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Kickstarter project - Ultimate Mancave, need tips please

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PL1:


--- Quote from: yotsuya on September 23, 2014, 11:33:31 am ---if one were to buy the OPs analog button, what encoder would one use with it?

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Since it only has two terminals, it is configured as a variable resistor.

To use OP's buttons, you'd need an encoder that measures 0-5k resistance -- not sure who other than OP carries them or if you could roll your own using an atmega32u4 or later AVR that has analog pin inputs.   :dunno

Most analog encoders like KADESTICK, A-Pac, and U-HID measure a variable voltage by using a voltage-dividing three terminal (potentiometer) configuration with ground on one tab, the measured voltage on the center tab (wiper) and 5v on the third tab.

The advantage to the potentiometer configuration is that you can use a wide range of resistance values instead of being tied to one value.


Scott

BadMouth:


--- Quote from: PL1 on September 23, 2014, 03:33:06 pm ---if one were to buy the OPs analog button, what encoder would one use with it?

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Probably OP's or a pad hack.

Note he said it registers as 5k and decreases to zero as it's pressed.
5k shows as centered on most gamepads, including xbox360 controllers.
I'm guessing that's why they were made the way they were.
Ignore the fact that I didn't address how to use the other half of the same axis.

Gravity123:


--- Quote from: pbj on September 23, 2014, 10:26:21 am ---
To be frank, it's very easy to overestimate demand in this hobby.  You've already proven this product is a failure at the retail level.  What are you hoping to accomplish with the Kickstarter?  I think $1,500 is entirely reasonable for home delivery but I can't imagine any serious demand at any price.


Approach Stern Pinball with your analog buttons.  I always thought variable flipper power would be a neat gimmick on a pinball machine.

 :cheers:

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I find this comment interesting considering we built a decent business on this "hobby".  We sold thousands of machines through over 200 retailers and created a lot of jobs along the way.  We have a lot of happy customers, you are just not a customer for the product.  Also the "$100k" investment comment - it was actually much more but was based on a PO for a single customer that folded.  It only represented a fraction of what was sold, we have just simply moved on to new things.  Also, Comparing Arcade Station to Game Gate is not apples to apples.  Remember Game Gate includes a PC so can run emulators plus Xbox 360 and the control panel layout is quite different.  Finally if you have ever run a modified console there are some great front ends and the addition of true analog control opens up a whole library of newer generation titles that play great as an arcade.

brihyn:


--- Quote from: Skinnysloth on September 22, 2014, 12:44:03 am ---Are the X-box controllers removable?  I feel like it will get in the way or just jab into my stomach or crotch when using the arcade joysticks.

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You can't multitask? imagine being able to access the joystick with left hand, buttons with right, and dpad with the crotch? the possibilities are endless.

Gravity123:


--- Quote from: dkersten on September 23, 2014, 11:34:07 am ---wait, is this button "analog" in travel or in the force of the push.. The response to my question was that some games you could hit the button "harder" for, say, a harder kick.  I can press something softly and still bottom it out..  So which is it?  Or are we assuming that the software would recognize when it went from 5k to zero resistance in a shorter time frame that it was a harder push?  And what is the travel?  I mean, 5mm of travel for analog wouldn't exactly be "fine" control..

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The more the button travels, the more the rubber contacts the pad and resistance drops.  Pressing the button hard would make it travel to maximum (zero resistance).  These rubber contacts outlive the cherry switches, less moving parts.  We have never had an analog fail but we have had cherry switch failure.

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