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Building from the ground up - Hardware Advice Request
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bulbousbeard:
No, you can't "tweak" your way out of it. You have three options with a 60hz LCD:

1) Run the game with V-Sync on at its native refresh rate and get stuttering.
2) Run the game with V-Sync off at its native refresh rate and get tearing.
3) Force the game to run at 60hz and deal with the game running at the wrong speed (too fast or too slow), the sound being at the wrong pitch, and occasionally garbled sound.

You can do things with a high resolution LCD that you can't do with an arcade monitor. Playing Ultra Street Fighter IV at 1440p is one of them.

Running every game at the same resolution so your cabinet doesn't WIG OUT every time it has to change resolutions is another one.

MAME with good HLSL settings looks better on an LCD than MAME without HLSL. Period.
bulbousbeard:
Also, I don't really consider the extra horizontal real estate on 16:9 monitors "wasted" when you can use it to include some of awesome bezel art that games had.

https://436e85e1-a-62cb3a1a-s-sites.googlegroups.com/site/bigbluefrontend/guhguh.png

Yeah!

Yeeeeaaaaahh!
cools:
Option 3 using GroovyMAME (without CRT_Emudriver) and HLSL (http://wiki.arcadeotaku.com/w/File:Mame_hlsl_jezze_cools.zip) works pretty well, it's what I use on my laptop for testing. Better than baseline as the sound doesn't mess up. You definitely want as high a resolution and quality panel as you can get though - the more lines the better.
bulbousbeard:
The problem with syncrefresh is that anything that runs below 58hz is going to sound like this:

yotsuya:
Ok, we're all wrong, those of us who have been doing it this way for years. Let me take my 50 inch Samsung LCD TV and figure out a way to cram it into my cab so I can play Lock N' Chase in SUPAR HIGH DEF!
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