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Tron HD

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lamprey:

Hope this wasn't posted before, but I can across this today..

http://spaceparanoids.net/tron/


--- Quote ---Tron HD was created in Microsfot .NET with the XNA framework. The full game is about 4000 lines of C#. I wrote it from scratch, utilizing no plug-ins or existing game engines.

The program was designed by capturing output from MAME running the original arcade software, then analyzing it frame-by-frame to reverse engineer the game logic. Adjustments were made to double the framerate of the gameplay, and the graphics were upressed from 480x512 to 1200x1600--the native resolution of the UXGA LCD display panel in the cabinet.

--- End quote ---





wp34:

Nice. Too bad he won't release the code.  I would run that on my cab.

pbj:

Looks pretty neat.  I can't imagine that spinner hack works all that well.  Wonder why he didn't tap into the optics on the original PCB....





Vigo:

Looks awesome! Is it just me, though, or does it look like it was made easier than the original?



--- Quote from: wp34 on July 23, 2014, 01:20:54 pm ---Too bad he won't release the code.

--- End quote ---

"Hey Sjaak...wanna take on another major project?" ;D >:D

wp34:


--- Quote from: Vigo on July 23, 2014, 04:29:58 pm ---Looks awesome! Is it just me, though, or does it look like it was made easier than the original?


--- End quote ---

Yeah I thought that as well.  That might not be a bad thing though.   ;D

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