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Arcade Table Build - Input Needed

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mgb:

Not sure if I've missed it but what is your proposed layout, head to head like a traditional cocktail cabinet?
if this is your plan and you plan to have two horizontal monitors butted together, what will you do about vertical games?
That's why I mention the idea of having one vertically mounted monitor (32" or so) with controls at each end and use the software to split it up as if you had two horizontals, then vertical will play nice and large.

do you have any kind of sketches or rough plans that show what kind of setup you're going for?

ASilver76:

My idea is two flat-mounted LCD monitors (probably 16:9 widescreens) of as-yet undetermined size back-to-back, and encompassing the majority of the space of the tabletop.  Honestly, I hadn't given much thought yet to verical vs horizontal games. Due to the monitors most likely being widescreen at this point, I thought I would mount them horizontally, and the vertical games would play in yoko mode. However, I am open to other suggestions. Truth is, if I could find and afford a single giant LCD that would run the length of the entire table, I'd be all for it, and that sort of setup would allow for a third set of controls on the short end of the table, that would work for both vertical shmups and virtual pinball. But again, that is probably price-prohibitive at this point, not to mention probably more work then I could handle at this point. Never hurts to dream though.

AzureKnight:


I'm not going to pretend to be the most adept at mame settings (i've only set it up to run on my PC/keyboard to this point). 

You seem divided on one monitor vs two.  You also seem to want to be able to play one game with both players while also supporting two different games at the same time by the two different players.

Can mame be set up in such a way to run  two different games at once (basically two instances of it running but each instance using different controls)?  Or would you plan on doing two different PCs in the system to allow for two different games?  If that option, how were you thinking to handle two player games?  They both run one instance in that case?

I think you need to nail down what your goals are first, then decide on the best implementation of those goals.


mgb:

I missed the part where it was mentioned about two players playing different games at the same time.
Doesn't sound like a good idea to me

PL1:


--- Quote from: mgb on October 15, 2014, 05:08:19 pm ---I missed the part where it was mentioned about two players playing different games at the same time.
Doesn't sound like a good idea to me

--- End quote ---

--- Quote from: ASilver76 on October 08, 2014, 07:28:51 pm ---I want two people on opposite sides of the table to both be able to play at the same time, either cooperatively or independently at the very least.

--- End quote ---
For ideas on how to switch between two computers/monitors/USB encoders operating independently and one computer providing video for both monitors and accepting inputs from both encoders, read this thread, this thread, and this thread.




Scott

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