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LEDBlinky and UltraStick mapping
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arzoo:

--- Quote from: DietCoke on August 04, 2014, 03:53:06 pm ---
--- Quote from: arzoo on August 02, 2014, 06:12:57 pm ---Hi,
In regards to the problem with the Input Map error, this will be fixed in the next release but in the interim I've emailed you a patch file.

--- End quote ---

Any chance you could send it my way as well?

--- End quote ---

I've pm'd you with the download link.
arzoo:

--- Quote from: Petey09 on August 02, 2014, 06:58:52 pm ---arzoo : Thanks for the patch. It fixed the second problem. As for the U360, If I use the official software or Game Controller dialog, I can see that no matter what map I select in the UltrastickTest, it sets the restiction to 360 Analog (Ex. The stick is set to 2-Way through UltraMap and then I set it 8-Way with the test program. It is now set to Analog with no restriction) I've tested with both um files from UltraMap software and LEDBlinky. I also have two sticks so I tried with both and I still have the same problem.

--- End quote ---

LEDBlinky uses the ultrastik.dll function library to communicate with the U360. The log indicates that the commands are going out (as does the "upload successful" message from the test app) - so I'm not sure why the DLL is not actually loading the map. Which version of Windows are you running?
Petey09:
I'm running Windows 7 64bit.
arzoo:

--- Quote from: Petey09 on August 04, 2014, 09:32:50 pm ---I'm running Windows 7 64bit.

--- End quote ---

When you run the LEDBlinky UltrastikTest app, does it show 1 (or more) joystick detected? I just ran a test on my Win8-64 pc and it worked as expected - loading the selected map file.
Petey09:
Ok... I finally managed to make it worked has I was testing and it was a really stupid step missing. I had to run LedBlinky or Hyperspin as Administrator. Gotta love Windows. Now I feel stupid for not figuring this out earlier.

Thanks alot arzoo for all your support.
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