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Jamesbeat:
For me, the idea of building a cabinet came about because of the Raspberry Pi.

I initially bought one just to run a ZX Spectrum emulator.
That evolved into a multi-emulator console idea. I got most of the way through building it, and then discovered the Ouya, which was a much simpler and more competent system.
I had toyed with Mame in the past, but when I discovered Piplay (or Pimame at that time) I knew that I had to build a cabinet for the Pi.

I initially decided upon a bartop to take advantage of the small size of the Pi, but then I figured that I might as well build an upright, because a bartop doesn't actually save any space (you still need to put it on a piece of furniture to play it)

I ended up building a 'full size bartop', meaning that it is essentially the top half of an upright cabinet in size.
I'm still looking for a suitable piece of furniture to mount it on.
Maybe one day that piece of furniture will also house a conventional PC, but for now I'm quite happy with the Pi.


I still think that the most useful way of thinking about the Raspberry Pi is as a '2000-in-1' board, because with the right SD card image, that's what it becomes.

As a rival to the $325 ArcadeSD, which costs ten times as much and plays far fewer games, the Raspberry Pi is an exceptional product.

As a rival to a full-blown PC with Hyperspin and every emulator under the sun, it doesn't look so impressive, but I would argue that these are two distinctly different use-cases.

lordnacho:
I've got some leftover parts and a dust collecting Raspberry Pi.  Might give this a try.  Anyone know if a u360 with a button harness would get recognized?  Should be a gamepad, so I don't see why not

Update: quick try, using retropie, doesn't get past the gamepad configuration menu.  recognizes a button i hooked to the harness, but not the actual stick.   

screamingtiger:
RE:  Consoles on an arcade

I was playing NES games on my PC way back when Nesticle was still being actively developed.  I got used to using a keyboard to play the games, and I love the save state so I can beat all the games I never could as a kid.  For NES, an arcade stick and 2 buttons works real well, along with the ability to save state.   IMO this provides a better gaming experience than the original console.

I am teetering on a line, that SNES may not have a place.  As well as anything newer than that.  The gamepads have alot of buttons and the games we designed with that button layout.  Its difficult to to generally mimic that with an arcade control panel.  There are a few execptions at the game level but I mean in general.

Modern consoles using gyros and sensors absolutely never a place IMO.
I've also never been a fan of current or the previous generation consoles on emulators either.  You are really fighting an uphill battle and using 10X the cpu power to play a game that will only perform marginally.  The systems are still widely available and really its just promoting pirating.

When a system is 15 years old that seems to be a good time to look into emulation.  But in the future, I think you will still need the game pad from the system.  But who knows what the future will bring.

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