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Control Panel Buttons How many? 2 8-way, 1 4 way, trackball, spinner, flight

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mgb:

 That's gonna be a crowded control panel.
Ambidextrous buttons are great on simple layouts like Burgertime where there's one joystick and one action button.
It's even ok on two player layouts with two action buttons like heavy barrel.
You'll notice, you don't see it on 6 button fighters because it just doesn't make sense.
Especially if you add that with a 3" trackball, spinner and 4 way.
I understand you want to be able to play every single game but what you will do instead, is create an overcrowded and confusing control panel.

Also, think about why you want 8 buttons per players and don't angle them down like you show. It will suck and you will not want to play on that setup.

yotsuya:

Daaaaaaaaaaaaaaaaaaamnn....

Unstupid:

And you thought ramming your fingers into a joystick was bad... Bradda put a steering wheel north of the trackball... 😝

PL1:


--- Quote from: Unstupid on September 21, 2014, 01:33:12 pm ---And you thought ramming your fingers into a joystick was bad... Bradda put a steering wheel north of the trackball... 😝

--- End quote ---

To be fair, it is one of the slip-on-the-spinner wheels.


--- Quote from: MamedInCanada on September 20, 2014, 11:25:21 pm ---spinner(with race wheel)

--- End quote ---


Scott

MamedInCanada:

The control panel is for a machine with two main users, one who wants buttons on the left of the joystick and one that wants buttons on the right. So I was trying to establish what kinda of setup would make them both happy. They have agreed to have 8 buttons on the right of joystick each joystick. I told them it looks to crowded and to use buttons for near the eight way for the 4 way joystick and spinnner.

Does anyone think I should put a button or two near or in between the 4-way and spinner for ease of play?

Thanks for all the replies

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