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Control Panel Buttons How many? 2 8-way, 1 4 way, trackball, spinner, flight
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eds1275:
stop adding, start subtracting!

Or if it isn't for you, let whoever it is for design the layout and then let them live with their monstrosity.
shponglefan:

--- Quote from: eds1275 on September 22, 2014, 05:13:10 pm ---Or if it isn't for you, let whoever it is for design the layout and then let them live with their monstrosity.
--- End quote ---

+1.  Give the customer what they want and take their money.
mgb:

--- Quote from: shponglefan on September 22, 2014, 05:17:16 pm ---
--- Quote from: eds1275 on September 22, 2014, 05:13:10 pm ---Or if it isn't for you, let whoever it is for design the layout and then let them live with their monstrosity.
--- End quote ---

+1.  Give the customer what they want and take their money.

--- End quote ---

+2
I would let them know the pros and cons of the different layouts so your not blamed for a clumsy crowded layout.
Sounds like the customers may not have much real arcade game experience yet they wanna have controls for every possible game.
I think that will likely lead them to disappointment.
Just make sure they can't point the blame to you.

Where do these people get the notion that arcade machines must have 8 buttons per player?
DeLuSioNal29:
If I had to do it over again I would not have installed a Flight stick on my panel.  I only use it for Tron and Mad Planets.

Simpler is better.  Although I love my Frankenpanel, I only build simpler designs nowadays.

D
Wilimnot:
IMO, if you're building it for fighting games, go with 8 buttons and arrange them like the x arcade sticks.
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