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Author Topic: Sega Genesis Bartop *** Complete - Now With Plans ***  (Read 99054 times)

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Deadpool

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Re: Sega Genesis Bartop
« Reply #200 on: December 09, 2014, 08:19:16 pm »
[Insert generic intro here. Long time listener, first time caller]

I'm excited to finally put saw to wood here soon and thought I could announce what I have going on. The wife, who is currently 4 months pregnant,  :cheers: put the stop to my man cave construction.  :banghead: So basically my full-size will have to wait. BUT I realized that a bartop will be just as fun to build, and since it's slightly portable, I can move it around for parties and play around with jukebox software. 

So here are my thoughts...

1. SEEEEEGAAAAA
   There have been a few classic Nintendo builds with the iconic coloring and themes, see http://forum.arcadecontrols.com/index.php/topic,133712.0.html . for an amazing example, but there has been little done with my beloved SEGA (sans the current outrun driver by johnrt !).

2.Primary Focus is 80's & 90's (Genesis, Master System, NES,SNES,TG16,MAME) Consoles & Arcade games (Shinobi, Rastan, Strider etc.) Not a fan of 2 player co-op on bartops. I'll save that for my full size.

3. System Specs
   Motherboard:   ASUS M4A785-M. Has onboard HD4200 graphcis card which has rocked anything i've thrown at it. (again, I'm not looking to play street fighter or any dreamcast or newer games)
   Processor:   AMD Athlon II X2 245 Dual-Core 2.9GHz (old NAS server looks to be perfect for my bartop)
   Memory:       NAS had 4 GB. Overkill but you know...
   HDD:      1TB WD HDD
   OS:         Windows 7 x64
   Speakers:   Ripped apart an old gateway 2000  :laugh2: speaker set that had a built in amp and sounds pretty good. Not sure if i should spend the 25 bucks and upgrade this and/or get a small sub for some of those boomin soundtracks (golden axe titlescreen  8))
   
4. Construction
   planning to use 1/2 inch MDF for most of the cabinet construction. Was worried that this would be too thin or light, but seems like a lot of people build their bartops out of 1/2". I started with the weecade design, which it seems that everyone does now days, but I wasn't feeling the giant curve in the front. I have a 19" monitor and when adjusting for the size, it became too deep when the curve and speaker panel met up. I like the understated lines of this design, but am open for suggestions. The marquee area can possibly get shorter, but i'll have to mock it up out of cardboard and see how much room the speakers take up.



Mockup in my CAD system (I'm a cad admin, I used to do design work awhile back)


   So I was wondering if the slanted back that is usually found on the weecade (on the left) made it difficult to flush mount the power supply on the rear? I made a perpendicular back (on the right) but don't like it as much. I could just use an adapter like this http://www.amazon.com/Inlet-Module-Switch-Socket-IEC320/dp/B0050HH70E/ref=pd_cp_e_1

5. Artwork
   The Sega Genesis is my inspiration for the artwork. I don't have any completed artwork, but I'm hoping that someone will throw some advice my way.


something along the lines of the classic controller for the cp graphics. (this one is very dark, i'll mock up a vector version in inkscape for the final)


a version of the genesis that is good for ideas on embellishments. (i'm not using this artwork as it is not mine, i'm just using it for examples)

6. Requirements to be met

   1 player bartop with a clean CP,
   needs to play most games from the SNES (4 buttons) and genesis era (3 and then 6 buttons). Since the 6 button controller was primarily for fighting games, i'm not sure that i need 6. I wish i could get away with the old genesis look of 3 buttons (see cp image above) but it won't due if i can't play 1/2 the SNES games. Also most arcade games form this time period rarely use more than 3 buttons. Jump, attack, magic or punch kick jump. I could marry the diamond shape of the SNES with the 3 button of the genesis, but I might just put 6 buttons on there in the curved street fighter style to give it the most flexibility. I'm really looking to make the theme as genesis as possible without frankenpaneling in nes/snes coloring or designs. The 6 player genesis controller isn't as sexy as the clean original, but I may try to merge the two.

I have to say, to the right eyes, this could be a sexy piece of work.  Us nerds get a hard on for stuff like this..lol
Checkout my blog retroarcadegamer - a blog about retro gaming
Recent purchase: Bespoke Arcades Apex Elite cab

ChanceKJ

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Re: Sega Genesis Bartop
« Reply #201 on: December 09, 2014, 08:20:50 pm »
Holy crap thread hijack and Quote Wall of Death batman....



Deadpool

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Re: Sega Genesis Bartop
« Reply #202 on: December 09, 2014, 08:23:06 pm »
Holy crap thread hijack and Quote Wall of Death batman....

lol
Checkout my blog retroarcadegamer - a blog about retro gaming
Recent purchase: Bespoke Arcades Apex Elite cab

opt2not

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Re: Sega Genesis Bartop
« Reply #203 on: December 09, 2014, 09:07:10 pm »
Holy crap thread hijack and Quote Wall of Death batman....

lol
For real, what is this the Neo-geo forum? At least edit the photos out of the quote.  :whap

yamatetsu

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Re: Sega Genesis Bartop
« Reply #204 on: December 10, 2014, 12:44:13 am »
Are you serious or doing a pbj ?
Little bit of column a, little bit of column b

Regarding column a have a look at this thread : this thread. That should make the difference between the wiki and the sticky clear.
                  

Malenko

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Re: Sega Genesis Bartop
« Reply #205 on: December 10, 2014, 07:35:19 am »
You are spamming the boards. 19 of your 33 posts since the idea's inception has been begging people to use the thread. You did good work with Clint, and I'm not saying the completed thread is a bad idea, I'm saying that you are becoming an annoying spammer by only posting about it.  Put a link to the thread in your signature, and start PMing people to use it.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

yamatetsu

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Re: Sega Genesis Bartop
« Reply #206 on: December 10, 2014, 10:16:05 am »
Ok, putting a link in the sig won't do much good because I don't post that much, but PMs can and will be done.

So, what do I do ? Is posting something like 'PM sent' also considered spamming ? I'm asking because I never have sent or received a PM and don't know if someone receiving a PM is somehow notified about it.
« Last Edit: December 10, 2014, 10:44:03 am by yamatetsu »
                  

Malenko

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Re: Sega Genesis Bartop
« Reply #207 on: December 10, 2014, 11:20:45 am »
I'll PM you :)
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Louis Tully

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Re: Sega Genesis Bartop
« Reply #208 on: December 10, 2014, 11:21:42 am »
.
« Last Edit: February 12, 2015, 06:31:01 pm by Louis Tully »

yamatetsu

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Re: Sega Genesis Bartop
« Reply #209 on: December 10, 2014, 11:53:29 am »
I got PM'd !

Malenko, you didn't come off too strong. Sometimes it's better to be a bit blunt than leaving subtle clues that might get missed  :) I'm fairly new to this and didn't realize that I'm annoying people. So, now I've got a cool new signature and will stop the posts.

When a user logs in, they'll see that they have a new message waiting to be read. "My Messages"

Ah, I don't get to see that one that much because I'm automatically logged in when I start the browser and it also remembers the last position on the page which is set to the upper edge of sticky section. I guess I'll set it a bit higher now. Thanks !
                  

Louis Tully

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Re: Sega Genesis Bartop
« Reply #210 on: December 10, 2014, 11:58:28 am »
.
« Last Edit: February 12, 2015, 06:31:07 pm by Louis Tully »

Deadpool

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Re: Sega Genesis Bartop
« Reply #211 on: December 10, 2014, 12:23:25 pm »
Holy crap thread hijack and Quote Wall of Death batman....

lol
For real, what is this the Neo-geo forum? At least edit the photos out of the quote.  :whap

Sorry still new to this..lol as you can see I only have like 50 posts or something around that..lol
Checkout my blog retroarcadegamer - a blog about retro gaming
Recent purchase: Bespoke Arcades Apex Elite cab

Malenko

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Re: Sega Genesis Bartop
« Reply #212 on: December 10, 2014, 12:26:52 pm »
hit edit, then delete everything before [/quote]

Start hitting reply, and stop hitting quote to reply.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

Deadpool

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Re: Sega Genesis Bartop
« Reply #213 on: December 10, 2014, 01:26:11 pm »
Roger Doger!
Checkout my blog retroarcadegamer - a blog about retro gaming
Recent purchase: Bespoke Arcades Apex Elite cab

opt2not

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Re: Sega Genesis Bartop
« Reply #214 on: December 10, 2014, 03:39:34 pm »
Sorry still new to this..lol as you can see I only have like 50 posts or something around that..lol
Well from the slew of new posts today, looks like you're getting the hang of it.  ;)

grippie

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Re: Sega Genesis Bartop
« Reply #215 on: December 12, 2014, 09:19:58 am »
What in the ---steaming pile of meadow muffin--- happened to page #6 of my build thread? :laugh2:

yamatetsu

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Re: Sega Genesis Bartop
« Reply #216 on: December 12, 2014, 09:30:04 am »
Who are you ? Stop hijacking this multi-topic discussion thread ! ;D
                  

Malenko

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Re: Sega Genesis Bartop
« Reply #217 on: December 12, 2014, 09:32:00 am »
What in the ---steaming pile of meadow muffin--- happened to page #6 of my build thread? :laugh2:

That's what you get for not posting in it every day.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

grippie

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Re: Sega Genesis Bartop
« Reply #218 on: December 12, 2014, 09:56:57 am »
lol It's because I've been slogging through all of my games to make category lists.


Here's an actual update: My mini SLG was shipped, thanks Aaron! It will be here Monday. I also put a few coats of black paint on the bezel. It's gonna take some more coats before it's nice and opaque.


Now, proceed with the derailment.

ChanceKJ

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Re: Sega Genesis Bartop
« Reply #219 on: December 12, 2014, 10:18:26 am »
You heard the man, derail the thread!

grippie

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Re: Sega Genesis Bartop
« Reply #220 on: December 14, 2014, 10:38:16 pm »
So.... I was packing up the bartop to take to my buddies house for some awesomeness. And I decided to keep the usb extension cord plugged in and just tuck it inside. So when you touch metal to an uncased power supply, that is runnning, generally creates a spark  :banghead:


So long story short I replaced the power supply and now i'm getting a lot of interference. See pictures 1 and 2. It's fuzzy and blanks out and comes back about once every five seconds. I tried moving the vga cable away from the power supply but it's still fuzzy.


I may be able to fix my old power supply as it looks like the fuse on it just blew. look at pics 3 and 4. If that's the case can i just get a new fuse and solder it on there?

grippie

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Re: Sega Genesis Bartop
« Reply #221 on: December 15, 2014, 01:43:50 pm »
OK I was able to snip off the fuse since it was wired onto the board with wire leads. Now I have some nice exposed wires that are already cleanly soldered to the board. I can then solder on some extension wires and put a fuse holder on it. I found some info about it here http://www.techrepublic.com/article/learn-to-re-fuse-a-power-supply/


The fuse is definitely dead, I checked it with a meter and it doesn't show any throughput. I found the 5A 250V fuses at home depot and will try and get them soldered and back up and running tonight. The info is really hard to read on the fuse itself, even with a magnifying glass, but it's clearly printed on the circuit board.

Slippyblade

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Re: Sega Genesis Bartop
« Reply #222 on: December 15, 2014, 05:04:36 pm »
I'd spend the $1.50 and buy a fuse holder to solder onto the board.  I hate hard mounted fuses!

grippie

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Re: Sega Genesis Bartop
« Reply #223 on: December 15, 2014, 09:56:46 pm »
Crisis averted.


1 - pic of the blown fuse that I snipped off.
I'd spend the $1.50 and buy a fuse holder to solder onto the board.  I hate hard mounted fuses!

Indeed Slippy. See Pic #2.  :cheers:
3 - Mini SLG in da house. It looks better at 1024 x 768 for some reason on my monitor but it looks awesome. I'm trying to configure mame to use this resolution too, but i'll play with that tomorrow.
4 - Soldered the fuse holder onto the PSU and put her back in. Now she's back in business. (Flash made the artwork look like garbage, but it's just the shine)


« Last Edit: December 15, 2014, 09:58:19 pm by grippie »

Slippyblade

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Re: Sega Genesis Bartop
« Reply #224 on: December 16, 2014, 01:55:58 am »
It lives!!!!

Anyway, it looks better at that resolution due to how it figures what lines to blank.  At that resolution the blank line is falling on an integer line number so there is no funky anti-aliasing going on.  Just a clean line blank.

grippie

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Re: Sega Genesis Bartop
« Reply #225 on: December 16, 2014, 10:10:22 am »
Makes sense.


I've been downloading what seems like the entire emumovies database (the $30 bucks for that was probably the best money spent so far). I also figured out how to make category lists in Maximus Arcade. I might mess around with a utility to allow people to create these lists easier. Editing that bulky text file isn't ideal.

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Re: Sega Genesis Bartop
« Reply #226 on: December 16, 2014, 03:13:47 pm »
Jeez man I've been away for a month or two and you are suddenly finished. Now I really feel like I am slacking ;D
Looks really good though, something to be proud off :applaud: I smell a nomination for best bartop of 2014 :cheers:

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Re: Sega Genesis Bartop
« Reply #227 on: December 16, 2014, 03:15:21 pm »
I smell a nomination for best bartop of 2014 :cheers:

Really? What does that smell like? Cherries?
***Build what you dig, bro. Build what you dig.***

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Re: Sega Genesis Bartop
« Reply #228 on: December 16, 2014, 03:20:53 pm »
Really? What does that smell like? Cherries?

No like burned electronics ... oh ---steaming pile of meadow muffin--- that's my comp

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Re: Sega Genesis Bartop
« Reply #229 on: December 16, 2014, 03:54:49 pm »
Really? What does that smell like? Cherries?

No like burned electronics ... oh ---steaming pile of meadow muffin--- that's my comp

 :cheers: :cheers:
***Build what you dig, bro. Build what you dig.***

grippie

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Re: Sega Genesis Bartop
« Reply #230 on: December 17, 2014, 09:17:31 am »
Jeez man I've been away for a month or two and you are suddenly finished. Now I really feel like I am slacking ;D
That's right edekoning! Now get on that NES bartop man.  :cheers:

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Re: Sega Genesis Bartop
« Reply #231 on: December 19, 2014, 11:44:44 am »
Really impressive !

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Re: Sega Genesis Bartop
« Reply #232 on: December 19, 2014, 12:04:16 pm »
Very very very cool.  :applaud:

You have to put a red LED in the front where the power indicator goes though...  :)

grippie

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Re: Sega Genesis Bartop
« Reply #233 on: December 19, 2014, 03:13:02 pm »
Very very very cool.  :applaud: You have to put a red LED in the front where the power indicator goes though...  :)

I'm putting the finishing touches on it now so that I can officially announce that it's completed and that's one of the things I was hoping to steal from your blip build. I already put the artwork on, but i could probably drill it out carefully from behind.  :angel:


The software is taking a lot of time to config (Even though I worked on setting up the emulators for months beforehand), mostly because the wife won't let me work on it till she goes to bed.  :hissy:  Something about not spending time with her.  :blah:

Frank Drebin

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Re: Sega Genesis Bartop
« Reply #234 on: December 19, 2014, 04:28:50 pm »
Very very very cool.  :applaud: You have to put a red LED in the front where the power indicator goes though...  :)

I'm putting the finishing touches on it now so that I can officially announce that it's completed and that's one of the things I was hoping to steal from your blip build. I already put the artwork on, but i could probably drill it out carefully from behind.  :angel:


The software is taking a lot of time to config (Even though I worked on setting up the emulators for months beforehand), mostly because the wife won't let me work on it till she goes to bed.  :hissy:  Something about not spending time with her.  :blah:

Hyperspin (I'm assuming) can be a beyotch to setup.  I'm not a pro so I put a lot of unnecessary hours behind a computer trying to figure easy stuff out. 

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Re: Sega Genesis Bartop
« Reply #235 on: December 19, 2014, 05:14:21 pm »
...
Hyperspin (I'm assuming) can be a beyotch to setup.  I'm not a pro so I put a lot of unnecessary hours behind a computer trying to figure easy stuff out.
I don't understand why people keep saying this... Hyperspin isn't that hard. I admit you have to spend some time to get to know the structure but after spending all those hours building a nice cab this time is really peanuts. I wrote a little 'Getting started with Hyperspin - the Basics' once : http://forum.arcadecontrols.com/index.php/topic,135694.msg1473193.html#msg1473193

If there is interest I could finish it with some screenshots and make it a sticky. Although I think we need a separate forum for Hyperspin as it is one of the most used frontends and there are a lot of people struggling with it.

ChanceKJ

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Re: Sega Genesis Bartop
« Reply #236 on: December 19, 2014, 05:50:01 pm »
If you made it "paint by numbers" simple with a logical workflow then we'd have less people having issues. I'd vote to have that as a sticky.


Frank Drebin

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Re: Sega Genesis Bartop
« Reply #237 on: December 19, 2014, 05:54:46 pm »
...
Hyperspin (I'm assuming) can be a beyotch to setup.  I'm not a pro so I put a lot of unnecessary hours behind a computer trying to figure easy stuff out.
I don't understand why people keep saying this... Hyperspin isn't that hard. I admit you have to spend some time to get to know the structure but after spending all those hours building a nice cab this time is really peanuts. I wrote a little 'Getting started with Hyperspin - the Basics' once : http://forum.arcadecontrols.com/index.php/topic,135694.msg1473193.html#msg1473193

If there is interest I could finish it with some screenshots and make it a sticky. Although I think we need a separate forum for Hyperspin as it is one of the most used frontends and there are a lot of people struggling with it.
Its totally not hard once you have it figured out.  An example of something that held me up was certain emulators in hyperlaunch only support certain game types. for example a nes emulator might only recognize .zip and not .nes.   So you could have an emulator working perfectly outside of hyperspin but when you do the game audit it all shows up red.  Easy to fix now...but for a guy like me who doesn't know the first thing about programming and programs it can hold you up for a long time.

There are .ini files, .ahk files, .xml files, I had no idea what they were before I started toying around with H.S.  Really still don't know what they are now.

I still don't know how to use daemon tools with certain emulators either.

A separate sticky in the front end thread would be great.  A tutorial would be great.
You know what else would be great?  Common problems and solutions like the one I explained above.  "Mame Error - Failed validity"  Another one that held me out for a long time.

Grippie, thanks for hosting an off topic chat thread.  ;D Thats what you get for having such a cool and original build.
« Last Edit: December 19, 2014, 06:29:34 pm by Frank Drebin »

Fursphere

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Re: Sega Genesis Bartop
« Reply #238 on: December 20, 2014, 12:59:07 am »
If you made it "paint by numbers" simple with a logical workflow then we'd have less people having issues. I'd vote to have that as a sticky.

I actually did this if you recall...  and it didn't help that much.  People open the doc and see the wall of text and go "omg screw that".

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Re: Sega Genesis Bartop
« Reply #239 on: December 20, 2014, 07:42:16 am »
If you made it "paint by numbers" simple with a logical workflow then we'd have less people having issues. I'd vote to have that as a sticky.

I actually did this if you recall...  and it didn't help that much.  People open the doc and see the wall of text and go "omg screw that".
I know but I think the doc was too advanced and detailed to start learning HyperSpin and a doc with only text is hard to read. HyperLaunch should be left out and have a separate advanced chapter.