?

rmwilson:
Here is what the motor set up looks like for the Manx TT DX unit - does it look similar to other Sega motors? Should it be a smooth silent operation ... as when it rumbles - it sounds like a hammer banging on steel ... not sure if this is for game effect or if its ssuppose to do that ???(is it trying to simulate vibration and rumbling????)

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