I've also got two set ups: My main Pc is (as previously mentioned in the DEMUL thread) a core i5-2310 @2.90GHz, 8 Gb RAM with an Nvidia GeForce GT530 -1GB and my secondary one is an AMD Athlon Dual Core Processor @2.6GHz 5050e, with 4.0 Gb RAM and an NVIDIA GeForce 9800 GT (dunno how much RAM this GPU has). Both are running Windows 7 Home Premium 64 bit. My i5 can run Supermodel full-speed with no problems and likewise most games in Pcsx2 and Dolphin. My dual core PC can't manage Supermodel at full speed, but it can get fairly close to it in some games, like Star Wars Trilogy Arcade (oddly, Daytona 2 seems to run faster than Scud Race on it, which is weird as I thought D2 was a graphically more intensive game). The new WIP Supermodel 0.3 builds (the latest being SVN version 270) have definitely added a speed boost to the Dual Core machine. Nik Henson, Bart's Supermodel co-author, tweaked the graphics engine a bit to improve performance on less powerful PCs. With regards to the problems with ATI cards, I believe the problems only occurred when people had updated their graphics card drivers. There was a whole huuuge thread dedicated to it over on the Supermodel Forum:
http://www.supermodel3.com/Forum/viewtopic.php?f=2&t=324FYI Howard, the performance of F-Zero in Dolphin seems to have got worse for me with the newer builds. I could play it more-or-less
with the resolution upscaled to about x4, with only some minor frame rate drops, mainly when there were a lot of ships on the track. This was using the now relatively ancient Dolphin build r7690M. In the latest 3.5 and 4.0 builds however, the frame rate hovers between 25-45fps with noticeably stuttery audio. There is an in-game option to enable dual core mode (the default is single core) for a significant speed boost, but it makes the game very unstable and prone to crashing frequently. It's worth giving the newer builds a try though, as you can use Dolphin's in built option to utilise Gecko codes (think Action Replay) to access all kinds of cool stuff, such as
and the
, that lets you play on all the story mode tracks as if they were just regular tracks, complete with additional CPU opponents and whatever vehicle you want to use. If you're struggling speed-wise though, it may well be worth your while tracking down some earlier builds. And the special Tri-force builds for Mario Kart Arcade GP2.
If you're a fan of futuristic racers I would wholeheartedly recommend checking out the latest version of PPSSPP (Sony PSP) emulator and tracking down Wipeout Pulse and Wipeout Pure. Graphically, Wipeout Pulse blow pretty much every other PSP racer out of the water. Upscaled to x4 normal resolution it looks almost PS3 quality - it really is that good. Best of all, you don't need a beast of a PC to get it running full speed, it plays just fine on my Dual Core PC. Don't just take my word for how good Wipeout looks though, check it out:
Wipeout Pulse - Vertica White (PPSSPP 0.9.Wipeout Pulse - Vostok Reef White (PPSSP 0.9.Ridge Racer 2 is also pretty F'n special. I'd almost go so far as to say it's one of, if not THE, best Ridge Racer games ever released. Again, upscaled it probably looks almost on a par with Ridge Racer 7 on the PS3.