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LEDBlinky and UltraStick mapping
Petey09:
Hey Guys,
I'm trying to setup LEDBlinky for my UltraStick 360 so that it automatically maps from 4-Way to 8-Way with MAME. Problem is, except for the Analog mapping, nothing works. There is a "UltrastickTest.exe" that seems to emulate the mapping but, as I said, only Analog mapping actually works. All the other maps are saying "Upload Successful" but none of them actually worked. Do you guys know what might cause this? The firmware on the stick is 2.3 by the way.
Also, I don`t know if its linked but, whenever I launch LEDBlinky, it works on the first launch. After that, every launch fails saying that "Invalid LEDBlinky Input Map file [LedBlinkyInputMap.xml]. No valid LED Controller data. The file may not be a LEDBlinky Input Map". The file in question seems to be generated on first launch so when trying to load it afterwards, it fails for some reason. I'm using the "No LED mode" just to map the ultrastick.
Thanks in advance!
EMDB:
Does mapping with the official software work? You could take a look at Hypermap in the software forum. This is specially designed to map Ultrasticks based on the launched game...
arzoo:
--- Quote from: Petey09 on August 02, 2014, 01:21:03 am ---Hey Guys,
I'm trying to setup LEDBlinky for my UltraStick 360 so that it automatically maps from 4-Way to 8-Way with MAME. Problem is, except for the Analog mapping, nothing works. There is a "UltrastickTest.exe" that seems to emulate the mapping but, as I said, only Analog mapping actually works. All the other maps are saying "Upload Successful" but none of them actually worked. Do you guys know what might cause this? The firmware on the stick is 2.3 by the way.
Also, I don`t know if its linked but, whenever I launch LEDBlinky, it works on the first launch. After that, every launch fails saying that "Invalid LEDBlinky Input Map file [LedBlinkyInputMap.xml]. No valid LED Controller data. The file may not be a LEDBlinky Input Map". The file in question seems to be generated on first launch so when trying to load it afterwards, it fails for some reason. I'm using the "No LED mode" just to map the ultrastick.
Thanks in advance!
--- End quote ---
Hi,
In regards to the problem with the Input Map error, this will be fixed in the next release but in the interim I've emailed you a patch file.
As for the U360 problem, when using the UltrastickTest, can you switch over to the Windows Game Controllers dialog and confirm if the range of motion has been restricted based on the loaded map? I looked over the log you provided and it seems that LEDBlinky is loading the correct map files. Here's the relevant entries from the log:
[08/02/2014 11:13:29] UltraStik U360(s) detected: 1 Restrictor Type: 4way/8way/Circular
[08/02/2014 11:13:29] Set UltraStik JDR Map [joy4way.um] for FE.
[08/02/2014 11:13:39] Set UltraStik JDR Map [8-way.um] for OPENICE.
Petey09:
Thanks for the answers!
EMDB : The official software works and is able to switch to any mapping I select without problems. As for the Hypermap, I'm using Hyperlaunch sand I saw that you need to disable it which is a problem. If I'm not able to fix the problem with LEDBlinky, I'll probably try it out.
arzoo : Thanks for the patch. It fixed the second problem. As for the U360, If I use the official software or Game Controller dialog, I can see that no matter what map I select in the UltrastickTest, it sets the restiction to 360 Analog (Ex. The stick is set to 2-Way through UltraMap and then I set it 8-Way with the test program. It is now set to Analog with no restriction) I've tested with both um files from UltraMap software and LEDBlinky. I also have two sticks so I tried with both and I still have the same problem.
DietCoke:
--- Quote from: arzoo on August 02, 2014, 06:12:57 pm ---Hi,
In regards to the problem with the Input Map error, this will be fixed in the next release but in the interim I've emailed you a patch file.
--- End quote ---
Any chance you could send it my way as well?