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Ramp & Roll, skeeball arcade game - get your free copy today!

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DarthMarino:
Where is the data stored for this game? I erase everything but it keeps my settings. I think the old versions are messing my game up.  As soon as the game starts the ball quickly rolls to the left side and stays there.  I've had this problem before but I can't shake it now.

Edit: It looks like doing the hold Control start eliminates the issue.

DarthMarino:
That little bounce has made the game much better. I had no issues getting over the ramp.

A few glitches:
-Ball got stuck on wall behind 50 pt ring
-Ball bounced between the 30 and 40 pt ring infinitely until I pressed ctrl (this happened more than once)
-After a 4 player game, only the scores for players 1 and 2 showed up on the board

eds1275:
Thanks! I'll look into the ball getting stuck. I had it happen once where it just flew up and got impaled on a peg, but it only happened the once and I thought it was just an isolated incident. I think the new version doesn't handle collisions the same and I just need to wrap my head around it.

eds1275:
Wow thanks whoever stickied this!

So I added a few invisible spheres and boxes to prevent the ball landing somewhere it may get stuck. I played several full, solo 4 player games and didn't have a single issue. So hopefully that clears it up for everyone!

The scoreboard is fixed, but the fact that it was broken sort of confuses me. I upgraded from unity 4.6 to the new 5, and sure I expected some problems. But the scoreboard actually had errors in the code that I'm pretty sure weren't there before - like, it reverted to an older version somehow. Either way it was a really easy fix but I hope there aren't other problems like that elsewhere.

The final change I did was something I had planned to do a long time ago. I changed the ball counter on the scoreboard to show balls remaining instead of the current ball number as the game logic sees it. Not a big deal and many people likely won't even notice - but when it says zero, that means you are on the last ball, because there's none left! I hope that makes sense!

It's uploading now so hopefully it will be done in about 30 minutes (I upload 3 versions at once).

**edit it is up!
Here are some new screenshots!








DarthMarino:
I played with it for a while.  I had no more issues with the ball getting stuck on the wall behind the 50 pt ring.  One time it did get stuck between 30 and 40. It was a direct shot that landed right in between the rings.

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