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Author Topic: Gil's No Name Mame Cabinet  (Read 10069 times)

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Gilrock

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Gil's No Name Mame Cabinet
« on: September 18, 2014, 10:16:07 am »
Hi I'm new to the forum so first couple paragraphs is just a little background.  Just discovered it a week ago as I was planning to build my Mame cabinet.  I still own a small Mame cab I bought around 1998 from a company called Hanaho games.  The machine was set aside for several years and when I moved into a new house and got it back up and running I looked into updating everything to the latest Mame and that's when I discovered Hyperspin.  I realized I wanted a new PC so I got a new one and installed everything.  I started wanting a bigger screen so I began planning something new.  I bought a 32" TV and I ordered a pre-made controller from mameroom.com and the plan was to have a showcase style setup where I was going to build a pedestal for the controller and mount the TV to a bracket on the wall and maybe build a housing around it for speakers.  It was about that time I stumbled on the Hyperpin stuff over at Hyperspin and it diverted all my attention to the point where I began a virtual pinball build.  So that machine is complete and I've now refocused back on building a Mame cabinet.

In the virtual pinball forums I noticed a guy with a mame cab in his signature called Grounds 4 Divorce so I read his thread where I discovered a link to a video of the Marvel vs. Capcom Revolution machine by griffindodd.  So I really liked both of their machines and I was already planning in my head how I was going to do a rotating screen and all that.  So I was searching for griffindodd's build thread and discovered this forum where I found that he was now going by the name Maximus.  Luckily I didn't start building anything yet because one day I noticed he had a version 2 thread where he had dismantled his cabinet and installed a 51" plasma and a marquee monitor.  It took me like 10 seconds to decide that was my new plan so I could ditch the rotating monitor idea.

So I spent the last couple days designing the frame of the cabinet in Sketchup.  I've already bought a 50" LED TV because the plasma's in Best Buy just looked terrible.  I also ordered a 21:9 Dell Ultrasharp for the marquee which should arrive today.  I really have no clue what type of artwork or name I might want to give this cabinet so I'm just gonna build it and hope I think of something later.  Also now that I know how to build my own cabinet I don't really want the control panel I paid $700 for two years ago.  So I'm trying to decide if I might be able to sell it for pennies on the dollar or just rip it open and salvage parts from it.  The problem is now I'd like to have lighted buttons and trackball so it's turning out to not be much I can reuse from that panel.  I plan to use the panel just to run thing until I design a build a new control panel.

These photos show my design so far in Sketchup.





This photo is a screenshot of the control panel design from the mameroom website.  It ended up they didn't have the marble colored trackball so mine ended up being a white one.  I'm still upset they didn't refund me the cost of the trackball upgrade.  I'm going to ditch this and design my own.



This photo shows my virtual pinball cabinet but this was taken before it was completed.  I've since installed the side art on the back cabinet and installed an LED DMD between the speakers.  You can see my old Hanaho games cabinet on the left and the corner of my real Time Warp pinball machine on the right.


yotsuya

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Re: Gil's No Name Mame Cabinet
« Reply #1 on: September 18, 2014, 10:35:35 am »
You paid for an upgraded trackball and they didn't give it to you? Did you complain?
***Build what you dig, bro. Build what you dig.***

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #2 on: September 18, 2014, 11:00:11 am »
You paid for an upgraded trackball and they didn't give it to you? Did you complain?

Yeah that was well over a year ago maybe two.  My whole order didn't go well.  I waited several weeks and when I finally thought it was taking too long I called and found out they didn't have my order in their system.  I said well I've got a credit card charge for my order so they actually had me email them the photo I posted above so they would know what to build.  Then they emailed and said they could no longer get the marble colored trackball.  In my reply I reminded them that I had paid extra for that marble trackball upgrade.  I'm pretty sure the controller showed up and I never heard from them and I didn't make an issue out of it.

But now I really don't like the controller layout.  When I use the left joystick as player one it feels like my hand is too close to the edge and I feel like I'm positioned too far left.  It also seems like too many buttons.  When I use the trackball I'd be happy to use 3 buttons from the player 1 area on the left instead of having the 3 dedicated buttons.  And I don't feel like I need the dedicated 4 way stick at the top.  So I want to design and build my own layout now.  I had just gone with the default layout they were selling at the time.  I have a new CNC router so I'm itching to cutout my own panel on it.

Rabidgamer

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Re: Gil's No Name Mame Cabinet
« Reply #3 on: September 18, 2014, 11:03:14 am »
I believe his biggest problems were custom resolutions and aligning that custom resolution on the screen.
I would do some of those custom resolution and alignment tests on your screen before you mount this TV you bought. (or base any measurements on it)
Also, the reason he used plasma was so that blacks/contrast made the bezels look more real. I hope your LED TV has good contrast.

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Re: Gil's No Name Mame Cabinet
« Reply #4 on: September 18, 2014, 11:04:21 am »
You paid for an upgraded trackball and they didn't give it to you? Did you complain?

Yeah that was well over a year ago maybe two.  My whole order didn't go well.  I waited several weeks and when I finally thought it was taking too long I called and found out they didn't have my order in their system.  I said well I've got a credit card charge for my order so they actually had me email them the photo I posted above so they would know what to build.  Then they emailed and said they could no longer get the marble colored trackball.  In my reply I reminded them that I had paid extra for that marble trackball upgrade.  I'm pretty sure the controller showed up and I never heard from them and I didn't make an issue out of it.

But now I really don't like the controller layout.  When I use the left joystick as player one it feels like my hand is too close to the edge and I feel like I'm positioned too far left.  It also seems like too many buttons.  When I use the trackball I'd be happy to use 3 buttons from the player 1 area on the left instead of having the 3 dedicated buttons.  And I don't feel like I need the dedicated 4 way stick at the top.  So I want to design and build my own layout now.  I had just gone with the default layout they were selling at the time.  I have a new CNC router so I'm itching to cutout my own panel on it.

I like you, Gilrock. Welcome to the club. New members get their smoking jackets after 1000 posts.  :cheers:
***Build what you dig, bro. Build what you dig.***

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #5 on: September 18, 2014, 11:19:35 am »
I believe his biggest problems were custom resolutions and aligning that custom resolution on the screen.
I would do some of those custom resolution and alignment tests on your screen before you mount this TV you bought. (or base any measurements on it)
Also, the reason he used plasma was so that blacks/contrast made the bezels look more real. I hope your LED TV has good contrast.

Yeah I've already got the system up and running and I'm happy with the images.  The TV is lying against the wall with the PC sitting to the side and the controller lying on the floor in front of it.  It took me awhile to figure out how to get the 1080x1080 resolution working but I finally found the setting the kept nVidia from trying to stretch the image across the screen.  So I've got the 1080x1080 image centered on the screen and I measured its size which I used to size and position the donkey kong image you see in Sketchup so my image should come out where you see it in the model.

Rabidgamer

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Re: Gil's No Name Mame Cabinet
« Reply #6 on: September 18, 2014, 11:25:09 am »
Yeah I've already got the system up and running and I'm happy with the images.  The TV is lying against the wall with the PC sitting to the side and the controller lying on the floor in front of it.  It took me awhile to figure out how to get the 1080x1080 resolution working but I finally found the setting the kept nVidia from trying to stretch the image across the screen.  So I've got the 1080x1080 image centered on the screen and I measured its size which I used to size and position the donkey kong image you see in Sketchup so my image should come out where you see it in the model.

 :cheers:

yotsuya

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Re: Gil's No Name Mame Cabinet
« Reply #7 on: September 18, 2014, 11:34:42 am »
I'm glad you're designing the marquee AROUND that monitor and not simply tacking it on. That makes all the difference in the world visually.  :cheers:
***Build what you dig, bro. Build what you dig.***

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Re: Gil's No Name Mame Cabinet
« Reply #8 on: September 19, 2014, 08:13:09 pm »
How much are you looking to get from the CP that you are not going to use?

My autistic son would love that for his room.

Thanks,
Jason
Multi-Cade x2 (full size and bar top)

tkropp17

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Re: Gil's No Name Mame Cabinet
« Reply #9 on: September 19, 2014, 09:57:30 pm »
Subscribed  :cheers:

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #10 on: September 21, 2014, 03:41:08 pm »
Starting actually building on Friday.  Got the side frames built in a couple of hours.  I followed the design idea from Maximus to build a frame first and then close it in later.  I also took his idea of using the pocket hole jig.  I'd never used one before and I love that thing.  I was surprised how strong the joints end up.  In the photo below I turned one side so you can see all the pockets and the other side shows how clean it looks even though it will be covered up in the end.


Here's a pic of the Kreg jig I bought.  I liked it because I could clamp a board in place and drill both holes at the same time.  It made the work go really quick.  The boards in this photo are all the middle pieces I'll use to join the two side frames together.

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #11 on: September 23, 2014, 08:27:22 pm »
More progress photos:

Used two boards to create a spot for the edge of the TV to rest:


View of the sides put together:


Clamped a board on the front so that I could push against the TV on the back to align the front edge of the TV to the angled side boards:


Pushed a board up against the back of the TV and locked it in place with screws:


The marquee monitor is mounted and I hooked up the PC to test everything out:


A closer view:


Malenko

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Re: Gil's No Name Mame Cabinet
« Reply #12 on: September 23, 2014, 08:30:09 pm »
How much was that marquee monitor?


Loving the build so far  :cheers:
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Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #13 on: September 24, 2014, 12:00:10 am »
How much was that marquee monitor?


Loving the build so far  :cheers:

Almost $500 so don't tell my wife. :)

yotsuya

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Re: Gil's No Name Mame Cabinet
« Reply #14 on: September 24, 2014, 12:08:58 am »
***Build what you dig, bro. Build what you dig.***

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Re: Gil's No Name Mame Cabinet
« Reply #15 on: September 24, 2014, 07:50:38 am »
Well, it looks fantastic but I couldnt justify the cost for myself. James can stay peanut butter, cause Im jelly.
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Re: Gil's No Name Mame Cabinet
« Reply #16 on: September 24, 2014, 12:28:18 pm »
Well, it looks fantastic but I couldnt justify the cost for myself. James can stay peanut butter, cause Im jelly.

Yeah, same here. I've done full builds for around that much.  :cheers:

So don't worry, we won't tell the wife.  :cheers:
***Build what you dig, bro. Build what you dig.***

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #17 on: September 24, 2014, 12:52:42 pm »
Yeah well I do usually go bigger than average when I jump into something.  My wife said she wanted to decorate the house for xmas a few years ago and now I have a lightshow synchronized to music that I broadcast on an FM frequency for cars that drive by.  Here's a video of one of the songs:
https://www.youtube.com/watch?v=hnvGKWpd2SY

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Re: Gil's No Name Mame Cabinet
« Reply #18 on: September 24, 2014, 08:52:01 pm »
Do you happen to have a measurement of how much black space is above and below the viewable image?

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #19 on: September 24, 2014, 10:40:32 pm »
I just measured 9 3/8" of black space with the screen set to 1080x1080.  If you use Sketchup I can give you the model I have.  It has the screen image modeled in there so I could judge how to position everything.

Thats 9.375" on top and 9.375" on the bottom to be clear.

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Re: Gil's No Name Mame Cabinet
« Reply #20 on: September 25, 2014, 10:33:51 am »
Well I wasted most of my time yesterday messing around with software.  One thing I was trying to do is create a custom resolution for the marquee monitor because I thought the images look too tall in relation to the main screen.  The native resolution is 2560x1080.  I tried making a 2560x840 and 2560x600 resolution and it looked fine for about 10 seconds then the screen would disappear so I kept hitting No to revert to the original settings during the test.  I'm not sure what's going on with that.

Then I think I did too many changes at once.  The other day I had updated all my roms and mame extra files so copied those over to my live directories and I tried to copy in the files and change the mame.ini to turn on HLSL which I had never messed with before.  I ended up with the screen going black whenever I entered a MAME game.  I spent at least an hour trying to reverse everything I had changed until it dawned on me I had done one other thing but no it couldn't be that.  I had plugged in the USB connectors for the trackball and the spinner.  So I unplugged them and re-launched Hyperspin and now everything was running fine again.  Geez just one more issue to solve.

I really love the building aspect of this much more than figuring out all the software.  You go away for a year and everything changes.  There are so many Hyper programs now I now have no ideas which ones work together and which ones are a replacement for the others.  I'm Hyperconfused.  Luckily I somehow got the EDS and HyperMarquee working.  I don't have the HyperLaunch3 stuff installed and I'm not sure why I would need it.  I downloaded it but it wasn't clear whether it goes into the same directory as Hyperspin or its own directory.  I feel like just writing my program and have it do everything.

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #21 on: September 25, 2014, 09:43:00 pm »
Here's a link to my Sketchup Model if anyone wants to use it as a starting point:
http://www.threebuttes.com/Extras/mame/MameCab.skp

I don't have everything complete because I mainly use the model just to get started by positioning the main items and then flesh out the details as I'm building.

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Re: Gil's No Name Mame Cabinet
« Reply #22 on: September 26, 2014, 01:44:43 pm »
Looking good so far.

Hyperspin also gave me a hyperheadache so I haven't really setup my frontend yet.
I've just been playing through Injustice even though my bartop is without a marquee and bezel,etc. Once your cab is playable it's hard to do finishing touches.

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Re: Gil's No Name Mame Cabinet
« Reply #23 on: September 26, 2014, 04:17:21 pm »
I was just thinking the other day that I will go ahead and do a cab with a 48" tv turned vertically so I can maximize both height and width, and just sell my 4 player cab, and here you are doing one..  :cheers:  I was going to maybe start on it this weekend, but maybe I will wait a little to see how things turn out here.  What is the height and width of the 50" at 1080x1080?  I liked the design of this cab when I first saw Maximus' setup a few months back, just because the sides can be removed independently without the frame coming apart.  But I also like curvier designs, and the frame idea just doesn't work for that very well, so I will probably stick to the "box" as a frame.. 

Gives me a lot to think about.. I look forward to how things go here.  Great job so far!


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Re: Gil's No Name Mame Cabinet
« Reply #24 on: September 26, 2014, 04:40:14 pm »
I was just thinking the other day that I will go ahead and do a cab with a 48" tv turned vertically so I can maximize both height and width, and just sell my 4 player cab, and here you are doing one..  :cheers:  I was going to maybe start on it this weekend, but maybe I will wait a little to see how things turn out here.  What is the height and width of the 50" at 1080x1080?  I liked the design of this cab when I first saw Maximus' setup a few months back, just because the sides can be removed independently without the frame coming apart.  But I also like curvier designs, and the frame idea just doesn't work for that very well, so I will probably stick to the "box" as a frame.. 

Gives me a lot to think about.. I look forward to how things go here.  Great job so far!

I don't think you need to go boxy. Griff did that so he could use the same sides. I'm sure you of all people could rig something that would allow for curves.
***Build what you dig, bro. Build what you dig.***

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Re: Gil's No Name Mame Cabinet
« Reply #25 on: September 26, 2014, 04:57:58 pm »
I mean the sides and front and cross braces (ie the "box") will be the frame, instead of building a frame like this, just because I like curves, and it is easier to do a lot of curves without a frame to try to curve around..  :)

I am considering some ideas for making something sexy, I am just not sure which direction I want to go...

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Re: Gil's No Name Mame Cabinet
« Reply #26 on: September 26, 2014, 05:42:37 pm »
What is the height and width of the 50" at 1080x1080?

The 1080x1080 image is about 24.25" width and height.

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Re: Gil's No Name Mame Cabinet
« Reply #27 on: October 03, 2014, 09:20:11 am »
Any ideas what the dimensions would be if you played a widescreen game within these dimensions? I've been debating on this setup for my cab, but I really like mixing in a few games like MK9. Think it would be equivalent to a 32" widescreen or something similar (that's what I'm personally using now)?

Thanks!

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Re: Gil's No Name Mame Cabinet
« Reply #28 on: October 03, 2014, 10:43:39 am »
Any ideas what the dimensions would be if you played a widescreen game within these dimensions? I've been debating on this setup for my cab, but I really like mixing in a few games like MK9. Think it would be equivalent to a 32" widescreen or something similar (that's what I'm personally using now)?

Thanks!

I can double check at home because I have a 32" TV I had originally bought to use for a showcase style until I saw this type of layout and changed my mind.  I remember measuring the 32" TV and thought I determined I wasn't losing anything width wise.  I love to play Robotron which is landscape and it looks huge on this setup.

I've been quiet lately but I have been working on the control panel artwork.  It's close to finished except for deciding what additional buttons I want.

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Re: Gil's No Name Mame Cabinet
« Reply #29 on: October 03, 2014, 10:48:08 am »
That would be awesome. I'm really curious if it equivalent. That would be a perfect setup! Look forward to seeing your progress as well!

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Re: Gil's No Name Mame Cabinet
« Reply #30 on: October 03, 2014, 11:13:47 am »
I am just loving this setup man!  :applaud: That Marquee makes me a little jealous!  :cheers:

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Re: Gil's No Name Mame Cabinet
« Reply #31 on: October 05, 2014, 08:05:31 pm »
So I measured the TV's I have and the 32" is wider.  It was about 27 5/8" while the 50 inch is about 24 3/8" turned sideways.  It still seems plenty big to me so I'm happy with it.  And when you play anything that is portrait its going to be so much taller than the 32" unless you design one that rotates.

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Re: Gil's No Name Mame Cabinet
« Reply #32 on: October 09, 2014, 09:55:53 am »
So I've been trying to decide on my control panel layout.  I've got the other control panel I had bought a couple years ago but I'm wanting to build something different.   I've ordered 2 servo sticks, a trackball, a spinner, and a bunch of buttons. 

I currently plan on having 7 buttons near each joystick but to be honest I can't remember playing a game in a long time that needed more than 3 buttons but I'd rather not find out later I wanted them so I was going with 7 since I've seen that on other panels.

I was thinking one button on each side of the trackball like I've seen others do.

I'm really not sure how I want buttons near the spinner to be arranged or how many I need for it.  I mainly only remember playing Tempest and I'm having trouble remembering which hand I used to like to use for the spinner.

Since I already have a pinball cab I'm thinking I don't need any side flipper buttons.

Lastly I need to figure out which admin buttons I need.  I assume a player 1 and player 2 start button.  I see a lot of people have a coin button for each player.  I've mainly only played single player so I'm not sure why you need a player 2 coin button.  Is that a way for player 2 to signal they want to continue?  I didn't think the game cared where the coins came from so I was wondering if one coin button is sufficient but I might do 2 anyways for symmetry.  Then maybe exit and pause.  When I look at other panels I can't tell what button people are normally using as the selection button which is typically mapped to the Enter key like if you scroll to a Mame game you want to play you normally hit Enter on the keyboard to select it.

Then I drive myself crazy thinking of other games like how would I use this button layout to play asteroids.  Seems like I'd end up using the joystick to rotate right and left.  Next thing I'll end up with as many buttons as the panel I have which to me seems crazy overloaded with buttons.

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Re: Gil's No Name Mame Cabinet
« Reply #33 on: October 09, 2014, 10:25:13 am »
Most fighter games require 5 or 6 buttons per player, but otherwise very few games require more than 3.  Defender is 5. 
Some people go 7 buttons, with 4 on the first row, and on Neo Geo games they change the layout in mame so the first row is 1-4 instead of 1-3+7.  It would look like this:
1 2 3 7
4 5 6
Another layout option is to go like this:
 1 2 3
4 5 6
 7
That way you get 2 rows of 3 for fighters, or a 4 way "d-pad" type option.  Plus button 7 can be your shift for admin controls.

For admin buttons, the start buttons are key.  You can get coin buttons with shift commands if you really want to keep it minimal, but I personally don't like too many shift functions because guests never know what to push.  Coin 2 is required on some games to play the player 2.  If you have only a coin 1, then making something like player 2 start a shift button will allow you to make a coin 2.  But you will want an exit button too, and if you only have one coin button and 2 start buttons, exit would probably have to be the p2 + p1 start to trigger, but that can cause problems on 2 player games if you both hit start at the same time.  You can use player buttons with the shift as well, but again, it is too easy during frantic gameplay to end up hitting your shift button and a player button and inadvertently triggering an admin function. 

I would recommend dedicated coin buttons, but you can hide them under or on the sides or something if you don't want them on the CP.  I would also recommend 1 or 2 admin buttons (exit and pause are good ones to have).  I would also suggest two buttons near the trackball as mouse buttons too, but if you lay things out well, you can just use the P1 or P2 buttons to play with the trackball, depending on if you are right or left handed.  Mouse buttons aren't critical, but wow they come in handy when something needs adjustment or something fails to go well (or if you spend any time working on your FE at the cabinet)

Look at slagcoin.com for button spacing and layouts, print out one you like and set it on a surface at the height you plan to put your CP, stand in front of it and lay your hand on it.. if the buttons line up with your hand well, then go with it.. if not, you might want to make adjustments to prevent fatigue. 

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Re: Gil's No Name Mame Cabinet
« Reply #34 on: October 09, 2014, 11:00:54 am »
Thanks for all those suggestions.  For working on the FE or any other computer stuff that needs to be done I usually like to use a wireless keyboard that has a mousepad built in.  Yeah for the button spacing I was starting with the control panel artwork file I found provided in the Grounds 4 Divorce thread which is close to the layout on the Marvel vs Capcom cabinet.  I'll probably cutout some plywood to mockup the panel first.  Someday I might make another panel that is single player oriented.  On the two player layouts I always feel like I'm staring at the left edge of the monitor when using the player 1 joystick and buttons.

Soon I'll be able to show my preliminary artwork for the control panel.  I struggled a lot with what type of theme I wanted.  I was looking at Street Fighter characters or having a collage of characters from various video games.  I also had toyed with the idea of using Dragons Lair / Space Ace artwork since I was a big fan of those games.  But one day I stumbled on an image that I liked for a background on my control panel and it was something I've always been passionate about which is Lord of the Rings.  So I still don't have a cabinet name but its going to have somewhat of a Middle Earth theme.  The image isn't anything from the official movies it looks more like a fan art image with Gandalf on a white horse on one side facing Sauron on a black horse on the other side.  I was trying to track down the author of the image but haven't been successful at that yet.  I've got the One Ring inscription surrounding the trackball...took me about 3.5 hours to create all the vectors for that inscription.  If you've ever seen the movie titles I followed a tutorial and learned how to recreate them in Photoshop.  So remember the title for The Return of the King that has "Lord of the RingS" with a small "The" above "Lord" and smaller lettering for "The Return of the King" centered underneath.  Well I've got a similar logo but mine says "Lord of the ArcadeS" and has "The Return of the Arcade Classics" below it.

And for the side art I've got these two dragon images I really liked...a white dragon for one side and a red dragon for the other.  I was initially searching for dragon images when I was thinking of the Dragon's Lair theme when I found this image I liked.  I saw a web link in the image so I tracked down the author that turned out to have a website that sells the image files.  The initial image had both dragons in one image but she ended up having each dragon available in its own image file so that when I got the idea to use one on each side.  She was only offering 72 dpi images images but I really wanted 300 dpi so I ended up talking her into letting me have 300 dpi image files but it cost me $100 per image so I'm kinda committed to using these image now.  My only issue is when I stretch them out on the side it cuts off quite a bit of the dragons wing on one side so I may either be trying to change the side panel or I'll use the images on the lower half of each side and another image above it and have it look like the images are showing through some type of windowed border.  I hope to show my ideas soon.

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Re: Gil's No Name Mame Cabinet
« Reply #35 on: October 09, 2014, 08:35:01 pm »
My first cut at the control panel artwork and button layout.  The buttons at the top right would be exit and pause and I'd put the 4 buttons for player 1 and 2 start and coin underneath a lip on the front edge of the control panel.


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Re: Gil's No Name Mame Cabinet
« Reply #36 on: October 09, 2014, 08:39:50 pm »
If you're going to go with admin buttons (and I wouldn't, but that's me) and you plan to put them were you have them, do PAUSE, then EXIT. It would suck to reach to pause but accidentally hit exit because it's closer.
***Build what you dig, bro. Build what you dig.***

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Re: Gil's No Name Mame Cabinet
« Reply #37 on: October 09, 2014, 08:48:27 pm »
If you're going to go with admin buttons (and I wouldn't, but that's me) and you plan to put them were you have them, do PAUSE, then EXIT. It would suck to reach to pause but accidentally hit exit because it's closer.

Well I've never actually used Pause before so I could do without that...that feels right since you couldn't pause the real games.  I'd still need a nice way to exit so maybe that could be the P1 + P2 like dkersten suggested.

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Re: Gil's No Name Mame Cabinet
« Reply #38 on: October 09, 2014, 08:50:35 pm »
The only other thing bugging me about this layout is how I will play Asteroids since that was one of my favorites.  I'm itching to add 3 button somewhere to the right of the spinner and then use the 2 to the left for the rotate buttons.

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Re: Gil's No Name Mame Cabinet
« Reply #39 on: October 10, 2014, 09:24:43 am »
I love that control panel artwork man! However, it looks like the spinner isn't to scale.

Quick question, what size monitor did you go with for the Marquee? Is it the 29" or the 34"? Thanks!

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Re: Gil's No Name Mame Cabinet
« Reply #40 on: October 10, 2014, 11:05:39 am »
Uhm, the artwork is kinda cool, although it looks like you're controlling the wizard's wang...
How about a half-transparent black overlay around the buttons and joystick? Just to gather them on each side.
« Last Edit: October 10, 2014, 11:08:01 am by nordemoniac »

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Re: Gil's No Name Mame Cabinet
« Reply #41 on: October 10, 2014, 05:46:54 pm »
I love that control panel artwork man! However, it looks like the spinner isn't to scale.

Quick question, what size monitor did you go with for the Marquee? Is it the 29" or the 34"? Thanks!

I got the 29" Dell Ultrasharp monitor that has the 21:9 ratio.  The spinner probably isn't to scale.  I just grabbed an image from goggle and scaled it manually to get an idea of how it would look.

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Re: Gil's No Name Mame Cabinet
« Reply #42 on: October 10, 2014, 05:48:05 pm »
Uhm, the artwork is kinda cool, although it looks like you're controlling the wizard's wang...
How about a half-transparent black overlay around the buttons and joystick? Just to gather them on each side.

You guys crack me up.  How many times has someone found a penis in artwork this week? LOL

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Re: Gil's No Name Mame Cabinet
« Reply #43 on: October 10, 2014, 05:50:31 pm »
To be honest I hadn't really been staring at the image like that.  This is version I was working with and then I hid the joystick arrows at the last minute cause it seemed to cover up too much of the image.  I also have a layer with borders around the buttons but I don't like it yet.  Maybe if I make it smaller it might make the cut.


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Re: Gil's No Name Mame Cabinet
« Reply #44 on: October 11, 2014, 02:44:28 pm »
This is the side art I have currently.  The artist for these images is Christina Yen from www.sixthleafclover.com


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Re: Gil's No Name Mame Cabinet
« Reply #45 on: October 11, 2014, 03:00:12 pm »
Can you fix the aspect ratio on them? They look kind of squished. I know you want it to "fit" the shape of the cab, but I never think it looks good when people do it.
***Build what you dig, bro. Build what you dig.***

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Re: Gil's No Name Mame Cabinet
« Reply #46 on: October 11, 2014, 05:31:47 pm »
To be honest I hadn't really been staring at the image like that.  This is version I was working with and then I hid the joystick arrows at the last minute cause it seemed to cover up too much of the image.  I also have a layer with borders around the buttons but I don't like it yet.  Maybe if I make it smaller it might make the cut.


If I were you, I wouldn't use arrows etc, it makes it messy, there's already so much going on in the background.
Try circular semi-transparent black as an overlay, and something surrounding the buttons for each player, and one for the top buttons. Just to make it "easier" to see the buttons.

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Re: Gil's No Name Mame Cabinet
« Reply #47 on: October 11, 2014, 08:17:14 pm »
Can you fix the aspect ratio on them? They look kind of squished. I know you want it to "fit" the shape of the cab, but I never think it looks good when people do it.

I didn't just fit the image to the cab.  I've already trimmed part of the image.  To maintain the original aspect ratio I would need to cutout about 50% of the image in the horizontal direction.  I'm trying to figure out what I can live with.  If I don't squeeze it at all I basically have dragons with no wings which I don't think looks good.

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Re: Gil's No Name Mame Cabinet
« Reply #48 on: October 11, 2014, 08:30:01 pm »
Perhaps you could take the logo from the CP and put that at the bottom of the sides, make it about a fourth or so of the side's height and put the dragons above it ? That way you wouldn't need to stretch them so much.
                  

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Re: Gil's No Name Mame Cabinet
« Reply #49 on: October 11, 2014, 08:34:15 pm »
I was wondering how you fit a 50" in there with that narrow of a marquee. Is it a really thin bezel? I only ask because my 40" is 26" tall, and I was trying to figure out how that would work.


As for the artwork, The dragons don't really go with the LOTR style that you are using for the control panel, IMO, especially the blue one.  Maybe you could find something that matched the controller theme in style and content?

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Re: Gil's No Name Mame Cabinet
« Reply #50 on: October 11, 2014, 10:03:04 pm »

Love the ring detail around the trackball. nice touch. :applaud:

As for the artwork, The dragons don't really go with the LOTR style that you are using for the control panel, IMO, especially the blue one.  Maybe you could find something that matched the controller theme in style and content?


Yea I agree. The CPO looks awesome, but the side panels, even though they are cool dragons, aren't really LOTRish. I think putting the two towers, Isengard and Barad Dur on the sides would be cool. If you're going for good vs evil, then maybe the eye of sauron on one side and minas tirith on the other?

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Re: Gil's No Name Mame Cabinet
« Reply #51 on: October 13, 2014, 09:50:00 am »
I was wondering how you fit a 50" in there with that narrow of a marquee. Is it a really thin bezel? I only ask because my 40" is 26" tall, and I was trying to figure out how that would work.


As for the artwork, The dragons don't really go with the LOTR style that you are using for the control panel, IMO, especially the blue one.  Maybe you could find something that matched the controller theme in style and content?

I provided my Google Sketchup file so you could always install that free program and see exactly how my TV fits.

As far as the artwork I'm really not wanting it to look like images from the movies.  It's more of a LOTR influence.  I was trying to avoid using images that are copyrighted.  That's why the control panel is a fan art image and not real images from the movies.  I'm going to have to flip the control panel image or swap the side panels because the white dragon needs to be on the side of the white wizard since he summoned him to fight for the side of good.  Plus as I mentioned before I spent $200 for the rights to the dragon images so they are going to be on the cab one way or another.

I've actually got to start building a new pixel tree for my xmas display so I'll need to set this aside for a couple months.

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Re: Gil's No Name Mame Cabinet
« Reply #52 on: October 14, 2014, 09:12:50 am »
http://www.tomwoodfantasyart.com/

Artist is a stand up guy and when asked about re-using his art for a one off, he seemed cool about it. Why dont you check out his site and ask him to use something if it tickles your fancy?
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Re: Gil's No Name Mame Cabinet
« Reply #53 on: October 15, 2014, 05:37:15 pm »
I got my box of controls in from Ultimarc.  I'm not sure I know how to properly mount the servo joysticks.  I thought they would normally be mounted from the bottom but that shaft looks so short it's got me wondering.  Anyone have pics of these mounted in your control panel?

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Re: Gil's No Name Mame Cabinet
« Reply #54 on: October 16, 2014, 12:19:03 pm »
Here is a servostick mounted in 3/4" MDF with a 1/4" inset routed into it (effectively 1/2" undermount) with the original height shafts.  You can always get the longer shafts if you don't like the height.

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Re: Gil's No Name Mame Cabinet
« Reply #55 on: October 16, 2014, 12:29:25 pm »
Ok thanks for sharing the photo.  I think I'll try for 1/2" also and see how it feels.  Also it gives me an idea.  I have a metal lathe and was thinking it might be cool to machine some type of ball or bat topper out of brass to match the gold coloring on my control panel.

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Re: Gil's No Name Mame Cabinet
« Reply #56 on: October 16, 2014, 12:41:14 pm »
CP looks good. the side art i would try and find something that match the overall concept better. The Red and blue don't match the CP. I would base your sideart on the CP instead of trying to get 3 separate looks for each piece. It will make your arcade look co-hesive.


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Re: Gil's No Name Mame Cabinet
« Reply #57 on: October 16, 2014, 02:03:11 pm »
Yeah that same comment has been made about the side art and trust me I've had the same reservations before I even posted the images.  I'm not sure what I will end up doing.  Not being an artist I have to work with what I can get my hands on.  It's not easy to find images that will look good when you make them 6 feet tall.  I've got some ideas to try out when I get a chance.  I'll put the images on the cabinet in Sketchup so I can spin the cab around and see how everything looks when put together.

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Re: Gil's No Name Mame Cabinet
« Reply #58 on: October 16, 2014, 03:14:20 pm »
Don't think of it as a lost investment if you don't use them. You can always have them printed as posters and put them in the arcade/gaming room.

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Re: Gil's No Name Mame Cabinet
« Reply #59 on: October 29, 2014, 08:39:09 pm »
Gil thank you for inspiring me. Ever since I found referb 21:9 monitors on Newegg for under $250 I have been dieing to do a project with them. I have been racking my brain trying to get one to work with existing cabs but I really liked your disign so I am going to build another.That Kreg jig looked great and ordered one on amazon. A 21:9 next. now it will be a battle between the virtrual pinball cab and this one to see who gets done first.

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Re: Gil's No Name Mame Cabinet
« Reply #60 on: October 31, 2014, 04:11:35 pm »
Anyone looking to get into this project newegg has 21:9 referb monitors now as low as 199 and tirger direct has 48 in monitors for 299. I think this cab project has just leap frogged my hyperpin project.

Thank you again Gil for the insperation.

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Re: Gil's No Name Mame Cabinet
« Reply #61 on: November 03, 2014, 10:58:42 am »
The Costco here has a 21:9 24" monitor for $209 right now, brand new.  Cant remember the brand though lol.. Looked good..

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Re: Gil's No Name Mame Cabinet
« Reply #62 on: November 03, 2014, 02:01:54 pm »
Gil thank you for inspiring me. Ever since I found referb 21:9 monitors on Newegg for under $250 I have been dieing to do a project with them. I have been racking my brain trying to get one to work with existing cabs but I really liked your disign so I am going to build another.That Kreg jig looked great and ordered one on amazon. A 21:9 next. now it will be a battle between the virtrual pinball cab and this one to see who gets done first.

Maybe it was just me but I couldn't get into this website for the last 3 days until just now.  Anways good luck with your project.  You'll probably beat me because I have a few things that have jumped ahead on the priority list.

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Re: Gil's No Name Mame Cabinet
« Reply #63 on: November 03, 2014, 07:44:13 pm »
It was just you but, I hope you check in to see my many questions of your thoughts as it goes along. My wife has already started to ask what the 48in and 39in TV are doing in the spare bedroom.

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Re: Gil's No Name Mame Cabinet
« Reply #64 on: November 04, 2014, 09:09:47 am »
There is definitely an intermittent issue with this website.  I've seen it from home and work computers now.  I was getting some type of proxy destination error just 30 minutes ago and then now I get in.

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Re: Gil's No Name Mame Cabinet
« Reply #65 on: November 04, 2014, 11:17:12 am »
Yeah well I do usually go bigger than average when I jump into something.  My wife said she wanted to decorate the house for xmas a few years ago and now I have a lightshow synchronized to music that I broadcast on an FM frequency for cars that drive by.  Here's a video of one of the songs:
https://www.youtube.com/watch?v=hnvGKWpd2SY

That was amazing. Did you do a tsp by step on how you did that?

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Re: Gil's No Name Mame Cabinet
« Reply #66 on: November 04, 2014, 04:54:37 pm »
Yeah well I do usually go bigger than average when I jump into something.  My wife said she wanted to decorate the house for xmas a few years ago and now I have a lightshow synchronized to music that I broadcast on an FM frequency for cars that drive by.  Here's a video of one of the songs:
https://www.youtube.com/watch?v=hnvGKWpd2SY

That was amazing. Did you do a tsp by step on how you did that?

No there's no instructions.  There are really tons of options you can do.  You can use standard lights or led pixels/strips and you use controller cards or boxes to control them.  If you're interested start looking at the products at lightorama.com and for the DIY pixel stuff goto auschristmaslighting.com and checkout the forums.  I used to use a PC but last year I converted to using a Raspberry Pi to control the whole show.  It sends E1.31 data over ethernet lines to all the controllers in the yard which is basically DMX over ethernet protocol.  The most time is sequencing the lights to the music.  It can take 3 to 8 hours to sequence one minute of a song.  If you're running single channel strands its pretty easy but when you get into pixels the channel count goes up exponential.  One pixel strip with 50 pixels is going to be 150 channels since each pixel has a red, green, and blue channel.  You have several software packages you can use:  Lightorama, Light Show Pro, XLights, and HLS to name a few.

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Re: Gil's No Name Mame Cabinet
« Reply #67 on: November 16, 2014, 10:44:03 pm »
Question on the setup with the TV. Since the resolution is 1080*1080, would this create more of a 4:4, rather than a 4:3? If so, would this make the screen look incorrect, as in too tall? I noticed Hyperspin looks a little vertically skewed, but I'm also used to a 16:9 screen and could be wrong. Best Buy has a black friday deal on a 50" TV and I'm teetering on what to do on the new build I'm starting. I'll either be sticking to my 32" or going to the 50" if it looks authentic.

Thanks!

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Re: Gil's No Name Mame Cabinet
« Reply #68 on: November 17, 2014, 08:14:49 am »
Question on the setup with the TV. Since the resolution is 1080*1080, would this create more of a 4:4, rather than a 4:3? If so, would this make the screen look incorrect, as in too tall? I noticed Hyperspin looks a little vertically skewed, but I'm also used to a 16:9 screen and could be wrong. Best Buy has a black friday deal on a 50" TV and I'm teetering on what to do on the new build I'm starting. I'll either be sticking to my 32" or going to the 50" if it looks authentic.

Thanks!

I think the screen looks fine.  I don't know what you are referring to when you say Hyperspin looks vertically skewed.  Are you referring to the Pacman image I showed earlier or something else.  I think the games look like the correct aspect ratio.  The best I can offer is look at my photos and also search for Maximus' Marvel vs Capcom: Revolution version 2 thread and see a bunch more screenshots and videos of the same aspect ratio.

tkropp17

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Re: Gil's No Name Mame Cabinet
« Reply #69 on: November 17, 2014, 10:34:42 am »
Question on the setup with the TV. Since the resolution is 1080*1080, would this create more of a 4:4, rather than a 4:3? If so, would this make the screen look incorrect, as in too tall? I noticed Hyperspin looks a little vertically skewed, but I'm also used to a 16:9 screen and could be wrong. Best Buy has a black friday deal on a 50" TV and I'm teetering on what to do on the new build I'm starting. I'll either be sticking to my 32" or going to the 50" if it looks authentic.

Thanks!

I think the screen looks fine.  I don't know what you are referring to when you say Hyperspin looks vertically skewed.  Are you referring to the Pacman image I showed earlier or something else.  I think the games look like the correct aspect ratio.  The best I can offer is look at my photos and also search for Maximus' Marvel vs Capcom: Revolution version 2 thread and see a bunch more screenshots and videos of the same aspect ratio.

Ya, sorry, I was referring to the MvC Rev 2 when thinking hyperspin looked weird and that may be because I am used to a 16:9 screen. I think the main thing I was unsure of is if the games are staying true to their 4:3 version because the resolution is is a perfect square as opposed to something like 640*480. I would think at 1080*1080, a game like pacman would look a little wider. Should the actual resolution be 1440*1080 for 4:3?

dkersten

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Re: Gil's No Name Mame Cabinet
« Reply #70 on: November 17, 2014, 10:40:24 am »
I believe the art files are square, and the game plays at 4:3 inside the art file, so the aspect ratio is right.  If you try to run the art files full screen on a 16:9 display, the total screen is square and the game is inside it at the right aspect ratio and you get some big black bars on the left and right.  If you set mame to chop the top and bottom off, the game still runs at the right ratio, and the artwork fills the sides of a 16:9.

tkropp17

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Re: Gil's No Name Mame Cabinet
« Reply #71 on: November 17, 2014, 10:45:55 am »
I believe the art files are square, and the game plays at 4:3 inside the art file, so the aspect ratio is right.  If you try to run the art files full screen on a 16:9 display, the total screen is square and the game is inside it at the right aspect ratio and you get some big black bars on the left and right.  If you set mame to chop the top and bottom off, the game still runs at the right ratio, and the artwork fills the sides of a 16:9.

Oh wow! I didn't realize that. I think that seals the deal on getting the 50" lol

http://blackfriday.bestbuy.com/

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Re: Gil's No Name Mame Cabinet
« Reply #72 on: November 21, 2014, 05:25:01 pm »
I'm really inspired to make a new cab now.  Can you show more pictures how you mounted the marquee monitor?  Did you take it out of the case?

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #73 on: November 21, 2014, 08:52:29 pm »
I'm really inspired to make a new cab now.  Can you show more pictures how you mounted the marquee monitor?  Did you take it out of the case?

I'll try to remember to take some photos the next couple days.  I left the case on.  Basically I disassembled the stand that clamps into the back of the monitor and then mounted that piece of metal to a piece of wood (same type of wood used for the frame) and then I was able to snap the piece of wood right onto the monitor.  I used the Kreg jig to toenail two holes on each side of the piece of wood.  Then I had someone hold the monitor up in place and from the back side I screwed four screws into the holes which secured that piece of wood to each side frame.  There was one spot on the side of the frame that I had to cutout an indention so that the monitor would sit flush.  It's where the usb ports are on the side of the monitor.

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Re: Gil's No Name Mame Cabinet
« Reply #74 on: November 27, 2014, 10:59:45 am »
Ok I took some photos to help others that wanted to see how I mounted the monitors.  I had to disassemble the monitors from the frame to be able to take these photos.

This shows the two pieces of wood that form an angled lip for the main 50" monitor to rest on.  It's not easy to see but there is a small section of the wood cutout on the left because something on the TV interfered and the cutout is needed for it to sit flush:



To secure the main monitor I fashioned a piece of aluminum that attaches to the wood frame and I drilled holes so that I could use 2 M8 screws to attach the bar where the vesa holes are on the TV.  I may make a second bracket later for the lower holes but it held fairly secure with just one bracket:



For the top monitor I broke the mounting bracket apart from the original monitor stand and mounted it to a piece of wood using 6 screws:



I used another piece of wood as a spacer between the bracket and the board.  I really can't remember why I needed the spacer.  It either made it easier to mount the board or it made it so that the board was centered on the frame better when mounted:



Turn the board over and the bracket snaps right onto the monitor:



Due to the usb ports on the monitor the top left side of the frame needed a section cutout so the top monitor will sit flush:



Here's a view from the back showing the top monitor board screwed into place holding the monitor secure.  Once mounted you can't remove the top monitor by pushing the button to unsecure the bracket due to the fact that the top of the monitor cannot be tilted back to create the angle needed to release the monitor from the bracket.  I had to remove the screws from the mounting board to get access to the monitor for these photos:





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Re: Gil's No Name Mame Cabinet
« Reply #75 on: December 10, 2014, 11:24:24 pm »
Just curious if there was a reason you went with the 29" marquee instead of the 25" ultrawide monitor. It seems the 25" would be almost equal to the width of the TV. I just picked up a Sharp 50" and this might be my next step! :D

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #76 on: December 10, 2014, 11:28:48 pm »
I didn't look into it that closely.  Maximus used a 29" and I thought it looked nice on his setup so I copied him.

scubajoe

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Re: Gil's No Name Mame Cabinet
« Reply #77 on: October 08, 2015, 03:48:39 pm »
Gil are you still out there?

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #78 on: October 08, 2015, 04:25:34 pm »
Yes I haven't left the earth yet.

scubajoe

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Re: Gil's No Name Mame Cabinet
« Reply #79 on: October 08, 2015, 06:01:20 pm »
Thats good, did you ever finish the project? I have had all the monitors and such for a year now but havent had the time.

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #80 on: October 08, 2015, 06:47:35 pm »
No it went on hold.  You can see my previous post was December 2014 about the time I started setting up my big Christmas light display.  Then I became one of the lead developers for the light control software I was using so I've been working on that software all year and helping hundreds of people learn to use the software and fix bugs.  I've also been building led display panels to use for this years display.

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Re: Gil's No Name Mame Cabinet
« Reply #81 on: May 31, 2018, 12:42:47 am »
Well it's been a long time but I'm carving out time to work on my cabinet.  I read the ideas here from before and created several new artwork options.  I like the towers except they are not really high resolution so I'm worried what they will look like printed full size.  I reworked the dragons after I learned to use Puppet Warp so that I could maintain the aspect ratio of the dragons and just warp the clouds above them.  I agree they don't fit the color scheme of the control panel I first came up with but they are like 6000x7500 pixel resolution each so they look great at full size.  Then I created more of a cartoony version with fan art and I'm kinda liking that look also cause it reminds me of some of the retro game art.

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #82 on: May 31, 2018, 09:10:44 pm »
Another idea is to drop the whole lord of the rings theme and put the dragons on the side and the control panel.  I just love how sharp the images come out.
By the way I've noticed when I view my own images after posting on the forum the colors are nowhere near as rich as they look on my PC.
« Last Edit: May 31, 2018, 09:12:33 pm by Gilrock »

barrymossel

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Re: Gil's No Name Mame Cabinet
« Reply #83 on: June 01, 2018, 08:49:31 am »
I really like the image of Rivendell...

Mike A

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Re: Gil's No Name Mame Cabinet
« Reply #84 on: June 01, 2018, 09:17:50 am »
Leave the word arcade off of your artwork. Everybody knows what it is. What do you think of the ---meecrob--- running around with the giant "Corvette" sticker on their windshield? Same goes for an arcade machine.

My candycab came with a Marquee that says "Multicade". I took it out. I need to come up with a replacement.

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #85 on: June 01, 2018, 09:42:07 am »
I really like the image of Rivendell...

Yes I liked that photo also just a couple issues.  I grabbed it from google so it looks terrible when viewed at the size you have to stretch to fit a cabinet and I'd be using copyrighted artwork which I guess maybe half everyone does anyway.  Its not really Rivendell though it was just an artist picture of a wizard castle.

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #86 on: June 01, 2018, 09:43:40 am »
Leave the word arcade off of your artwork. Everybody knows what it is. What do you think of the ---meecrob--- running around with the giant "Corvette" sticker on their windshield? Same goes for an arcade machine.

My candycab came with a Marquee that says "Multicade". I took it out. I need to come up with a replacement.

I assume you mean the "arcade" in "The Return of the Arcade Classics".  My son gave me the same comment yesterday to drop that.  It wouldn't make sense to drop arcade from "Lord of the Arcades".  Anyways the way I'm leaning now would be the latest dragon control panel and sides so there would be no words anywhere.

javeryh

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Re: Gil's No Name Mame Cabinet
« Reply #87 on: June 01, 2018, 10:10:47 am »
I think a LotR theme could be really cool but pulling pictures from the internet and slapping them on doesn't do it justice.  Especially "realistic" art.  Artwork is 90% of a good cab but you need to try and do something custom that looks like it was designed specifically for this project.  You could incorporate a map of Middle Earth.  You could have the elvish writing as labels.  Or the braided design they use, etc.  Here is an example:



This is obviously Lord of the Rings without printing "Lord of the Arcade" on the CP.   :dunno

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #88 on: June 01, 2018, 10:52:46 am »
Yes I had that inscription running around the trackball if you look at some of the earlier posts and it's not from the internet I created the LoTR lettering myself in Photoshop.  Problem seems to be we all have differing opinions.  People say what I need to do and I rarely like the ideas.  When I was posting before I got to the point where I swore I just wasn't going to show my cab when I finished because nobody seemed to like the same things as me.

Mike A

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Re: Gil's No Name Mame Cabinet
« Reply #89 on: June 01, 2018, 10:57:45 am »
At this pace we will all be dead before you finish anyways. ;D

Go ahead and post pics. Some people will like it and some won't. Take advice you like and disregard the rest.

I hope you plow ahead and finish your cab.

javeryh

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Re: Gil's No Name Mame Cabinet
« Reply #90 on: June 01, 2018, 10:57:58 am »
When I was posting before I got to the point where I swore I just wasn't going to show my cab when I finished because nobody seemed to like the same things as me.

Haha - probably the best idea of all!  You've gotta do what you like and not listen to all of the "experts" around here when it comes to art.  :cheers:

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #91 on: June 01, 2018, 11:30:49 am »
I've just spent an insane amount of hours trying to create art I like and it keeping me from finishing the cabinet.  That's why I stopped before but then got sidetracked with my Christmas light software.  If you checkout the xLights forum for that software I'm the top poster with over 5,000 posts so that's why my cabinet never got done.  Even when I've grabbed images from the net it hasn't been a quick drop and place.  Like on the side with the eye of sauron where the hobbits are climbing the mountain initially they were climbing the mountain the other direction and I didn't like it so I flipped the entire bottom half of the mountain.  I'm pretty good with Photoshop and can create great vector graphics but I can't just draw things from scratch.  I keep wavering on whether to use the dragons cause I did buy the rights from the artist and got high resolution copies of the files for them.

Mike A

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Re: Gil's No Name Mame Cabinet
« Reply #92 on: June 01, 2018, 11:45:43 am »
Dude. It was just a joke. Hence the  ;D

Sorry. I am not trying to tweak you. Just having some fun. I will recalibrate my future responses to you.

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #93 on: June 01, 2018, 12:01:30 pm »
Dude. It was just a joke. Hence the  ;D

Sorry. I am not trying to tweak you. Just having some fun. I will recalibrate my future responses to you.

Well this reply is funny because I never read your last one.  When I clicked the link to see replies I only saw javeryh's so I was replying to him so don't take anything I said personal.

Mike A

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Re: Gil's No Name Mame Cabinet
« Reply #94 on: June 01, 2018, 12:32:56 pm »
No way. You were just defending yourself. Which, by the way, you never have to do with me. If my advice is no good just tell me and I will back off. If my humor sucks just tell me and I will back off. Although I might cry a little inside if you think I am not funny. If I offend you just tell me. I will apologize and recalibrate.

I want people to succeed in their projects. I come off strong on certain subjects (CRTs) because I care about them. Once someone makes up their mind I try to drop the subject. Sometimes I am not very good at that.

If someone posts a turd machine all finished with no community input, that person is going to get my unvarnished opinion. (see wall hanging turd machine)

Post pics and finish this cab.

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #95 on: June 01, 2018, 12:46:04 pm »
Mike A:  Maybe I didn't state it clear.  I didn't even see your "joke" until after you said I reacted to it.  I saw the earlier post about the word arcade and I replied to that.  So no need to recalibrate cause I wasn't focusing on anything you said.  Most of what I'm saying is more about all the replies I got 4 years ago.

Mike A

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Re: Gil's No Name Mame Cabinet
« Reply #96 on: June 01, 2018, 12:48:25 pm »
Yeah. I saw that. I was just trying to be clear about where I am coming from. Guess I did a great job of that. :lol

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #97 on: June 01, 2018, 07:37:45 pm »
After putting the control panel image into SketchUp I want to move all the buttons closer to the center.  I already have a controller built by mameroom that I thought I was going to use before I changed my build plans.  So when I'm playing with that controller it feels like the player 1 controls are too far left like my face is staring at the edge of the screen.  I modeled this control panel after the Grounds For Divorce one and it's lining up the joystick at the same spot as what I have so they need to move in.  Starting to wonder if I really need 7 buttons since I can't recall any games I play that use more than 3 or 4 buttons.  Maybe because I haven't downloaded any CHD's so I don't play any of the fighting games that probably need those buttons.

TheGreatRedDragon

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Re: Gil's No Name Mame Cabinet
« Reply #98 on: June 02, 2018, 06:03:50 am »
It's a shame you can't find higher resolution images of those towers because I think that looks seriously awesome. The dragons are really cool too.

I agree with Mike about the use of "arcade." The "Lord of the Arcades" title is very weird to me. The poster for Lord of the Rings doesn't say "Lord of the Posters." The movie isn't called "Lord of the Movies." The dust jacket doesn't say "Lord of the Dustjackets." Why would the arcade machine say "Lord of the Arcades"? To me it's a half measure between doing a dedicated theme and doing a generic arcade theme, and it doesn't really work as well as either.

And personally I think pairing that amazing dynamic machine with a theme so far removed from the arcade scene (as far as I know there are zero LOTR games) is a misstep. As I understand it the appeal of a dynamic marquee is being able to more accurately replicate the aesthetic of a given arcade game, but such lavish cabinet art will only lead to weird clashes. A Ms Pac Man logo in all its pink, yellow and blue glory glowing out of a Lord of the Rings cabinet will look really strange and IMO cheap, like an old cabinet that has had a new game jammed inside. An unbranded aesthetic would be more versatile

That's just my take though. If you're dedicated to a LOTR cabinet then that's your call, obviously.

Back to the side art, have you considered using the assets for the pinball machine? It would be a little pricey, but you could buy the art online and get high res work. These tower paintings are a similar idea to what you've got, and even if they're not super huge you might be able to scan them at a high enough resolution to compensate.

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #99 on: June 02, 2018, 10:13:34 am »
Yep I already thought about the Marquee aspect.  Most people put artwork on the Marquee area to match the sides and cp whereas mine will switch to match each game.  Based on that argument the only option is a solid color.  I've always thought it was weird to create a cabinet that looks exactly like some game like Donkey Kong and then play 300 other games on it.

If I went with the dragons idea it would not be a LOTR theme at all because those dragons have nothing to do with LOTR.  I've already agonized over how it will clash with the games and marquee when I modeled it.  I attached an example.  Although I was expecting someone called TheGreatRedDragon to push for that option harder....lol.

 


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Re: Gil's No Name Mame Cabinet
« Reply #100 on: June 02, 2018, 10:48:18 am »
Truth be told I've never read or seen Lord of the Rings so I had no idea if there were dragons or not haha.

True, a solid color would be least intrusive but geometric patterns and bold shapes can go a long way to spicing it up. The sideart on old Taito cabinets was really classy and the kind of design that I think if rendered in the right colors could adapt well to a wide variety of marquees



And of course something like this can be done while keeping to a LOTR theme. It would just be leaning away from photorealism and more into abstraction. A piece like this could be the basis for cool side art:


Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #101 on: June 02, 2018, 02:55:01 pm »
Well I'm about convinced to drop the whole LOTR theme.  I just spent 90 minutes doing my own custom bezel for Dragon's Lair and finding a better marquee image than what was coming up.  I really wanted this game to look good and with my 1080x1080 playfield all the 1920x1080 bezels don't look the best so I created a custom one to fit.  Now this makes me want to start drawing some Dragon's Lair vector art and see how that looks.  I mean the whole reason I started with the dragon idea was because of this game.

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Re: Gil's No Name Mame Cabinet
« Reply #102 on: June 02, 2018, 05:40:30 pm »
Dragon's Lair art would be sick!

Still blown away by how good those screens look BTW.

Mike A

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Re: Gil's No Name Mame Cabinet
« Reply #103 on: June 07, 2018, 08:35:15 am »
Yeah. Custom Dragon's Lair art would be cool. There is excellent source material to draw from.

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #104 on: June 07, 2018, 09:30:13 am »
Yeah I'm trying to draw all my own stuff.  I've made good progress on the control panel.  I learned to use Inkscape and I'm liking it better for vectors than Photoshop.  The struggle I'm having now is I'm wanting to delete controls that are in the way of my artwork...lol.  I'm like do I really need to play Tempest that bad or can I do without the spinner.  And the button I had beside the trackball I'm thinking I can delete it and just use the 7th button of player 2 for the fire button in Missile Command and Centipede.  So I'm leaning towards just having the 7 buttons each for player 1 and 2, center trackball, and 2 buttons top left for escape and select.  Then having player 1 and 2 coin and start on the front edge.

Gilrock

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Re: Gil's No Name Mame Cabinet
« Reply #105 on: June 08, 2018, 10:43:17 pm »
Here's where I'm at with the control panel.  I learned Inkscape and drew everything myself using vector graphics.  The textures are created using the filters in Inkscape.

  
 

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