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| Control Panel Buttons How many? 2 8-way, 1 4 way, trackball, spinner, flight |
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| eds1275:
stop adding, start subtracting! Or if it isn't for you, let whoever it is for design the layout and then let them live with their monstrosity. |
| shponglefan:
--- Quote from: eds1275 on September 22, 2014, 05:13:10 pm ---Or if it isn't for you, let whoever it is for design the layout and then let them live with their monstrosity. --- End quote --- +1. Give the customer what they want and take their money. |
| mgb:
--- Quote from: shponglefan on September 22, 2014, 05:17:16 pm --- --- Quote from: eds1275 on September 22, 2014, 05:13:10 pm ---Or if it isn't for you, let whoever it is for design the layout and then let them live with their monstrosity. --- End quote --- +1. Give the customer what they want and take their money. --- End quote --- +2 I would let them know the pros and cons of the different layouts so your not blamed for a clumsy crowded layout. Sounds like the customers may not have much real arcade game experience yet they wanna have controls for every possible game. I think that will likely lead them to disappointment. Just make sure they can't point the blame to you. Where do these people get the notion that arcade machines must have 8 buttons per player? |
| DeLuSioNal29:
If I had to do it over again I would not have installed a Flight stick on my panel. I only use it for Tron and Mad Planets. Simpler is better. Although I love my Frankenpanel, I only build simpler designs nowadays. D |
| Wilimnot:
IMO, if you're building it for fighting games, go with 8 buttons and arrange them like the x arcade sticks. |
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