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| lamprey:
Hope this wasn't posted before, but I can across this today.. http://spaceparanoids.net/tron/ --- Quote ---Tron HD was created in Microsfot .NET with the XNA framework. The full game is about 4000 lines of C#. I wrote it from scratch, utilizing no plug-ins or existing game engines. The program was designed by capturing output from MAME running the original arcade software, then analyzing it frame-by-frame to reverse engineer the game logic. Adjustments were made to double the framerate of the gameplay, and the graphics were upressed from 480x512 to 1200x1600--the native resolution of the UXGA LCD display panel in the cabinet. --- End quote --- |
| wp34:
Nice. Too bad he won't release the code. I would run that on my cab. |
| pbj:
Looks pretty neat. I can't imagine that spinner hack works all that well. Wonder why he didn't tap into the optics on the original PCB.... |
| Vigo:
Looks awesome! Is it just me, though, or does it look like it was made easier than the original? --- Quote from: wp34 on July 23, 2014, 01:20:54 pm ---Too bad he won't release the code. --- End quote --- "Hey Sjaak...wanna take on another major project?" ;D >:D |
| wp34:
--- Quote from: Vigo on July 23, 2014, 04:29:58 pm ---Looks awesome! Is it just me, though, or does it look like it was made easier than the original? --- End quote --- Yeah I thought that as well. That might not be a bad thing though. ;D |
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