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Ramp & Roll, skeeball arcade game - get your free copy today!

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keilmillerjr:
Definitely use RandyT's graphic for your game. It looks amazing. :cheers: You could even incorporate the graphic and colors into the background of the game.

eds1275:
Well, after much debate I have decided to steal use Randy's design and name for my game. Also, I have just had a private session with a programmer who showed me like 10 different ways to solve the problem I was having with my code, and if I can remember any of it I should have something working in a few days!

eds1275:
Well! I got sick of Battlefield 4 and jumped into this. Spent a few hours hacking up my old code to include the new... and here is the newest release. Same old controls obviously, slightly tweaked but I think things are good now. 4 players, added a player number splash between turns, worked in some more audio code that has no audio attached to it yet.

The high score page at the end is even more broken than it was before! So forgive that until I deal with it. In the meantime I have a drum recording session on Saturday, I'll lay down lots of guitars on Sunday, and get more voices recorded Sunday night.

*Updated again this morning. Fixed some weird scoring issue I had created and then sometimes it wouldn't update which player it was. Also updates when a new round starts so that the board isn't left showing the last player's score and number, even though you could barely see it. Playing with the timing of things like the screen splash to make it flow a little better. Pacing is everything.

**Outdated link removed

4 players!


Splashy!


I also want to change the ball's colour, giving each player something different. As usual, anything I haven't mentioned please bring to my attention!

**another edit**
I discovered another but where the game over screen appears a round early. It's on the list!

eds1275:
So I had a drummer in the studio this morning. I've worked with him in the past for a few commercials but he as a baby now and I haven't seen him much in the last year or so. His name is Scott and he was definitely on his A game today. One of the songs was done on the first take. Another was one take until he missed the last note, so we did a quick punch and was done. The third song wasn't so smooth. After a few failed attempts I grabbed the magic studio wand (a large safety orange plastic rod) and signaled the changes for him. We got 3 out of 4 tracks recorded with drums. I will likely get a different drummer in for the last track just for some variety. After the guys left (we also had a film crew in) I laid down some guitar tracks on one of the tunes. They sound way better than the scratch tracks I had in game before, I can hardly wait to mix them and put them in!

One thing I did appear to reduce even further was the number of balls that roll back after throwing. It's not 100% yet but it's getting there. I have not put this new version up yet though because the textures are all weird after I did it, and I am waiting on the art files from Randy because of course I took his name and the whole project will be rebranded! I figure I will wait until I have that done before I re-render all the lighting because it takes a long time to do so.

I slapped together a Facebook page for it if you are into that kind of thing, but if you are please don't post a download link for the demos. I will do so when I'm ready.

Barry, one of the camera guys doing a run around of the drums. We had 14 mics up or so.


Here's me wiping dust off some isolation headphones... Barry was sitting in the room with the drums


Setting up some more cameras. I was impressed Scott could drum with all the cameras pointed at him.


eds1275:
Well Randy and I have been in touch about the rebranding and once I have time the art will go through a major overhaul. I have a few hours on the boat this week where I can sip coffee and do some programming. Until then, here's a short video of the drum recording session!

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